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[2E] Gulf Coast Guardians [OOC - closed]

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Tue Sep 18, 2012 8:12 pm

If we had time, I would have tried to whip up a pschyic jammer to block telepathic messages. Just in case Psion went active and informed on us during the meet.

Maybe Victoria will be able to act as an early warning system and give us a heads up, and potentially a chance to knock him out, if he's about to be activated.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Sep 18, 2012 8:17 pm

Waiting to see how Graft and Wraith respond.

As for Victoria giving an early warning signal, she can give you a 1 round warning.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Thu Sep 20, 2012 3:48 am

You know, these are the times I really love being a GM. We are so "off script" right now, I actually get a chance to really explore NPCs and their motivations. Sometimes, NPCs are just throw away characters, but then players surprise me and I really have to dig into the characters and motivations to see how they will react to the new twists.

Awesome work, guys.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby McGuffin » Thu Sep 20, 2012 3:21 pm

Sometimes surprising the GM can be a positive thing, sometimes it leads to head-scratching and looks of bewilderment :)

I'll be out of town Saturday and Sunday.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Thu Sep 20, 2012 3:47 pm

That is a good question. How do you fake a mass prison break? Some ideas:

1.) Illusions would be one method.
2.) Contacting the prison and AGEIS, then rigging and elaborate mass impersonation scheme is another; wherein AGEIS agents and/or guards take the place of the various criminals.
3.) Again, work with the prison officials and AGEIS, but this time have them implant some kind of delayed knock out pill in prisoners. So when they get out, once the Grue are on their way the capulse/device/whatever can be activated and puts out the villains so they can be rounded up. Not even sure if that kind of gear is avaible though.
4.) Once more, contact AGEIS and prison officials. However, this time around its to see if they can recruit the villains to our cause. Tell the prisoners about the Grue invasion, and offer them some kind of deal. If they help fight the Grue and Omega they get time off their sentances or the like.

THough the more people involved, the more likely a Grue infiltrator would find out. So those last three probably aren't that great.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby McGuffin » Thu Sep 20, 2012 4:18 pm

The team waiting in hiding for the Grue to leave once they've made the breakout and then working to contain it comes to mind, although there's a lot that could go wrong with that. Involving more people does present the problem you mentioned.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Fri Sep 21, 2012 7:36 am

I will be moving the scene on tonight.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Sat Sep 22, 2012 7:35 pm

Since McGuffin is out for the weekend, everyone can assume he reports these actions back to the team over the commlink. You can make some plans and preparations based on the times I gave you.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Mon Sep 24, 2012 8:13 am

Will be moving on tonight. Just need to know how you plan to approach the prison, and whether you will tyr to get there before or after the Grue.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby McGuffin » Mon Sep 24, 2012 1:39 pm

I assumed in the post that the team picked up Graft on the way after the Marvel-Grues.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Shadowbourne » Wed Sep 26, 2012 5:30 am

Will post later tonight...coming off second twelve hour shift in two days and dealing with shingles....
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Wed Sep 26, 2012 8:13 pm

If both your characters have their hearts set on ghosting the Grue, you two can hash it out. Otherwise, and if time becomes an issue, Wraith can be our default.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby hero4hire » Wed Sep 26, 2012 8:15 pm

Sakuro wrote:If both your characters have their hearts set on ghosting the Grue, you two can hash it out. Otherwise, and if time becomes an issue, Wraith can be our default.


No issue with it OOC either way. In character Tension feels frustrated. :)
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Thu Sep 27, 2012 5:37 pm

Not really sure what you are missing either.

The Marvel-Grues goal is to cause a mass prison break. They want to cause as much chaos as possible prior to their invasion, and probably keep the superhuman population distracted, unorganized, and weakend.

They are impersonating AEGIS operatives to infiltrate the prison. Why not go as their hero identities?

The warden and staff of the prison are expecting their arrival. If the prison was infiltrated already, would they need to dress as AEGIS operatives - or even go there at all?
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Thu Sep 27, 2012 6:37 pm

The warden is expecting them. Or AGEIS Agents. Curiosity beckons with "why?". It may suggest how they plan to kick off the prison break, and we could potentially take measures to minimize it. That's what I was thinking about.
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