Condition: Bruised 2
Melissa fought off the blond girl's assault and prepared to get herself out from between the two foes.
Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
OOC wrote:Lucky you.
That'll end this round & start the 2nd.
So that makes it Melissa's turn.
Attack Roll: 1d20+8 → [3,8] = (11) …and that’s a miss.
"I would, guy has got me by the balls after all. Except this isn't a drill," Richard says looking at his unnaturally red hands before shaking his head and turning his attention back to the guys, "Psions busted in and set loose their pet psycho on us. You know Ember?"
He shrugs, "Long story short, most of the school is in the bunker, two teachers are hospitalized, and god knows where the rest of Psions are. We're looking for the old man."
"Good news? Ember's down and we got an exit for you guys," Richard shrugs a thumb over his shoulder at Keshia, "All you got to do is come up with a beliveable story for how you guys got lost instead of winding up with us at the bunker."
The girl shook her head, ignoring the Albrighter comment for the moment. "Yeah, right now we don't know how many Psions are in the school, they're dangerous, like really dangerous and they tend to travel in a pack." she told them soberly.
"Pyscho Ms. !@#$ took out Mr. Archer and Mr. Ross. Not to mention, they also were responsible for the Albright break in a while ago." her strong language was a good indication of the seriousness of the situation. "This is the real !@#$ guys, and no game of super-powered king of the mountain in the Doom Room."
"If you want to go to the bunker, I'll be glad to take you. If you want to join us in the irritating of the Psions and finding the headmaster, also good." she grinned at the boys,
"We'll roll with you. It'll sound better that we saw some of the Psions and ducked in here before running into your crew." Eric nods in eager agreement as he digs in the front pocket of his hoodie to produce a high tech looking airbrush. "Sides, it might score us some points with the chicks if we tell 'em we were fightin' for the school." He grins a mischievous grin that shows he's already thinking of how to play this up for his own benefit.
Arkrite wrote:Richard Dunn: Diamond
HP: 1 Condition: Damage -5, Fatigued
Richard gives Keshia a long look with his jaw hanging open, "Uh...."
He shakes his head, "We're not playing the paranoia game. We're playing the sneaky bastard game."
"If we can, we go past them. We're just looking for the Old man, or anybody else who's with us. Let's worry about the things we can't control when we get to it."
The last thing he wanted was the entire group getting jumpy and taking swings at each other because they were acting "strange".
He looks over at the group, "I'm taking the lead, unless one of you guys is feeling super sneaky. At least that way I'll take the first hit if we run into anything. Keshia, watch the back?"
He stops then looks at Eric and Terrance, "I don't suppose you guys have any thoughts on where we should look first? Looks like you guys know this place better than we do."
Curt wrote:”Nice acting.“ he shot at the girl ”Still gonna have to take you and loverboy here down, though.“
OOC wrote:Amend's Sense Motive: (1d20+8=11), he fails.
Fortitude Save: (1d20+8=12)...ow.
That'll leave Amend Bruised, Staggered & Stunned but I'm Fiating the Stun off so HP for that.
Curt's attack does miss so that'll make it Amend's turn.
He's using aid action to help the blonde girl.
Amend's Aid Action Roll: (1d20+8=27), and with his two ranks of Teamwork that's a +4 bonus to her.
Richard wrote:"I'm taking the lead, unless one of you guys is feeling super sneaky. At least that way I'll take the first hit if we run into anything. Keshia, watch the back?"
Richard wrote:He stops then looks at Eric and Terrance, "I don't suppose you guys have any thoughts on where we should look first? Looks like you guys know this place better than we do."
Users browsing this forum: Google [Bot] and 1 guest