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catsi563 wrote:While I grant that Eva could design and build one of those in her sleep, itr would still strike me as a device more then equipment,
ClassDunce wrote:TM, would you object to me adding an Image Inducer to Susan's equipment. I had every intention of buying one with the PP we would've received from the last mission but since we switched over to 3ed I didn't think about adding it to the sheet. Basically I'm just paying for the Image Inducer that she stole from AEGIS during the Atlantis mission. It would be.
Image Inducer: Morph 10, Narrow Group (Females) 10 points.
That would be two more ranks in equipment. It would give her a +20 bonus to disguise herself as another woman of her basic size.
Ferret Form - PL 10
Strength -1, Stamina 2, Agility 0, Dexterity 0, Fighting 6, Intellect 4, Awareness 2, Presence 3
Artificer, Attractive 2, Benefit: Zalman's Apprentice, Ranged Attack 8
Deception 4 (+7), Expertise: Art 4 (+8), Expertise: Magic 11 (+15), Insight 10 (+12), Investigation 4 (+8), Perception 6 (+8), Persuasion 13 (+16), Stealth 8 (+12)
. . Barrière: Deflect 8 (Extended Range 4, Reflect, Subtle 2: undetectable)
. . Coup de Foudre: Blast 10 (DC 25; Accurate: +2, Homing: 1 extra attempt)
. . Onde de tempête
. . . . Affliction: Affliction 10 (Linked; 1st degree: Hindered, 2nd degree: Prone, DC 20; Affects Insubstantial: half ranks, Alternate Resistance (Dodge), Increased Range: ranged; Limited Degree)
. . . . Move Object: Move Object 10 (Linked; 25 tons; Affects Insubstantial: half ranks; Limited Direction: Away)
. . Piège de la tempête!: Snare 10 (DC 20; Accurate: +2, Homing: 1 extra attempt; Distracting)
. . Arcane Strike: Damage 10 (DC 25; Accurate: +2, Affects Insubstantial: half ranks, Secondary Effect)
Chinook - The Storm Staff (Easily Removable)
. . Arcane Focus: Enhanced Trait 3 (Advantages: All-out Attack, Luck, Power Attack)
. . Arcane Reservoir: Variable 2 (Limited: Can only be used by those with rank 8 Mystical Array, Limited: Can only add Modifiers (Extras) to Existing Mystical Effects)
. . Cloud Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Stacks with: Vol nuage: Flight 3+2)
. . Form Fits the User: Feature 1 (alters appearance as needed to suit owner)
. . Translation Charm: Comprehend 1 (Languages - Understand All)
Enhanced Healing: Regeneration 1 (Every 10 rounds)
Ferret Size: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Permanent)
Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round)
Mage Sight: Senses 3 (Awareness: Magic, Detect: Magic 2: ranged)
Protection: Protection 8 (+8 Toughness)
Blast: Blast 10, +10 (DC 25)
Grab, +6 (DC Spec 9)
Move Object: Move Object 1, +8 (DC 11)
Snare: Snare 1, +8 (DC Dog 11)
Strike: Strike 1, +6 (DC 16)
Throw, +8 (DC 14)
Unarmed, +6 (DC 14)
Complication - Zalman's Apprentice: Sometimes being a trusted ally of a powerful wizard isn't all it's cracked up to be. If Zalman asks for her help with something, Lina is going to feel obliged to help any way she can.
Complication - I watched Chaos Tentacles glisten in the dark near the Outer gate: Fighting hell spawn, eldritch abominations, and telemarketers leaves scars. There are nights when Lina has trouble sleeping.
Complication - Ask questions first, shoot later: In spite of all her experience with bad people and monsters, Lina still tends to try to talk things out before resorting to violence. This sometimes gets her into trouble that a good sneak attack could have solved.
Complication - Workaholic: Lina looks up to Zalman and tries to emulate him. The problem is while she is tough and fit for a human, Zalman has greater endurance then all but the most exceptional superhumans. Most people will collapse in exhaustion before he begins to consider taking a break. Lina is smart enough to understand she can't keep up with him, but that doesn't stop her from pushing herself as hard as she can. Sometimes this leads to problems.
Dodge 10, Parry 10, Fortitude 7, Toughness 10, Will 10
Abilities 34 + Powers 64 + Advantages 12 + Skills 20 (60 ranks) + Defenses 23 = 153