Here is the final build I meant to post. It's almost the same as what TM did, with a few name changes and a couple things I forgot the first time added in. It just so happens that she comes in at exactly 153 power points. I can't remember ever converting a character from 2e to 3e and hitting target so exactly.
Lina can actually manipulate objects in Ferret form. That's how she passed the water breathing amulets out back when you first met her.
Everything look good?
3e [AoZ] Lina "Aurora" Howe V4 - PL 10
Strength 0, Stamina 2, Agility 0, Dexterity 0, Fighting 6, Intellect 4, Awareness 2, Presence 3
AdvantagesAll-out Attack, Artificer, Attractive 2, Benefit: Zalman's Apprentice, Luck, Power Attack, Ranged Attack 8
SkillsAcrobatics 1 (+1), Deception 4 (+7), Expertise: Art 4 (+8), Expertise: Magic 11 (+15), Insight 10 (+12), Investigation 4 (+8), Perception 6 (+8), Persuasion 13 (+16), Stealth 8 (+8), Technology 1 (+5), Treatment 1 (+5)
PowersArcane Power. .
Barrière: Deflect 8 (Extended Range 4, Reflect, Subtle 2: undetectable)
. .
Coup de Foudre: Blast 10 (DC 25; Accurate: +2, Homing: 1 extra attempt)
. .
Onde de tempête. . . .
Affliction: Affliction 10 (Linked; 1st degree: Hindered, 2nd degree: Prone, DC 20; Affects Insubstantial: half ranks, Alternate Resistance (Dodge), Increased Range: ranged; Limited Degree)
. . . .
Move Object: Move Object 10 (Linked; 25 tons; Affects Insubstantial: half ranks; Limited Direction: Away)
. .
Piège de la tempête!: Snare 10 (DC 20; Accurate: +2, Homing: 1 extra attempt; Distracting)
. .
Arcane Strike: Damage 10 (DC 25; Accurate: +2, Affects Insubstantial: half ranks, Secondary Effect)
Chinook - The Storm Staff (Easily Removable)
. .
Arcane Focus: Enhanced Trait 3 (Advantages: All-out Attack, Luck, Power Attack)
. .
Arcane Reservoir: Variable 2 (Limited: Can only be used by those with rank 8 Mystical Array, Limited: Can only add Modifiers (Extras) to Existing Mystical Effects)
. .
Cloud Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Stacks with: Vol nuage: Flight 3+2)
. .
Form Fits the User: Feature 1 (alters appearance as needed to suit owner)
. .
Translation Charm: Comprehend 1 (Languages - Understand All)
Ferret Form: Morph 1 (+20 Deception checks to disguise; Single form; Metamorph)
Mage Sight: Senses 3 (Awareness: Magic, Detect: Magic 2: ranged)
Protective Wards: Protection 10 (+10 Toughness)
Vol nuage: Flight 3+2 ([Stacking ranks: +2], Speed: 60 miles/hour, 900 feet/round)
OffenseInitiative +0
Affliction: Affliction 10, +8 (DC Dog/Fort/Will 20)
Coup de Foudre: Blast 10, +10 (DC 25)
Grab, +6 (DC Spec 10)
Move Object: Move Object 10, +8 (DC 20)
Piège de la tempête!: Snare 10, +10 (DC Dog 20)
Strike: Damage 10, +8 (DC 25)
Throw, +8 (DC 15)
Unarmed, +6 (DC 15)
ComplicationsComplication - Zalman's Apprentice: Sometimes being a trusted ally of a powerful wizard isn't all it's cracked up to be. If Zalman asks for her help with something, Lina is going to feel obliged to help any way she can.
Complication - I watched Chaos Tentacles glisten in the dark near the Outer gate: Fighting hell spawn, eldritch abominations, and telemarketers leaves scars. There are nights when Lina has trouble sleeping.
Complication - Ask questions first, shoot later: In spite of all her experience with bad people and monsters, Lina still tends to try to talk things out before resorting to violence. This sometimes gets her into trouble that a good sneak attack could have solved.
Complication - Workaholic: Lina looks up to Zalman and tries to emulate him. The problem is while she is tough and fit for a human, Zalman has greater endurance then all but the most exceptional superhumans. Most people will collapse in exhaustion before he begins to consider taking a break. Lina is smart enough to understand she can't keep up with him, but that doesn't stop her from pushing herself as hard as she can. Sometimes this leads to problems.
LanguagesNative Language
DefenseDodge 8, Parry 8, Fortitude 7, Toughness 12, Will 10
Power PointsAbilities 34 + Powers 63 + Advantages 12 + Skills 21 (63 ranks) + Defenses 23 = 153
--------------------
Ferret Form - PL 10
Strength -1, Stamina 2, Agility 0, Dexterity 0, Fighting 6, Intellect 4, Awareness 2, Presence 3
Advantages
Artificer, Attractive 2, Benefit: Zalman's Apprentice, Ranged Attack 8
Skills
Deception 4 (+7), Expertise: Art 4 (+8), Expertise: Magic 11 (+15), Insight 10 (+12), Investigation 4 (+8), Perception 6 (+8), Persuasion 13 (+16), Stealth 8 (+12)
Powers
Arcane Power
. . Barrière: Deflect 8 (Extended Range 4, Reflect, Subtle 2: undetectable)
. . Coup de Foudre: Blast 10 (DC 25; Accurate: +2, Homing: 1 extra attempt)
. . Onde de tempête
. . . . Affliction: Affliction 10 (Linked; 1st degree: Hindered, 2nd degree: Prone, DC 20; Affects Insubstantial: half ranks, Alternate Resistance (Dodge), Increased Range: ranged; Limited Degree)
. . . . Move Object: Move Object 10 (Linked; 25 tons; Affects Insubstantial: half ranks; Limited Direction: Away)
. . Piège de la tempête!: Snare 10 (DC 20; Accurate: +2, Homing: 1 extra attempt; Distracting)
. . Arcane Strike: Damage 10 (DC 25; Accurate: +2, Affects Insubstantial: half ranks, Secondary Effect)
Chinook - The Storm Staff (Easily Removable)
. . Arcane Focus: Enhanced Trait 3 (Advantages: All-out Attack, Luck, Power Attack)
. . Arcane Reservoir: Variable 2 (Limited: Can only be used by those with rank 8 Mystical Array, Limited: Can only add Modifiers (Extras) to Existing Mystical Effects)
. . Cloud Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Stacks with: Vol nuage: Flight 3+2)
. . Form Fits the User: Feature 1 (alters appearance as needed to suit owner)
. . Translation Charm: Comprehend 1 (Languages - Understand All)
Enhanced Healing: Regeneration 1 (Every 10 rounds)
Ferret Size: Shrinking 4 (-1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size category; Permanent)
Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round)
Mage Sight: Senses 3 (Awareness: Magic, Detect: Magic 2: ranged)
Protection: Protection 8 (+8 Toughness)
Offense
Initiative +0
Blast: Blast 10, +10 (DC 25)
Grab, +6 (DC Spec 9)
Move Object: Move Object 1, +8 (DC 11)
Snare: Snare 1, +8 (DC Dog 11)
Strike: Strike 1, +6 (DC 16)
Throw, +8 (DC 14)
Unarmed, +6 (DC 14)
Complications
Complication - Zalman's Apprentice: Sometimes being a trusted ally of a powerful wizard isn't all it's cracked up to be. If Zalman asks for her help with something, Lina is going to feel obliged to help any way she can.
Complication - I watched Chaos Tentacles glisten in the dark near the Outer gate: Fighting hell spawn, eldritch abominations, and telemarketers leaves scars. There are nights when Lina has trouble sleeping.
Complication - Ask questions first, shoot later: In spite of all her experience with bad people and monsters, Lina still tends to try to talk things out before resorting to violence. This sometimes gets her into trouble that a good sneak attack could have solved.
Complication - Workaholic: Lina looks up to Zalman and tries to emulate him. The problem is while she is tough and fit for a human, Zalman has greater endurance then all but the most exceptional superhumans. Most people will collapse in exhaustion before he begins to consider taking a break. Lina is smart enough to understand she can't keep up with him, but that doesn't stop her from pushing herself as hard as she can. Sometimes this leads to problems.
Languages
Native Language
Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10, Will 10
Power Points
Abilities 34 + Powers 64 + Advantages 12 + Skills 20 (60 ranks) + Defenses 23 = 153
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