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The New FORCE Ops: [OOC-Full]

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Re: The New FORCE Ops: [OOC-Full]

Postby Shock » Tue Oct 09, 2012 8:40 am

Oh damn. Doctor Shock is *&%^ed.
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Re: The New FORCE Ops: [OOC-Full]

Postby CelticREI » Tue Oct 09, 2012 11:09 am

....

....

....

*sniffle*

*goes to cry in the shower*
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

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Re: The New FORCE Ops: [OOC-Full]

Postby catsi563 » Tue Oct 09, 2012 11:11 am

well...

just damn. plain damn. :(
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Re: The New FORCE Ops: [OOC-Full]

Postby Tattooedman » Tue Oct 09, 2012 12:14 pm

Yeah, it's a bit sad I have to admit. HH surprised me when he came to me wanting to change characters a while ago but I asked him to play K-9 out through this adventure as I was finally going to reveal some of K-9's history (namely Doctor Shock being the one who created him).

HH was kind enough to agree to it.

I don't know if I did any justice as to how K-9 went out but I tried my best to give him a good ending scene.

I'm assuming that eveyone wants to do an interlude, and as usual I have no trouble with that I only wanted to let everyone know that I'm going to jump the time up about a month. So it'll be the end of November when the next adventure starts, just to let everyone know.

And with that we'll also be switching over to 3rd edition, so now is the time to work out any last kinks & wrinkles in the 3e builds.
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Re: The New FORCE Ops: [OOC-Full]

Postby Shock » Tue Oct 09, 2012 12:38 pm

I was kind of getting the feeling that he was feeling a bit limited by K-9. And I'm definitely not surprised he wanted a death scene. I think you played it pretty well.
Tattooedman wrote:And with that we'll also be switching over to 3rd edition, so now is the time to work out any last kinks & wrinkles in the 3e builds.

You haven't said much about the builds we've posted so far. Did you have any comment on any of them?
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Re: The New FORCE Ops: [OOC-Full]

Postby ClassDunce » Tue Oct 09, 2012 5:05 pm

I know I'm going to miss K-9. He's the last of the original team I honestly didn't really see this coming. It's going to be hard to adjust to him not being around.

TM if you need me to make any changes to built I posted for 3ed Susan just let me know. I need to make a 3ed Caliber pretty soon if I can find the time.
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Re: The New FORCE Ops: [OOC-Full]

Postby catsi563 » Tue Oct 09, 2012 7:01 pm

Looks like Stars is going to have to kick someones rear end for them.
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Re: The New FORCE Ops: [OOC-Full]

Postby Jalinth » Wed Oct 10, 2012 5:32 pm

I get busy for the Thanksgiving weekend and look what happens... Time to go read what went down.
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And saved the sum of things for pay.
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Re: The New FORCE Ops: [OOC-Full]

Postby Tattooedman » Thu Oct 11, 2012 9:29 pm

All the builds I've seen so far are good, I don't have any problems with them.

Still waiting to see 3e builds for Aurora, & Vindicator.
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Re: The New FORCE Ops: [OOC-Full]

Postby catsi563 » Thu Oct 11, 2012 9:36 pm

Im still working on Eva shes proving a pain to fit into 3rd ed on a point for point

ive got an acutal build mind you but its a smidge over where she is in second ed.
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Re: The New FORCE Ops: [OOC-Full]

Postby Tattooedman » Thu Oct 11, 2012 9:44 pm

That's alright if you're over on points in a 3e build compared to the 2e build, you're not going to get a point-for-point build catsi.

I'm ok if the new builds are over by a little bit, I'm looking at each build on a case by case basis.
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Re: The New FORCE Ops: [OOC-Full]

Postby catsi563 » Thu Oct 11, 2012 11:51 pm

Vindicator (Eva Mckenna)

Image

PL: 10/180pp

Height: 5' 6"
Weight: 135lbs
Hair: Dark Brown
Eyes: Blue
Age: 22

Abilties 40pp

Strength: 0/10, Agility: 2/6, Fighting: 4/8, Awareness: 2
Stamina: 2, Dexterity: 2/6, Intelligence 8, Presence 0

Skills 23pp

Acrobatics 4 (+6/+10 ), Expertise [Computers] 10 (+18 ), Expertise [Engineering] 10 (+18 ), Expertise [Science] 10 (+18 ), Insight 6 (+8 ), Investigation 7 (+15 ), Perception 6 (+8 ), Ranged Combat [Force Projection Array] 4 (+10 ), Technology 10 (+18 )

Advantagess 12pp

Attractive, Benefit 1 (Wealth), Editic memory, Improvised tools, Inventor, Online Research, Power Attack, Skill mastery 4 [Computers, Engineering, Science, Technology], Well Informed

Powers 91pp

Fast Mind (Quickness 6 (Flaws: Mental Tasks only -1) 3pp

Magneto KInetic Battle Suit: 111pp [Flaws: Activation [Standard Action -2pp], Removable: -22pp; (Restricted 1[Eva Mckenna DNA] 88pp

Micromesh Kevlarweave (Protection 2) 2pp
Therma-Weave Insulation and Sealed Systems (Immunity 8 (Cold, Disease, Heat, Pressure, Radiation, Suffocation, Vaccum) 8pp

Neuro-Muscular Augmentation (Enhanced Agility 4, Dexterity 4 (Enhanced Feats: Improved Initiative) 17pp

Magnetic Force Field (Force Field 6 (Extras: Impervious +10) 16pp

Electromagnetic Distortion (Enhanced Will Save +4) 4pp

Advanced Variable Sensor Suite ( Variable 1 [Any Super Senses](Flaws: Move action -1pp) 6pp

Integrated Combat Computer Systems (Enhanced Attack Fighting +4, Enhanced Dodge 2. Enhanced Parry 2, Agile Feint, Close Combat 2) 15pp

AI database (Feature 1) 1pp

Magnetic Wave Riding (Flight 7) 14pp

Force Projection (Array 12 + 4 Alternate Effects) 28pp
@Strength Augmentation (Enhanced Strength 10 and Power Lifitng 2 (Enhanced Feats: Improved Critical 2 [Unarmed 18-20])
AE: Power Blast (Blast 10 (Power Feats: Knockback 4)
AE: Power Bolts (Blast 8 (Extras: Multifire +1)
AE: Power Burst (Blast 10 (Extras: Penetrating +1; Flaws: Range [Touch] -1; Power Feats: Extended Reach 4 [+20 feet])
AE: Explosive Power Blast (Blast 8 (Extras: Explosion +1)

Combat (14pp)

Attack:

Initiative: +0/+8 (Suit)

Melee: +10 (+10 Damage)

Ranged: +10 ( Power Blast +10, Power Burst +10, Explosive Blast +8, Bolts +8)

Defence:

Toughness: +0, +2 (Suit), +10 (Suit and Force Field)
Parry: +4, +10 (Combat Computer + Suit)
Dodge: +4, +10 (Combat Computer + Suit)
Fortitude: +8
Will: +8, +12 (Suit: Electromagnetic Distortion)

Complications:

Overly analytical: Eva tends to explain in 24 words what most people can in 6 shes highly inteligent and this can be disconcerting to people not on her intellectual level.

Fascinating: Eva is drawn to new technology, and is like a kid in a candy store when confronted with it. Consequently she tends to forget that a Fusion blaster attached to a regulan war walker is better studied after its dismantled.

Responsibility: Doing the right thing with technology. She's a student of Daedelus and like her mentor takes the dangers of technology very seriously. She is driven to remove dangerous technology from criminal hands.

Wooed by Doc Otaku. The Annoying jerk saw her at a local sci-fi convention she attended with a friend. He hasnt stopped annoying her since then. His attempts at romance include giant robots, grafitting her name with a satelite laser on the city itself and similar i'll conceived attempts which generaly put her in bad spots.

Clumsy: outside of the lab or combat Eva is suprisngly clutzy almost a walking accident usually caused because her nose is in a book or her head is wrapped around a quantum level equation somewhere. Suprisingly enough in combat she becomes incredibly precise.


=================================================
Abilties 40 + Skills 23 + Feats 12 + Powers 91 + Combat 14 = Total 180pp
=================================================

Eva Mckenna might have passed into history as a relative unknown inspite of her advanced intellect and early acceptance to the Mensa project if 2 events had not occured in short order where she would meet 2 people who would change her life.

The first was that she attended a seminar given by Daedelus on Nanotechnolgy in which she in a somewhat tactless manner pointed out a flaw in Daedelus's design much to the chagrin of the staff, and later the suprise and amusement of the Immortal Inventor himself.

And a month later she ran into Doc Otaku at a local anime convention where the child genius took a fancy to her and attempted to kidnap her just as Daedelus intervened. While Otaku was able to hold off Daedelus with a pair of giant tentacle monster robots, he made the drastic mistake of letting Eva push a lot of buttons.

He shouldnt have done that because by the time the tentacle monsters were finished spanking him he couldnt sit down for a week.

Daedelus invited her to become his apprentice on the spot recalling her earlier spotting of the flaw in the nanotech--which he'd fixed of course--. She accepted and never looked back.

Merely a year later she found herself once more the object of Doc Otakus ""Affections"" this time when he sent a group of robotic Samurai to bring her to his castle.

Eva was ready for him when she donned a suit of her own design that had been intended for multi environemental exploration and promptly tore through the robots like paper. Solo wasnt a slouch either though and the two engaged in a massive back and forth duel over her suits computer interface as they attempted to hack and back hack the other. Otaku was more skileld then Eva, but what eve lacked in skill comparions she made up for with a mind that could think and adapt faster then Takahashi could. That mental quickness would prove the deciding factor as she would slip past his defences and take control of the Angels and use them to once again punish the boy genius.

Feelign thrilled with the suit and her victory Eva took the Name Vindicator and took to the skys after further advancing the suit and making it even more powerful. While Daedelus has never actually approved of his apprentice taking to the heroic lifestyle he cant argue how effective shes been in the short time since her debut.


Recently she was contacted by an old friend Ethan Keller of Force Ops. Ethan asked her to help out his team with an odd assignment and she said yes in a heartbeat. The assignment would lead to terror and triumph and tragedy as she would run afoul of The Diabolical Doctor Shock, and would lose the heroic K-9 who shed gotten attached to inspite of herself and inspite of only knowing him for a short time.

Shes not quite sure just how far shes wlling to go but shes all but promised that the next time she sees Doctor Shock she will take him down or out.
Last edited by catsi563 on Fri Oct 12, 2012 11:07 am, edited 3 times in total.
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Re: The New FORCE Ops: [OOC-Full]

Postby Shock » Fri Oct 12, 2012 5:43 am

OK final, final version of Warshade for 3E. I added a couple of Expertise skills (AEGIS Operations and Superhumans) and the Mental Link to H4ck as stuff that I would have added with experience from the last adventure.

Warshade - 153 points - PL10

Abilities - 30 points
Str - 0 - 0 points
Sta - 0 - 0 points
Agi - 2 - 4 points
Dex - 4 - 8 points
Fig - 5 - 10 points
Int - 3 - 6 points
Awr - 1 - 2 points
Pre - 0 - 0 points

Defenses - 19 points
Fortitude +7 (+0 Sta +7 bought)
Will +8 (+1 Awr +7 bought)
Toughness +7 (+0 Sta +7 Nictus Shield)
Parry +13 (+5 Fig +1 bought +7 Nictus Shield)
Dodge +13 (+2 Agi +4 bought +7 Nictus Shield)
Defenses - Dwarf Form
Fortitude +12 (+0 Sta +7 bought +5 Enhanced)
Will +8 (+1 Awr +7 bought)
Toughness +14 (+0 Sta +14 Protection)
Parry +6 (+5 Fig +1 bought)
Dodge +6 (+2 Agi +4 bought)

Powers - 72 points
Warshade Host - 8 points
-Danger Sense (Hearing)
-Feature(Warshade Knowledge)
-Intimidate +6
-Luck(Determination)
-Second Chance(memory checks)
-Trance
-Uncanny Dodge

Data Processor (Hard to remove, Subtle, Restricted overcome by Technology DC25) - 12 points
-Senses 10 (Detect Energy(Visual, Ranged/Acute), Microscopic Vision 2, Analytical(All Visual), Infravision, Low-light Vision, Ultravision)
-Perception +6
-Equipment 1 (Computer, Cell phone, Audio recorder, Digital Camera, Flashlight)

Teleport 3 (Change Velocity, Limited:Cannot pass barriers) - 4 points

Nictus Powers - 46 points
-Nictus Shield: (Dodge +7, Parry +7, Protection 7) - 21 points
-Shadow Bolt: Ranged Damage 11 (Precise) - 23 points
-AP:Gravity Well: Close Damage 10 linked to
Close Affliction 10 (Extra Condition, Limited Degree,
Hindered+Vulnerable/Immobile+Defenseless,
Resisted by Damage) - 1 point
-AP:Repulsion: Move Object 11 (Close, Limited: Away from user, Damaging) - 1 point

Dark Dwarf Form (Alternate of Nictus Powers) - 1 point
-Protection 14 - 14 points
-Enhanced Fortitude 5 - 5 points
-Close Attack 3 - 3 points
-Enhanced Strength 6 - 12 points
-Intimidate +6 - 2 points
-Strength Based Damage 6 - 6 points

Senses 1 (Communication link with H4ck) - 1 point

Skills - 20 points
Athletics 4(4)
Deception 3(3)
Expertise(AEGIS Operations) 6(9)
Expertise(Computers) 8(11)
Expertise(Electronics) 12(15)
Insight 5(6)
Investigate 2(5)
Perception 7(8/16)
Stealth 4(6)
Technology 9(12)

Combat Skills - 4 points
Close Combat(Nictus) 4
Ranged Combat(Nictus) 4

Advantages - 8 points
Benefit(AEGIS Clearance)
Equipment 1 (Multitool, Flash Goggles, Earplugs, Electronics kit)
Inventor
Online Research
Ranged Attack
Task Focus 2 (Electronics)
Teamwork

Combat
Shadow Bolt - Attack +9 Toughness DC26
Gravity Well - Attack +9 Toughness DC25 + Damage DC20
Repulsion - Attack +9 Toughness DC26 + Strength/Dodge vs DC21
Initiative +2

Complications
-AEGIS ties - Having close ties to AEGIS can be a problem as well as a benefit
-Shared body - Having another person sharing your body isn't always a great thing. Disagreements can sometimes be very inconvenient.
-High expectations - Liz's father is with AEGIS and she feels a lot of pressure to perform well
-Relationship - Liz is developing a close relationship with a FORCE Ops teammate
-Involuntary transformation - When Ni'Tu thinks Liz is in over her head, he can activate the Dark Dwarf power without her permission. Liz will never activate it voluntarily.
Last edited by Shock on Thu Mar 07, 2013 4:00 pm, edited 3 times in total.
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Re: The New FORCE Ops: [OOC-Full]

Postby Shock » Fri Oct 12, 2012 5:49 am

catsi563 wrote:Vindicator (Eva Mckenna)
Advanced Variable Sensor Suite ( Variable 1 [Any Super Senses] (Flaws: Limited -1; Full round Action -1) 5pp

What's the Limit? Having it only apply to Sense powers is part of the way you specify the Variable and not a flaw. Also, there are no Full round actions in 3E. Since it's already a Standard action to reconfigure a Variable, I think what you want is the Activation flaw. If you make it a Move action Activation, that would take you a full round to get it running and would get you that same 1pp back. If you need another point, you could add Distracting which could show that she has to pay more attention to her readings in order to process the additional data coming in.
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Re: The New FORCE Ops: [OOC-Full]

Postby CelticREI » Fri Oct 12, 2012 5:59 am

Quick note Castsi, "Full Round Action" doesn't exist any more (your Variable senses power)
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

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