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Taking 10 on Notice for a total of 24.
Ranged Attack 1d20+8=21
If the Gravity Control hits, it adds Str 40 or 3 tons to Otsoberus' encumbrance. If his carrying capacity is exceeded he must make a strength check PR 18 to move.
Arthur Eld wrote:He strode forward, his gun appearing in his hand. "He's dead, already, there's nothing you can do for him."
OOC wrote:Initiative Roll: 1d20+4=11
Holding Jack's action to see how Kas’ snare works, if it doesn’t he’ll move in to try and grapple Otsobus so that everyone can get by it/him and through the door but I’ll wait to make those rolls to see if Kas’ attack works.
Michuru81 wrote:HH is back! Unfortunately, with the Otsobus' carrying capacity is increased by his size, bringing it to 12 tons (Str 45), so he's unencumbered. Hero point for awesomeness though.
Also, hero point to Otso for the complication.
Sense Motive (1d20+1=3) The Otsobus believes the crap out of Martin.
Given the degree of planning going on, I'm letting Prodigy go ahead and make a Master Plan roll, in case this goes south. In the event that it does, here's who's initiatives I have.
Martin, as you're the only one up with Fluffy 2.0, it's up to you how to handle it from here.
*That's right my handsome bear, keep looking at me. No one will hurt you.
I'll herioc feat Fascinate(singing) singing (1d20+0=18)
if needed, init 1d20+7=14
^going for a subtle, insidious, cumulative, sleep effect, it would likely be Fort DC 15 with cumulative penalties. I'm thinking it'll work eventually just does he realize something's up before that or does someone do something dumb.
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