jemal wrote:Where else would you be recalling knowledge from if not your own memories?ecar369 wrote:I generally rule that Jack-of-all-Trades specifically doesn't apply to Knowledge/Expertise skills, to ensure Eidetic Memory's value. The circumstance bonus can be applied in any situation where you're trying to recall specific details of your own memories.
I'm sorry, I'm not trying to be difficult, but I'm curious as to the thoughts regarding this.
I understand limiting it to not apply in certain circumstances, such as when researching something online/in a book (finding knowledge you didn't already have and thus can't possibly 'remember'), or using an expertise skill to DO something rather than remember something, or even figuring out how to APPLY the knowledge, but knowledge itself is literally what you know (can remember) about a specific subject.
*EDIT: hmm, Alternative thought : Would you allow me to take a couple ranks of 'minion' in my suit and have it function as an AI, then just have the AI do what AI's are supposed to do, and look stuff up for me(Give it some knowledges etc)? He does after all have access to advanced technology from multiple dimensions..
I've done this with other characters, it shouldn't be too hard, if it's OK with you.
Second Alternative : I read a thread on someone using Eidetic Memory + Second Chance: Knowledge Skills to simulate being 'fairly good at knowing stuff' without having a high bonus.. would something like that work?
I'd like the character to be half-ways decent at Knowledge skills(Able to fill in around a +5 for anything we don't have a specialist in, but no competition with an actual specialist) without being a super-genius (high int would be the easiest way to go) or spending dozens of points on skills. (there's 15 knowledge skills!)
Actually, there's technically an unlimited amount of knowledge skills, as you can put in whatever you like. I would recommend asking yourself, it it necessary to your concept for your character to have at least professional level training in every Knowledge skill? If so, then you'll probably just need more Intellect to go with Eidetic Memory. You can have a Minion that just has a bunch of ranks in Knowledges if you want, but of course asking it for any info will take a move action on your part (issuing a command). And if it's a Minion, it will be targetable and harmable, unless it has appropriate powers to prevent this. Second Chance would have to be applied to a specific Knowledge skill, as usual.
jemal wrote:It actually seems to kinda make sense for a black hole to negate the Dodge resistance check. But something else to note, if your goal is to have it both pull targets in and damage them simultaneously, you'll need Move Object Linked to Damage. The Damaging Extra on Move Object allows the effect to damage targets, while also being able to move them, not do both at the same time.
Yes, I planned on using the part that says 'including dealing damage during grabs'. The black hole 'grabs' everyone/thing within range, and starts pulling them towards it. AFTER it's grabbed them (AKA subsequent rounds while I'm concentrating), the pull becomes stronger, injuring them. Thematically this would be what happens while everything/one is being 'crushed together' at the center.
Makes sense, sounds good.
jemal wrote:Also, I have three ideas on how to fix the impervious dodge :
First would be an Immunity : Projectiles or Immunity: Attacks against Dodge (Any attack roll vs dodge, doesn't apply to dodge checks vs area effect, nor to perception range attacks that don't USE attack rolls).
I'm thinking 20 or 30 points?
Immunity (Projectiles), assuming it only works on effects requiring Toughness saves, would probably be 5 ranks. Immunity (Attacks Against Dodge) would be pretty costly. Immunity to either Fortitude or Will alone costs 30 ranks, and Immunity to Toughness costs 80. I would say that, seeing as this effectively represents being immune to just under 50% of all attacks, it should cost 40 ranks.
jemal wrote:Alternately, Would you allow Deflect as a Move or free action (limited to self, Limited to Dodge). Still Wouldn't affect perception attacks or Area Effect, would just allow him to 'roll a defense' against.
Possibly also adding Reflect/Redirect to represent him rifting the attack towards a different target.
I know normally the game doesn't allow this, but figured I'd ask with all your house rules if that's OK, b/c that would perfectly resemble what I'm trying to do: Rift is trying to essentially 'catch' ranged attacks at him with defensive rifts.
I would also be willing to make him weaker against melee if this were allowed, to balance it out a bit.
And now you know why I added:
- An effect's duration or action can be changed with Extras/Flaws; +1/-1 pp/rank to go up/down one step for either.
Sounds like what you want would be: Deflect, Reduced Action (Move), Reduced Range, Limited to Self, Limited to Ranged Attacks
jemal wrote:My Final Idea is to just make the 'defensive rifts' a normal dodge/parry power, a type of 'shield' that provides sustained enhanced dodge/parry, and just shift him more defensive (Say 16 dodge/parry 8 toughness), and drop the 'better against ranged' aspect, making him just REALLY hard to hit to begin with.
Of course just Enhanced Defenses is fine.