Justice League: The Animated Series (Interest/Recruiting)

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby SilvercatMoonpaw » Sun Apr 27, 2014 9:52 am

Alright, finally figured it out. I basically did a Hawkgirl except not grumpy and not an alien spy.

Note: The idea behind having "Electron Control" rather than "Plasma Control" is that plasma has had its electrons stripped away. I feel like the conclusion "If you control plasma you can control electrons!" feels like an appropriate Silver Age research failure that became iconic.
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Draconica
Real Name: Evy Hordis

Evy’s people, Feriars, evolved from dragons: the last remnants of dinosaurs who evolved intelligence and the science to give themselves potent energy-manipulation powers, especially plasma. They long ago left Earth and settled on a distant planet where their technology developed until it resembled magic.

Which meant a few individuals felt they could just issue a command and have their every whim obeyed. In Evy’s case that meant a powerful male wanted her as his mate. When she said no one too many times he captured her, but she managed to escape while he wasn’t watching, stealing his “sun magic” on the way. But she stumbled into an ancient teleporter and was flung across the stars to Earth.

Complications
Motivation -- Action: Evy’s in it for the fights. The “doing good” is kind of secondary.
Personality -- Talks With Punches: Since all Feriars are super-tough but not always super-strong physical threats are not taken as seriously. Evy still sometimes uses punches as a gesture, especially when she’s mad.
Power Quirk -- Need Energy Badly: Her Environmental Energy Absorption relies on drawing in ambient heat, light, or electricity and also powers her “Sun Magic”. Deprived of these she cannot use her Strength and Stamina boost and will only be able to use Sun Magic a few times before its power is drained.

PL 12/180 pp

Abilities
Str +1; Sta +2; Agl +4; Dex +3; Fgt +9; Int +2; Awe +2; Pre +2

Advantages
All-out Attack, Attack Specialization (ranged electron control) 4, Close Attack 3, Daze (Intimidation), Improved Initiative, Ranged Attack 1, Power Attack, Startle
Pre Bonus: Animal Empathy, Attractive

Skills
Athletics 4 (+5)
Climb 4 (+5)
Swim 4 (+5)
Acrobatics 4 (+8)
Stealth 4 (+8)
Expertise: Popular Culture 4 (+6)
Search 4 (+6)
Notice 4 (+6)
Handle Animal 4 (+6)
Intimidation 12 (+14)

Powers 29 + 5 + 7 + 30 + 4 + 7 = 82
”Sun Magic”: 41 points
--Electron Control: Array 24 points, AE 5
----Effect 1: Plasma Bolt Ranged Damage 12
----E2: Plasma Cutter Penetrating Damage 12
----E3: Plasma Breath Cone Area Damage 12
----E4: Disintegrate Range Affects Objects Weaken Toughness 8
----E5: Plasma Flash Cumulative Ranged Affliction 12 (Resisted by Dodge, Overcome by Fortitude; Vision Impaired, Vision Disabled, Vision Unaware)
----E6: Atomic Rearrangement Transform 4 [any material into any other material or shape; 12 lb]
--Plasma Immunity: Immunity 5 (plasma damage)
--Plasma-Infused Physiology: Immunity 7 (all environmental conditions, disease, poison)
Environmental Energy Absorption: Enhanced Strength 10 (Fades); Enhanced Stamina 10
Feriar Senses: Senses 4 (infravision, low-light vision, extended vision 2)
Retractable Wings: Flight 7 [250 MPH](Wings)

Offense
Initiative +8
Unarmed, close +12 -- damage (+1) 16 Tgh
Grab, close +12 -- 1d20+1 vs Str or Dodge
Plasma Bolt, ranged +12 -- damage (+12) 27 Tgh
Plasma Cutter, close +12 -- damage (+12) 27 Tgh, Penetrating 12
Plasma Breath, cone 22 Dodge -- damage (+12) 27 Tgh
Disintegrate, ranged +12 -- weaken 18 Fort (Affects Objects)
Plasma Flash, ranged +12 -- cumulative affliction 18 Dodge/Fort vs Vision Impaired, Vision Disabled, Vision Unaware
Energy Absorption Strength, close +12 -- damage (+11) 26 Tgh

Defense (Numbers in parenthesis are direct spending)
Dodge +12 (8)
Parry +12 (3)
Fortitude +15 (3)
Toughness +12, 0 Impervious
Will +9 (7)

Abilities 50 + Advantages 13 + Skills 12 + Powers 82 + Defenses 25 = 178, 2 left
Last edited by SilvercatMoonpaw on Tue Apr 29, 2014 6:49 am, edited 2 times in total.

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby Ashathor » Sun Apr 27, 2014 10:30 am

Not sure if there's room left, but I am interested in trying this out. If you already got a full team, I'll gladly fill in as a stand-by. I'm thinking of entering as a shrink concept focused on stealth and subtly weakening enemies unseen, or an "AI-like projection" concept who's focused on possessing, hacking, and getting information from tech as well as analyzing enemies to find their weaknesses for others to exploit.

I'll think about which one I want to go with should you need me. Otherwise, I'll be here waiting and good luck to those who are in. :)

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby ecar369 » Sun Apr 27, 2014 1:14 pm

Ashathor wrote:Not sure if there's room left, but I am interested in trying this out. If you already got a full team, I'll gladly fill in as a stand-by. I'm thinking of entering as a shrink concept focused on stealth and subtly weakening enemies unseen, or an "AI-like projection" concept who's focused on possessing, hacking, and getting information from tech as well as analyzing enemies to find their weaknesses for others to exploit.

Recruitment's still up, and either of those concepts would work fine.
"Even if you have a lot of hit points, a dagger through the eye is a dagger through the eye."

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby Ashathor » Sun Apr 27, 2014 2:09 pm

Went with the shrink concept, as I didn't want to step on any toes with the amount of skills the other had.

Garret Fleaman
Image
PL 12 = 180 PP

Abilities - 24

Strength 0 (-5), Stamina 6, Agility 0, Dexterity 0, Fighting 0, Intellect 2, Awareness 4, Presence 0

Advantages - 12
-Defensive Roll 2
-Instant Up.
-Hide in Plain Sight
-Skill Mastery Stealth
-Skill Mastery Notice
-Improved Initative 2
-Attack Specialization Little Problems 3 (+6)
-Equipment 1
Comm-link, Video Camera, Flash Goggles, Multi-Tool.

Skills 18 (72 Ranks)
Acrobatics 15 (+15), Atheletics 5 (+0), Climb 5 (+0), Computers 0 (+2),Concentration 5 (+9),
Escape Artist 10 (+10), Intimidate 0 (-11), Knowledge Life Sciences 8 (+10), Notice 16 (+20), Stealth 0 (+22), Search 8 (+10), Sense Motive 0 (+4)

Powers - 102

Flea-Sized - 77
-Shrinking 22 (1 inch tall) (Permanent)
-Wall-Crawling 2
-Immunities 7 (Falling, Organic Acid)
-Speed 3
-Leaping 2
-Senses 15 (Analytical 1 Sight/Hearing, Danger Sense Auditory, Darkvision, Distance Sense, Extended Hearing 2, Extended Sight 2, Microscopic Vision 2, Accurate Hearing, Ultra-Hearing)
-Feature: Iron Stomach.
-Quickness 1

Little Problems Array - 21 (25)

Muscle Numbing
Weaken 18 Strength, (DC 28 Fortitude, Progressive, Subtle 2, Insidous 1, Limited Requires Bare-Skin, Distracting)

Endurance Deficiency
Weaken 18 Stamina, (DC 28 Fortitude, Progressive, Subtle 2, Insidous 1, Limited Requires Bare-Skin, Distracting)

Neurotoxin
Affliction 18 (DC 28 Fortitude, First Degree Impaired Perception, Second Degree Disabled Perception, Third Degree Unaware, Progressive, Subtle 2, Insidous 1, Limited Requires Bare-Skin, Distracting)

Physical Drain
Damage 18 (DC 33, Alternate Resistance Fortitude, Secondary Effect, Subtle 2, Insidious 1, Limited Requires Bare-Skin, Penetrating 9, Distracting, Increased Action; Full Round)

Biological Shutdown
Affliction 18 (DC 28 Fotitude, First Degree Fatigued/Vulnerable, Second Degree Exhausted/Defenseless, Third Degree Incapacitated/Paralyzed, Progressive, Extra Condition, Limited Requires Bare-Skin, Distracting, Increased Action; Full Round, Subtle 2, Insidious 1)


Offense
Muscle Numbing: Progressive Weaken 18 Strength (+6) DC 28 Fortitude.
Endurance Deficiency: Progessive Weaken 18 Stamina (+6) DC 28 Fotitude
Neurotoxin: Affliction 18 (+6) DC 28 Fotitude.
Biological Shutdown: Progressive Affliction 18 (+6) DC 28 Fortitude.
Physical Drain: Secondary Effect Damage 18 (+6) DC 33 Fortitude.
Initiative +8
Grab, +0 (DC Spec 5)
Throw, +0 (DC 10)
Unarmed, +0 (DC 10)

Complications

Fighting for the Little Guy - A new take on life has motivated him to use his powers to stop crime and help the oppressed and unfortunate in any way he can.

Big World - Living in a once familiar world the size of a flea can be challenging, and very dangerous as being crushed or eaten are constant threats. He wants to find a way to live perhaps some form of normal life with a wife and family of his own, though he knows that is unlikely.

MIA - Since he has received his new size, he could never approach his family or old friends as he is. He struggles with his decision to forsake his old life and take on a new one completely, but thinks it's best he doesn't endanger them with knowledge of his new powers, or let them see him this small. Despite this, he still ensures they are safe and keeps up with their activities when he can.

Seeking Recognition: He doesn't want to end up in obscurity, and wants to make a name for himself. He struggles to prove himself and desires the recognition that others obtain because of their obvious size and powers.

Languages
English

Defense - 24
Dodge 5 (+16), Parry 5 (+16), Fortitude 8 (+14), Toughness 0(+8), Will 6 (+10)

Power Points
Abilities 24 + Powers 102 + Advantages 12 + Skills 18 (72 ranks) + Defenses 24 = 180


If there's anything else you need, or if there is something I should edit, just let me know.
Last edited by Ashathor on Mon Apr 28, 2014 8:01 am, edited 2 times in total.

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby ecar369 » Mon Apr 28, 2014 2:04 am

@SilvercatMoonpaw- A dragon lady with Attractive? Hm, alright then.

I'm going to rule that close and ranged attacks cannot both be covered by the same Attack Specialization, since they're fundamentally different ways of attacking. So you can have Attack Specialization (Close Electron Control) and Attack Specialization (Ranged Electron Control), but not both in one.

Plasma Cutter only costs 18pp as it's built right now, when it could be up to 24pp, or rank 12 with Penetrating 12, if you like.

Can I assume your Disintegrate power is resisted by Fortitude?

Again, for Plasma Flash, is it overcome by Fortitude after the initial Dodge check? Also, I'll rule that since it only applies to vision, it's Limited, and subsequently only costs 16pp right now (if you'd like to beef it up a bit).

At rank 4, Transform can affect up to 12 lbs, not 6.

So are both your Enhanced Strength and Enhanced Stamina Sustained duration then?

Several of your attack bonuses seem to be off, so I'd give those another look, especially after changing up Attack Specialization. Also, I only count 21pp spent on Defenses, not 25.

And I notice you've got 10pp unspent, just saving them for a rainy day?
"Even if you have a lot of hit points, a dagger through the eye is a dagger through the eye."

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby jemal » Mon Apr 28, 2014 2:26 am

Combat:
- Knockback Rules: Any time a character fails a Toughness check by two degrees (inflicting a Dazed condition), they may suffer knockback. Subtract the character's Knockback Modifier (Toughness rank + Growth rank + relevant Feature rank) from the rank of the damaging effect. The target is knocked back that distance value. A result of –5 or less results in no knockback. –4 or –3 means the character falls prone in roughly the same spot. The character suffers additional damage equal to the knockback rank or the Toughness of any obstacle, whichever is less. The obstacle suffers damage equal to the knockback rank; if this breaks the obstacle, the character keeps going the remainder of the knockback distance. If the obstacle is another character, both suffer damage equal to the knockback rank. The character ends up prone and must get back up normally.


Should/Could I take a power loss complication/quirk/drawback for some of Rift's attacks that they don't cause knockback? It doesn't make sense for his black hole (which pulls people in) or his bombardment (which is hundreds of small attacks from every direction) to be sending people flying.
Likewise his sudden strike is a high damage attack, but that's explained by him being able to teleport into perfect position for a precise strike, not because it's a big powerful attack with the ability to knock people around.

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby ecar369 » Mon Apr 28, 2014 3:11 am

@Ashathor- Going off your stats, I'm assuming this is a PL 12 character? You've got "PL 10" written.

Is there a specific reason your Stamina is at 8?

For Attack Specialization, what exactly is a "touch attack"? Does not every close attack effectively require that you "touch" the target? If you'd like, you can have Attack Specialization apply to all of the close attacks in your Little Problems Array.

You've got 6 points of Equipment, requiring 2 ranks of the advantage. I'd recommend dropping the Audio Recorder, since you've already got a Video Camera.

Your Concentration bonus should be +14, since it's based on Awareness.

I count 82 skill ranks, not 72.

Shrinking 22 should reduce your size by 5 ranks, putting you at about 1 inch tall (not 1/10 of an inch).

I'll assume by it's cost that your Senses are all applying to specific senses, as opposed to sense types. Please go through and make sure this is all correctly formatted. Sight is a sense, visual is a sense type. Hearing is a sense, auditory is a sense type.

Altogether, I count 77pp for your Flea Sized effects, not 75.

The DCs listed for your Little Problem powers seem to be off. Also, is Neurotoxin supposed to have Progressive or other Extras? Because right now it's incredibly cheap compared to the other effects in that array.

Physical Drain costs 24pp; Alternate Resistance is a +1/rank Extra when switching to a more beneficial resistance (which this is, as the DC stays at 15 + rank).
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Re: Justice League: The Animated Series (Interest/Recruiting

Postby ecar369 » Mon Apr 28, 2014 3:12 am

jemal wrote:Should/Could I take a power loss complication/quirk/drawback for some of Rift's attacks that they don't cause knockback? It doesn't make sense for his black hole (which pulls people in) or his bombardment (which is hundreds of small attacks from every direction) to be sending people flying.
Likewise his sudden strike is a high damage attack, but that's explained by him being able to teleport into perfect position for a precise strike, not because it's a big powerful attack with the ability to knock people around.

Any attack that I don't think should reasonably be causing knockback won't. Simple as that.
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Re: Justice League: The Animated Series (Interest/Recruiting

Postby jemal » Mon Apr 28, 2014 3:51 am

ecar369 wrote:Any attack that I don't think should reasonably be causing knockback won't. Simple as that.


The only problem there is that Knockback is essentially extra damage, if it's not applied evenly then it's granting/denying damage based on descriptor. I'm fine with it for my guy (in fact I specifically don't WANT to knock people around), but generally speaking, penalizing someone for their descriptor isn't a good thing.

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby SilvercatMoonpaw » Mon Apr 28, 2014 5:07 am

ecar369 wrote:@SilvercatMoonpaw- A dragon lady with Attractive? Hm, alright then.

She's not very dragony as you can see by the picture.

And it's mainly just useless extra.
ecar369 wrote:I'm going to rule that close and ranged attacks cannot both be covered by the same Attack Specialization, since they're fundamentally different ways of attacking. So you can have Attack Specialization (Close Electron Control) and Attack Specialization (Ranged Electron Control), but not both in one.

Okay.
ecar369 wrote:Plasma Cutter only costs 18pp as it's built right now, when it could be up to 24pp, or rank 12 with Penetrating 12, if you like.

I had it that way so it could line up with a +15 attack bonus. I honestly didn't intend for that.
ecar369 wrote:Can I assume your Disintegrate power is resisted by Fortitude?

Check the "Offense" section.
ecar369 wrote:Again, for Plasma Flash, is it overcome by Fortitude after the initial Dodge check? Also, I'll rule that since it only applies to vision, it's Limited, and subsequently only costs 16pp right now (if you'd like to beef it up a bit).

Yes, I'll add that. I didn't limit it because vision is such an important sense I didn't know how you'd feel about it.
ecar369 wrote:So are both your Enhanced Strength and Enhanced Stamina Sustained duration then?

Yes, but the Enhanced Strength drops by 1 each round it's active. It's not meant to be a continuous thing.
ecar369 wrote:And I notice you've got 10pp unspent, just saving them for a rainy day?

Mostly saving them for any changes I had to make after a review by you.

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby Ashathor » Mon Apr 28, 2014 6:14 am

ecar369 wrote:@Ashathor- Going off your stats, I'm assuming this is a PL 12 character? You've got "PL 10" written.


Fixed.

Is there a specific reason your Stamina is at 8?


Lowered it to 6, reason being he is "tough as a bug" even if compared to others he isn't as tough as them.

For Attack Specialization, what exactly is a "touch attack"? Does not every close attack effectively require that you "touch" the target? If you'd like, you can have Attack Specialization apply to all of the close attacks in your Little Problems Array.


Yeah I was meaning a "literal" touch, which is what his array consists of. Changed it to avoid confusion.


You've got 6 points of Equipment, requiring 2 ranks of the advantage. I'd recommend dropping the Audio Recorder, since you've already got a Video Camera.


Whoops, didn't see the video cam cost 2, though I guess that makes sense. Fixed.

Your Concentration bonus should be +14, since it's based on Awareness.

I count 82 skill ranks, not 72.


All this should be fixed.

Shrinking 22 should reduce your size by 5 ranks, putting you at about 1 inch tall (not 1/10 of an inch).


Yeah figured out that is closer to... shrink 30 or something like that. Fixed.

I'll assume by it's cost that your Senses are all applying to specific senses, as opposed to sense types. Please go through and make sure this is all correctly formatted. Sight is a sense, visual is a sense type. Hearing is a sense, auditory is a sense type.


Altogether, I count 77pp for your Flea Sized effects, not 75.


Fixed.

The DCs listed for your Little Problem powers seem to be off. Also, is Neurotoxin supposed to have Progressive or other Extras? Because right now it's incredibly cheap compared to the other effects in that array.


Fixed, and "Neurotoxin" should be fine. -2 points per costs with the flaws, +2 for progressive, +3 flat for insidious and subtle 2 + rank 18 = 21.

Physical Drain costs 24pp; Alternate Resistance is a +1/rank Extra when switching to a more beneficial resistance (which this is, as the DC stays at 15 + rank).


Wasn't sure what it meant by beneficial, haven't messed too much with that modifier. Fixed. If I missed anything, let me know but it should be good now.

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby ecar369 » Mon Apr 28, 2014 7:46 am

@Ashathor- Did you just "buy" 2 more points of Toughness? Cause you can't just straight add to it like you can with other Defenses. You'd need an effect, advantage, etc.
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Re: Justice League: The Animated Series (Interest/Recruiting

Postby Ashathor » Mon Apr 28, 2014 8:06 am

ecar369 wrote:@Ashathor- Did you just "buy" 2 more points of Toughness? Cause you can't just straight add to it like you can with other Defenses. You'd need an effect, advantage, etc.


Heh... whoops. Most my character have had high-stamina/protection up to this point so haven't mess with adding to defenses directly much outside of active/saves. Sorry 'bout that. Replaced it with defensive roll 2, I always wondered why this advantage existed. >_>

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby SilvercatMoonpaw » Mon Apr 28, 2014 8:09 am

Personally I find that rule kind of silly when you can buy others things directly.

It's not that I have a problem playing in games that do it that way it just seems especially arbitrary.

UPDATE: Edited Draonica's sheet. Bought Close Attack 3 to balance out Plasma Cutter, Gave her a +2 Intellect because her background suggests she's clever. Leaving 3 points unspent because there's always something you forget or decide later your character should have had all along.

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Re: Justice League: The Animated Series (Interest/Recruiting

Postby wulfgar187 » Mon Apr 28, 2014 7:18 pm

Image

Name: Superman
Abilities
Strength 12 Agility 2 Fighting 6 Awareness 3
Stamina 12 Dexterity 2 Intellect 2 Presence 3
Powers
Invulnerability: Protection 2, Impervious Toughness 14; Immunity 5 (Cold, Heat, Pressure, Radiation, Vacuum) - 21 points
Earth’s Gravity: Dynamic Array - 29 points
> Flight 12, Movement 1 (Space Travel 1), Dynamic - 27 points
> Quickness 12, Speed 12, Dynamic - 2 points
Kryptonian Physiology: Array - 28 points
> Heat Vision: Ranged Damage 12 - 24 points
> Freezing Breath: Cone Area Affliction 10 (Resisted by Fortitude; Hindered, Immobile, Paralyzed) - 1 point
> Super-Breath: Cone Area Move Object 10, Close Range, Limited to Pushing and Pulling - 1 point
> Super-Senses: Senses 17 (Extended and Rapid Hearing, Extended 3 and Rapid Vision, Infravision, Microscopic Vision 4, Ultra-Hearing, Vision Penetrates Concealment [except lead]) - 1 point
> Super-Strength: Enhanced Strength 8, Enhanced Strength 6, Limited to Lifting (Lifting Strength 26) - 1 point
Advantages
Presence Advantages: Inspire 2, Leadership
Advantages: Attack Specialization: Unarmed 2, Attack Specialization: Heat Vision 4, Interpose, Power Attack, Seize Initiative
Skills
Diplomacy 5 (+8), Knowledge: Alien Sciences 6 (+8), Language 1(Kryptonian), Notice 5 (+8), Profession: Reporter 7 (+9)
Offense
Initiative +2
Heat Vision +10 Ranged, Damage 12
Unarmed +10 Close, Damage 12
Defenses
Dodge 8 Fortitude 12
Parry 8 Toughness 14
Will 10
Total Cost
Abilities 86 + Powers 78 + Advantages 9 + Skills 6 + Defenses 16 = Total 195
Complications
Power Loss: Superman loses his powers and his Strength and Stamina are reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers.
Relationships: Superman has a number of important people in his life including Martha Kent, Lois Lane, Lana Lang, Jimmy Olsen and Perry White
Responsibility: Superman feels a strong sense of responsibility to use his powers for the benefit of all.
Secret Identity: Clark Kent, mild-mannered reporter for the Daily Planet.
Vulnerability: Superman is vulnerable to magic. His Toughness is not Impervious against magical attacks.
Weakness: Kryptonite (see below).
> Green Kryptonite: Superman loses his Strength and powers, leaving him impaired, disabled and eventually debilitated. Long term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death.
> Red Kryptonite: Superman suffers unprdictable effects, typically an Affliction, usually with a transformed final result. This can range from making him tiny or giant, turning him into an intangivle wraith or ant-headed creature, making him lose all inhibitions. The effects wear off usually a day or two after exposure ends.
> Gold Kryptonite: Superman temporarily suffers from removal of his powers and reduction to normal human levels of abilities for time rank 1 (about 15 seconds) or two action rounds.
> Blue Kryptonite: Superman suffers no effects from this type of Kryptonite, however Bizarros become clear-minded, polite and compassionate.
> Black Kryptonite: Superman is splt into two aspects of his personality. Examples include Kal-El splitting into Superman and Clark Kent, each a separate individual. Often the splits are into “good” and “evil” personalities, though a possibility is a creation of a Bizarro while Superman remains unaffected.
> Silver Kryptonite: Superman is affected as if under a powerful psychoactive reaction: hallucinations, paranoid delusions or similar unbalanced behavior. A second exposure reverses the effects of the first exposure.

NOTE: If it is needed I'll edit this post to include a background...though I won't be able to do it until sometime tomorrow evening at the earliest.


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