Justice League Gone (3e OOC)

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XeroKhan
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Re: Justice League Gone (3e Recruiting)

Postby XeroKhan » Thu Apr 24, 2014 7:16 pm

Thanks for the list, Watchman.

Thanks for the update there, Drothgery. I'll keep that in mind.
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SKYPE: X3r0.Kh4n

Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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The_Watchman
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Re: Justice League Gone (3e Recruiting)

Postby The_Watchman » Fri Apr 25, 2014 4:02 pm

I made some modifications to Spider-Man. Since there aren't a lot of smart guys among the submissions, I upped his Intellect and added a few skill ranks. He isn't quite in the Beast's league mentally but he's close which I think is fair to Spidey's intelligence in the comics. His web-shooters and strength dropped by 1 rank and attack skills went up by 1 rank to free up the points. Probably the first thing I'd buy with PP would be a couple ranks of Improved Critical for Unarmed. Spidey always seems to have a knack for doing a dramatic hit to take out someone he has no business beating but I'll just say Ben lost a bit of Peter's eye for weakness from not being in as many battles.
"This is all your fault! You shouldn't have taken that cat! You don't teleport into strange metal places and steal pets!"
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Re: Justice League Gone (3e Recruiting)

Postby The_Watchman » Fri Apr 25, 2014 4:57 pm

As promised, Wulfgar, here's the build I whipped up for Starkiller. Background and complications would of course depend on which game storyline you treat as canon. Not saying it's the best build ever or anything, but it should serve as a decent base at least. The priority was for balance at PL caps over being strictly game-accurate but honestly, guy throws around AT-STs and yanked a fricking Star Destroyer out of the air so he probably deserves a bit of exaggeration.

Starkiller - PL 12
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Strength 3, Stamina 5, Agility 5, Dexterity 0, Fighting 10, Intellect 0, Awareness 7, Presence 0

Advantages
Accurate Attack, All-out Attack, Defensive Roll, Equipment 1, Improved Critical 3: Lightsaber Blade: Strength-based Damage 9, Improved Disarm, Improved Initiative 3, Improved Smash, Luck 1, Move-by Action, Power Attack, Quick Draw, Ranged Attack 6, Startle, Weapon Bind

Skills
Acrobatics 2 (+7), Close Combat: Lightsaber Blade: Strength-based Damage 9 2 (+12), Insight 1 (+8), Intimidation 8 (+8), Perception 3 (+10), Ranged Combat: Force Use 6 (+6)

Powers
Force Movement
. . Leaping: Leaping 4 (Leap 120 feet at 30 miles/hour)
. . Movement: Movement 1 (Safe Fall)

Force Sense: Senses 9 (Accurate: Force Sense (Living Minds), Detect: Force (Living Minds) 1, Extended: The Force 2: x100, Precognition- Uncontrolled [4 ranks only])

Lightsaber (Easily Removable)
. . Lightsaber Blade: Strength-based Damage 9 (DC 27, Advantages: Improved Critical 3; Penetrating 12)

Sith Armor (Removable)
Protection: Protection 6 (+6 Toughness; Noticeable: Armor Plates)

The Force Unleashed
. . Force Lightning
. . . . Lightning Damage: Blast 12 (Linked; DC 27)
. . . . Shocked: Affliction 12 (Linked; 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 22; Increased Range: ranged; Limited Degree)
. . Force Persuasion: Affliction 12 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range 2: perception)
. . Lightsaber Deflection: Deflect 12 (Redirection, Reflect)
. . Shockwave: Burst Area Move Object 12 (100 tons, DC 27; Burst Area: 30 feet radius sphere, Damaging, Selective; Limited Direction: Away, Reduced Range: close)
. . Telekinesis: Move Object 12 (100 tons, DC 27; Damaging)

Equipment
Sith Armor [Protection: Protection 6, +6 Toughness; Noticeable: Armor Plates]

Offense
Initiative +17
Force Persuasion: Affliction 12 (DC Will 22)
Grab, +10 (DC Spec 13)
Lightning Damage: Blast 12, +12 (DC 27)
Lightsaber Blade: Strength-based Damage 9, +12 (DC 27)
Shocked: Affliction 12, +12 (DC Will 22)
Shockwave: Burst Area Move Object 12 (DC 27)
Telekinesis: Move Object 12, +12 (DC 27)
Throw, +6 (DC 18)
Unarmed, +10 (DC 18)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12/5, Will 14

Power Points
Abilities 60 + Powers 67 + Advantages 21 + Skills 11 (22 ranks) + Defenses 21 = 180
"This is all your fault! You shouldn't have taken that cat! You don't teleport into strange metal places and steal pets!"
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Adventure Dan
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Re: Justice League Gone (3e Recruiting)

Postby Adventure Dan » Sat Apr 26, 2014 8:26 pm

Finally finished Commander Shepard, now complete with history and complications.

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Re: Justice League Gone (3e Recruiting)

Postby wulfgar187 » Sat Apr 26, 2014 9:12 pm

Thanks watchman, I had almost forgotten that you said you'd be willing to help with the build. I'll look it over and tweak it as potentially needed...though at a cursory glance I might not need to. I'll also think over what complications and which version (Unleashed 1 or 2, book or game, etc...) I plan to go with for him, once I've decided on that if I haven't missed the deadline then I'll post them. I hope to have it done/finished by sometime Monday at the latest.

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Re: Justice League Gone (3e Recruiting)

Postby The_Watchman » Thu May 01, 2014 4:59 pm

So...just curious about the state of recruitment and all that. I assume everything is going on hold until the move is complete?
"This is all your fault! You shouldn't have taken that cat! You don't teleport into strange metal places and steal pets!"
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XeroKhan
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Re: Justice League Gone (3e Recruiting)

Postby XeroKhan » Fri May 02, 2014 12:01 am

Yeah, I was holding off until there was some more selection. My bad.

Anyway, I do have a roster ready:

Spider Man (Ben Reilly) {Marvel Universe} [from The_Watchman]
Soma Cruz {Castlevania Universe} [from dreamking89]
Omni-man {Image Universe} [from Plan B]
Starkiller {Star Wars Universe} [Build by Watchman, used by wulfgar187]
Commander Shepard {Mass Effect Universe} [from Adventure Dan]
Splinter {TMNT Universe} [from neo-paladin]

I have selected not only the ones I liked the best from the Full Builds roster (also, thank you so much for that, Watchman), but also the ones that would be beautifully balanced (in my opinion). I also wanted to make things as diverse as possible, so even though there were multiple characters from the Marvel universe submitted, I had the whole intention of selecting one from each (even though it is a Multiverse).

Thank you for the submissions and interests. I will update this thread later today, and I will post the IC after that.
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SKYPE: X3r0.Kh4n

Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

Neo-Paladin
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Re: Justice League Gone (3e Recruiting)

Postby Neo-Paladin » Fri May 02, 2014 1:25 am

Yay! :) Can't wait to get started.

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Plan B
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Re: Justice League Gone (3e Recruiting)

Postby Plan B » Fri May 02, 2014 4:41 am

Nice.

Is it to late for some last minute changes?
    Insert witty comment here.

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XeroKhan
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Re: Justice League Gone (3e Recruiting)

Postby XeroKhan » Fri May 02, 2014 11:42 am

Last minute changes are alright.
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SKYPE: X3r0.Kh4n

Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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XeroKhan
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Re: Justice League Gone (3e Recruiting)

Postby XeroKhan » Fri May 02, 2014 1:24 pm

Image
SKYPE: X3r0.Kh4n

Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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The_Watchman
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Re: Justice League Gone (3e Recruiting)

Postby The_Watchman » Fri May 02, 2014 1:41 pm

XeroKhan wrote:The IC is up.


I think they're going to be archiving the forum this weekend. It might just be easier to start the IC on RoninArmy.
"This is all your fault! You shouldn't have taken that cat! You don't teleport into strange metal places and steal pets!"
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XeroKhan
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Re: Justice League Gone (3e OOC)

Postby XeroKhan » Fri May 02, 2014 2:26 pm

I have done all I can in transferring over to RoninArmy; however, I cannot do any posting currently, so it may take a little bit before I can do anything.
Image
SKYPE: X3r0.Kh4n

Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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The_Watchman
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Re: Justice League Gone (3e OOC)

Postby The_Watchman » Fri May 02, 2014 7:32 pm

Just in case anyone wasn't clear on the costume the symbiote put Ben in when he wasn't paying attention.

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"This is all your fault! You shouldn't have taken that cat! You don't teleport into strange metal places and steal pets!"
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