[2e] Wild Cards Agents of FBI [OOC]

This forum is the place for Mutants & Masterminds Play-By-Post games. Please read the M&M Game Room rules before starting or joining a game. Enjoy!
User avatar
Aerlock
Heavyweight
Heavyweight
Posts: 517
Joined: Mon Nov 20, 2006 3:03 pm

Re: [2e] Wild Cards Agents of FBI [recruiting 2]

Postby Aerlock » Thu Apr 17, 2014 8:27 am

FuzzyBoots wrote:I can't speak for mrdent12, but given the most common usage of Hero Points is re-rolling, having an effective -2 Flaw there seems a bit excessive, kind of like taking a -2 Flaw on Enhanced Intelligence for it being "Limited to Knowledge checks". :)

mrdent12 wrote:I will look over the sheet when I get home, but I am going to say limiting to re-rolls isn't much of a limitation as Fuzzy argued so it will say each luck costs one point.

Fair enough. I figured since the re-rolls were one of 6 or 8 different uses I'd start out where I'd like to be and see if you went for it. Since the GM has spoken I'm going to re-edit the sheet and change it to just straight up Luck 2 and no Second Chance.

- Aerlock
awww...I don't have a signature :(
But I do have character(s)!

mrdent12
Overlord
Overlord
Posts: 4961
Joined: Thu Nov 18, 2010 12:58 pm

Re: [2e] Wild Cards Agents of FBI [recruiting 2]

Postby mrdent12 » Fri Apr 18, 2014 11:24 am

So one spot left. We have a quorum, so I am going to kick start the game again tonight or tomorrow.

User avatar
FuzzyBoots
Cosmic Entity
Cosmic Entity
Posts: 9719
Joined: Sun Aug 05, 2007 10:15 am
Location: Pittsburgh, PA
Contact:

Re: [2e] Wild Cards Agents of FBI [recruiting 1]

Postby FuzzyBoots » Thu Apr 24, 2014 5:52 am

Hmm... so Ace's plan isn't necessarily top notch. Given I have a decent roll for tactics, can you suggest a better one?

mrdent12
Overlord
Overlord
Posts: 4961
Joined: Thu Nov 18, 2010 12:58 pm

Re: [2e] Wild Cards Agents of FBI [recruiting 1]

Postby mrdent12 » Sat Apr 26, 2014 1:06 am

The plan would work better provided the doors of the warehouse are blocked preventing the unknown amount of people inside from getting out. There is still the van and the cars used to get everyone to the location available to use. If those outside can be clustered enough, they should also make easy picking.

Sakuro
Cosmic Scion
Cosmic Scion
Posts: 5112
Joined: Sat Nov 27, 2010 6:47 pm
Location: West Coast of the United States

Re: [2e] Wild Cards Agents of FBI [recruiting 1]

Postby Sakuro » Sun Apr 27, 2014 4:12 pm

You're still looking for one more? How about a computer specialist? I have a concept of a former cyber-terrorist/revolutionary that wound up working for the United States Cyber Command as part of a deal to get out of jail after being arrested. He'd be on loan to the FBI, or maybe transferred due to someone pulling strings to get him on the team.
Roll Call thread: Character Cache

mrdent12
Overlord
Overlord
Posts: 4961
Joined: Thu Nov 18, 2010 12:58 pm

Re: [2e] Wild Cards Agents of FBI [recruiting 1]

Postby mrdent12 » Sun Apr 27, 2014 4:22 pm

Yup there is still room for one more and a computer guy would fit perfectly as the sole computer person dropped. Background wise, I am fine with whatever you think is most fun so long as it keeps with the idea of being a professional team meant to make the FBI look better than SCARE.

Sakuro
Cosmic Scion
Cosmic Scion
Posts: 5112
Joined: Sat Nov 27, 2010 6:47 pm
Location: West Coast of the United States

Re: [2e] Wild Cards Agents of FBI [recruiting 1]

Postby Sakuro » Mon Apr 28, 2014 12:51 am

Here is Annex and his virtual assistant SEVraS. Annex is a Joker somewhat akin to Omniman's creator in that he has the potential to come up with things beyond modern science (a sentient AI, for example). While he's a competent combatant, he is built to be a computer specialist. His Feats and Device support his specialty. Before the build and background, a few notes:

There is a custom Benefit "Ghost in the Machine". It is meant to reduce the penalty you receive while trying to conceal tampering with computers.

Online Research is from the Mecha and Manga source book. It allows a person to use Computer for Gather Information checks.

The "Promethean Custom Tablet" is a device Annex created. Basically a tricked out version of modern tablets. It has pre-set programs and acts as SEVraS's usual housing. It also has the "Security Clearance" Benefit. I'm not sure how you'll feel about that. It is meant to represent a sort of chameleon program that allows Annex to slip into backdoors he's created in a variety of systems during his history as a hacker. Basically giving him access to a lot of information normally reserved for people with high levels of Security Clearance.

After Annex's sheet is one for SEVraS. She is an AI created by Annex, and isn't bound to a single computer, but can travel between devices.


Devalin Brown

Image
[You'll have to imagine the Joke deformities.]


Alias: Devalin Brown, Joseph Abrahms, Annex (hacker handle)
Real Name: Devalin Brown
Age: 25 yr.
Height: 5'8"
Weight: 155 lb.
Gender: Male
Eye Color: Green iris. Everything else is black.
Hair Color: Dark green, almost black.
Relatives: None known. Orphan.
Race: Joker
Legal Status: US citizen. Criminal record: assault, arson, a lengthy list of cyber crimes.
Occuptaion: Anarchist, Cyber Terrorist (former), Cyber Security Consultant for US Government
Affiliation: Twisted Fist, USCYBERCOM, FBI


PL: 8 PP: 125 (5 freebies)

ABILITIES: STR 10 CON 12 DEX 12 INT 20 WIS 12 CHA 12

SAVES: Tough +2(+4 w/ vest) Fort +5 Ref +5 Will +11

COMBAT:
Initiative +1
Defense +12, FF +6
Base Attack +6
Range Attack +11, Light Pistol DC 18 Tough. Stun Gun DC 15 Fort.

SKILLS: Bluff 4(+5), Computers 13(+18), Craft [Electronics] 5(+12), Disable Device 5(+12), Knowledge [Streetwise] 2(+9), Knowledge [Technology] 5(+12), Notice 5(+6), Sense Motive 4(+5), Stealth 5(+6)

FEATS: Attack Focus (Ranged) 5, Benefit 1 [Goverment Agent], Benefit 1 [Ghost in the Machine: -5 DC to conceal edivance/remain undetected during Computer checks], Defensive Roll 1, Equipment 4, Inventor, Minion 8 [SEVraS, Fanatical], Online Research, Second Chance 3 [Defeat Computer Security, Defend Computer Security, Operate Remote Device], Skill Mastery 1 [Computers, C. Electronics, Disable Device, K. Technology]

ENHANCED FEATS Ultimate Effort [Computer checks, Benefit 1 [Security Clearance Information]

POWERS:
"PROMETHEAN" CUSTOM TABLET Device 2 [Easy to Loose 10 PP Container, Restricted 2 (Only Annex)] 8 PP
Enhanced Trait 2 [Ultimate Effort [Computer checks, Benefit 1 [Security Clearance Information]] * 2 pt.
Quickness 12 [Flaws: One Task "Computer checks" (-2/r)] * 4 pt.
Features 4 [Computer, Video/Audio Recorder, Always has WiFi Access] * 4 pt.

EQUIPMENT:
"Bullet Proof Vest", Protection 2 * 2 EP
"Hand Cuffs" [Toughness 10 and require a Disable Device check (DC 25) or Escape Artist check (DC 35)] * 1 EP
"Earbud" * 1 EP

ARSENEL
"Stun Gun", [Fortitude save (DC 15) against a Stun effect. 5 ft. range] * 12 EP
AP - "Light Pistol", Blast 3 * 1 EP

DRAWBACKS:


COMPLICATIONS:
Relationship: Twisted Fist - Annex was recruited by the Twisted Fist at an early age and has worked with them until a couple years ago. Even if the the government can't prove it, he still maintains communication with them.

Relationship: SEVraS - SEVraS is Annex's closet companion and confidante. He wants her to reach her potential, and will would go to great lengths for her.

Responsability: Aid the FBI - On loan from CYBERCOM, Annex is required to assist the FBI in their endeavors as part of his agreement with the government. Failing to do so could result in his return to prison.

Prejudice: Joker - Annex is a Joker with obvious deformitie: freaky eyes, unnaturally pale skin, and black veins of "circuitry" cross cross under his skin. Government agent or not, he's subject to the same ill will directed at all Jokers.



Abilities 18 + SKills 12 + Feats 33 + Powers 8 + Combat 36 + Saves 18 - Drawbacks 00 = 125/125


BACKGROUND:
Annex didn't have any real parents. A ward of the state, he grew up in fosterhomes across California. He was a freakish Joker baby. No one wanted to adopt him. Most only kept him around for the monthly check the government sent them. Even at an early age Annex showed a great aptitude with computers. Ever since he got his hands on one in elementary school. By his pre=teens he was hacking government databases with impunity.

Angry, stifled, and tired of drunken foster parents Annex ran away from home at the age of thirteen. Money wasn't an issue. He could make ATMs belch cash if he wanted to. But security was an issue, and he eventually found it with the Twisted Fist. While he never became a hardcore terrorist like many, he respected that they stood up for Jokers, and helped them where he could. More often than not that was through his aptitude with computers and electronics.

Working with the Twisted Fist in pro-Joker endeavors Annex traveled the globe. From the continental United States to locations such as Moscow, the Israel, and Tokyo. In addition Annex went on a campaign of digging up secrets governments were keeping from their citizens and made them public, as he felt everyone should know what their 'leaders' were planning behind their backs. Corporations were likewise targets for Annex's freedom of information campaign, and more than one he had made donations to pro-Joker charity's via transfers from Corporate accounts.

All of this won Annex more enemies than friends, and he even inherited some from the Twisted Fist. It time it all caught up with him. While dealing with some enemies in the criminal underworld Annex found himself in the middle of a LAPD sting operation and was arrested. A short time after his sentence he was approached by USCYBERCOM and agreed to work for them as part of an agreement to avoid prison time. Though he helped improve the nation's cyber security, it was believed his experience in the criminal underworld would be useful in the field.

After some training to make sure he was qualified for field work Annex spent a year with CYBERCOM before someone assigned him to a group being headed by the FBI.


SEVraS

Image

The Synthetic Evolving Virtual Sentience, SEVraS, is one of Annex's greatest accomplishments. As the name implies, SEVraS is an entirely virtual intelligence and is not to not limited by hardware. Though she does require it as a medium to interact with the corporeal, including communicating with people. Originally designed to assist Annex in his work, SEVraS has developed awareness and sentience. Since “her” creation, however (SEVraS has a female voice, image, and personality), she has evolved to become much more. Developing a personality all her own, SEVraS has evolved to become Annex's faithful aid and companion, taking great pride in organizing not only his life but his business affairs. She is fiercely loyal and protective of her creator, and habitually monitors his progress when he is operating in the field.


PL: 8 PP: 120

ABILITIES: STR - CON - DEX - INT 26 WIS 16 CHA 12

SAVES: Tough +0 Fort - Ref - Will +11

COMBAT:
Initiative +8
Defense +5
Base Attack +4 (using computer-controlled weapons)

SKILLS: Computers 6 (+14), Knowledge [Civics) 6 (+14), Knowledge[Current Events] 6 (+14), Knowledge [Earth Sciences) 6 (+14), Knowledge [History] 6 (+14), Knowledge [Life Sciences] 6 (+14), Knowledge [Physical Sciences] 6 (+14), Knowledge [Popular Culture6 (+14), Knowledge [Technology] 6 (+14), Search 6 (+14)

FEATS: Eidetic Memory, Fearless

ENHANCED FEATS:

POWERS:
Communication 9 [radio, anywhere on earth] * 9 PP
Comprehend 3 [languages: read, speak understand] * 6 PP
Datalink 9 [radio, anywhere on earth] * 9 PP
AP - Machine Control 8 [Flaw: Limited "must have computer component" -1/r] * 1 PP
AP - Teleport 9 [Extras: Acurate (+1/r) ; Flaws: Limited "cannot transport any extra mass, including unwilling targets" (-1/r), Medium "electronic communications devices" (-1/r)] * 1 PP
Immunity 40 [Fortitude Saves and Mental Effects] * 40 PP
Insubstantial 4 [affected by electromagnetic pulses ; Flaw: Permanent (-0/r); PF: Innate (+1 pp)] * 17 PP



Abilities -6 + SKills 15 + Feats 2 + Powers 66 + Combat 18 + Saves 8 - Drawbacks 00 = 120/120
Roll Call thread: Character Cache

mrdent12
Overlord
Overlord
Posts: 4961
Joined: Thu Nov 18, 2010 12:58 pm

Re: [2e] Wild Cards Agents of FBI [recruiting 1]

Postby mrdent12 » Mon Apr 28, 2014 11:55 pm

Devalin Brown looks good, but bear in mind if he is caught slipping up or going off book too much there will be repercussions since the team is supposed to be a shining example of what a properly funded FBI team can do when compared to SCARE agents who have a less than stellar reputation. In regards to the high level file access, so long as he covers his tracks, doesn't dig up the wrong info, or release sensitive material to the public there be won't any IC issues.

As an intro, Devalin was told where the rest of the team is by SSA Montango with the basic info that a possible location of experimentation on Nats and underground joker fight clubs has been found. Also, he was given the whole professionalism speech plus a stern warning of not breaking his deal with the government.

Sakuro
Cosmic Scion
Cosmic Scion
Posts: 5112
Joined: Sat Nov 27, 2010 6:47 pm
Location: West Coast of the United States

Re: [2e] Wild Cards Agents of FBI [OOC]

Postby Sakuro » Tue Apr 29, 2014 2:33 am

Understood. I don't intend for Devalin to misbehave any more than Niel Cafordy from the show White Collar. Probably less so.
Roll Call thread: Character Cache

mrdent12
Overlord
Overlord
Posts: 4961
Joined: Thu Nov 18, 2010 12:58 pm

Re: [2e] Wild Cards Agents of FBI [OOC]

Postby mrdent12 » Tue Apr 29, 2014 11:23 pm

I just saw the forum switch in my email spam folder, so I am going to pause the posting for a day or two until I can dig up more info on where the archives/read only are going to be located. In the mean time, I am going to create mirror topics on the new forum. So, I would appreciate it if you could post your characters in the OOC thread.

User avatar
Aerlock
Heavyweight
Heavyweight
Posts: 517
Joined: Mon Nov 20, 2006 3:03 pm

Re: [2e] Wild Cards Agents of FBI [OOC]

Postby Aerlock » Wed Apr 30, 2014 12:46 pm

I'm having issues with the new site so it may be a day or three before I can actually post anything over there.

- Aerlock
awww...I don't have a signature :(
But I do have character(s)!

mrdent12
Overlord
Overlord
Posts: 4961
Joined: Thu Nov 18, 2010 12:58 pm

Re: [2e] Wild Cards Agents of FBI [OOC]

Postby mrdent12 » Wed Apr 30, 2014 12:51 pm

No worries. I am still trying to figure out how it works and the errors it doesn't tell us about, but still has such as posts longer than 1000 chars.

User avatar
Aerlock
Heavyweight
Heavyweight
Posts: 517
Joined: Mon Nov 20, 2006 3:03 pm

Re: [2e] Wild Cards Agents of FBI [OOC]

Postby Aerlock » Thu May 01, 2014 11:32 am

It looks like they got rid of the character limit. and I can post at the new site now so I've copy and pasted my char over there. Now its time for me to work at getting all my Roll Call characters over there too.

- Aerlock
awww...I don't have a signature :(
But I do have character(s)!

Mr.Sandman
Superhero
Superhero
Posts: 1817
Joined: Sat May 05, 2012 9:58 am
Location: chicago 1924

Re: [2e] Wild Cards Agents of FBI [OOC]

Postby Mr.Sandman » Sun May 04, 2014 12:14 am

Ok, taking 10 on Stealth untrained for 11. Then releasing the big guns. Taking extraordinary effort, 3 for unconscious and 1 for the HP from my Power Bound complication. Changing things up a bit from what I said in the OOC. 1 is going towards power stunting, making the power like so: Emotion Control 8 (Cone, Progression, Full action) as Cone is 10ft/ rank instead of 5ft, and all my allies are behind me so I don't need selective. Another 1 is still going to Increase Power, raising it to Rank 10. The remaining 2 are still going into progression. This leaves the final effect like so: DC 20 Will Save Emotion Control (guilt) in a 1000 ft cone. Those that fail are Shaken, taking a -2 on Attack rolls, Saving Throws (including the ones they get to recover from the effect?), and checks. Failing by 10 or more means they are Helpless, and unable to take any actions. I don't know if they are still Shaken as well, and thus take the -2 to their recovery saves. With me unconscious the Sustained (Lasting) power will last one minute before they begin getting saves again, as per the Time and Value table, so good luck guys.


Return to “M&M Game Room”



Who is online

Users browsing this forum: No registered users and 6 guests