The_Watchman wrote:Goku (Abridged) - PL 12
OK first off, I'm presuming (Cuz it seems pretty obvious) that the stuff in Yellow is super saiyan mode, And red is kaioken.
Strength 14/11, Stamina 15/12, Agility 5/4, Dexterity 0, Fighting 7/6, Intellect -1, Awareness 3, Presence -1
Why does Goku, generally good looking and almost universally loved by every non-evil person he meets, have a negative presence score? I get the int, being the abridged version (I'm quite frankly shocked the int isn't lower
), but Presence?
All-out Attack, Assessment, Improved Critical 2: Chi Blasts, Improved Critical 2: Martial Arts, Improved Initiative 3/2, Luck 2, Power Attack
OK, I see the assessment under sense energy, and the red stuff is from Kaioken, but aside from that you have 6 advantages listed, and are only paying for 4. *EDIT: After looking at the whole character, I think I figured it out. See my comment after your point total*
Acrobatics 2 (+7), Close Combat: Martial Arts 2 (+9), Ranged Combat: Ranged Techniques 9 (+9)
The close combat is assuming Super Saiyan is active. Not a problem, just pointing it out.
Also, you have 13 skill points here, why not add in the extra one you get for free? Say 1 more acrobatics, or 1 athletics?
. . Energy Wave: Strength-based Strike 1 (DC 30; Increased Range: ranged [14 extra ranks], Split: 2 targets)
. . Kamehameha: Strength-based Strike 1 (DC 30; Homing: 1 extra attempt, Increased Range: ranged [14 extra ranks])
. . Solar Flare: Cone Area Dazzle 9 (Affects Sense: Sight, Resisted by: Will, DC 19; Cone Area: 60 feet cone; Diminished Range, Sense-dependent: Sight)
. . Spirit Bomb: Strength-based Strike 3 (DC 32; Increased Range: ranged [14 extra ranks], Secondary Effect [14 extra ranks]; Activation 2: standard action, Distracting [14 extra ranks], Inaccurate: -2)
. . Super-speed Strikes: Strength-based Strike 1 (DC 30; Insidious, Multiattack [14 extra ranks])
I'm ordinarily very against this type of 'strength based' array, but for this game I'll allow it.
18+4 ap = 22pp
. . Sense Energy: Senses 7 (Accurate: Energy, Detect: Energy 1, Extended: Energy 4: x10k)
Detect is normally close range, you have to apply ranged before you can make it extended. Also We'll need to discuss what counts as 'energy' for the purposes of this sense.
. . Sense Power Level: Enhanced Trait 6 (Traits: Insight +10 (+13), Advantages: Assessment; Limited: Assessment Only)
Skills are normally 1/2 ranks, adding limited to them makes them 1/3 ranks. At 5 ranks, that's 15 skill points. (I presume enhanced trait 6 means 5 for skills 1 for the advantage).
7pp + 1 ap = 8pp.
Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
. . Maximum Speed: Flight 10 (Alternate; Speed: 2000 miles/hour, 4 miles/round; Distracting)
Kaioken: Enhanced Trait 4 (Advantages: Improved Critical 2, Improved Critical 2; Noticeable: Red Aura)
Super Saiyan Form (Activation: Free Action)
. . Enhanced Trait: Enhanced Trait 17 (Traits: Strength +3 (+14), Stamina +3 (+15), Fighting +1 (+7), Agility +1 (+5), Improved Initiative 3 +1 (+3); Quirk: Hair and Eye Color Change)
For the record, that quirk is not enough to qualify for a cost reduction. I'll give you the noticeable once for the Kaioken, but no double tapping it for both of them.
Also Improved Initiative 3 +1 (+3). Is a bit confusing. You're only buying 1 extra rank of improved init to bring the total up to 3 (from the 2 you paid for in advantages), so why not just write it as you did all your other stats? Improved Init +1 (+3)? The extra 3 in there is extraneous and a bit confusing.
Energy Wave: Strength-based Strike 1, +9 (DC 30)
Grab, +7 (DC Spec 24)
Kamehameha: Strength-based Strike 1, +9 (DC 30)
Solar Flare: Cone Area Dazzle 9 (DC Will 19)
Spirit Bomb: Strength-based Strike 3, +7 (DC 32)
Super-speed Strikes: Strength-based Strike 1, +9 (DC 30)
Init should be +17/+12. Super Saiyan actually gives you +5, as your agility is only 4 base (+1 = 5 with super Saiyan).
Also you should write by each attack its' effects such as Crit range, Multi-attack, etc.
Dodge 7, Parry 7, Fortitude 15, Toughness 15, Will 9
dodge 2p + 5 agi; Parry 7 fgt; Fort 15 sta; Tough 15 sta; Will 6p + 3 awe
Also, your dodge/parry/toughness defense is under PL cap? in a combat focused tournament? To the death? As Goku?
Abilities 68 + Powers 63 + Advantages 4 + Skills 7 (13 ranks) + Defenses 8 = 150
I count 68+61+6+7+8 = 150.
I'm guessing from the discrepancy between powers & Advantages that you originally had 2 more of those advantages listed under Kaioken or Super Saiyan and changed it but forgot to change the numbers.