[2e] Terminusscape[OOC]

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Sakuro
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Re: [2e] Terminusscape[OOC]

Postby Sakuro » Sat Apr 12, 2014 5:26 pm

Let see, PP expenditures. This is what I am thinking for Faethor:

* 1 PP towards Improved Initiative feat.
* 1 PP towards Leadership feat (if people don't mind Faethor filling that role). Otherwise I'll go with another rank of Takedown.
* 1 PP to add +8 to Notice, Limited to "Force Senses". So that effects Detect the Force and Danger Sense only.
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kenseido
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Re: [2e] Terminusscape[OOC]

Postby kenseido » Sat Apr 12, 2014 5:28 pm

I have no objection to Faethor as leader. He is definitely the most qualified.

And after Andrel's comments, I think we can all see he isn't like the Doctor at all.
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Re: [2e] Terminusscape[OOC]

Postby mrdent12 » Sat Apr 12, 2014 7:02 pm

The changes look good Sakuro. I am going to get a post up tonight for shadowblade going crazy to the point of paralysis as well as sow some seeds for the next episode.

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Re: [2e] Terminusscape[OOC]

Postby kenseido » Sat Apr 12, 2014 7:45 pm

I will try to post up Andrel's actions over the travel time to the planet to include all of the upgrades to Ayom.
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Sakuro
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Re: [2e] Terminusscape[OOC]

Postby Sakuro » Sun Apr 13, 2014 7:03 pm

There is a potential Complication I'd like to run by you MrDent: Visions.

In the Empire Strikes Back Luke is off training with Yoda when he receives visions of Han and Laya in trouble after Darth Vader captures them. In the Clone Wars and Revenge of the Sith movies Anakin has a vision of his mother being attacked by Sand People as well as a vision about his wife's death. The visions are purely plot device and lead them to some adventure or compromising position.

Would something like that be acceptable for Faethor?
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Re: [2e] Terminusscape[OOC]

Postby mrdent12 » Sun Apr 13, 2014 8:33 pm

I thought you already had it because of the force theme.

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Gilliam
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Re: [2e] Terminusscape[OOC]

Postby Gilliam » Mon Apr 14, 2014 3:58 am

Just checking that it is 4XP in total to spend?

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kenseido
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Re: [2e] Terminusscape[OOC]

Postby kenseido » Mon Apr 14, 2014 5:07 am

Yes. 1xp for the first story and 3xp for this one.
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Gilliam
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Re: [2e] Terminusscape[OOC]

Postby Gilliam » Sun Apr 20, 2014 2:28 am

Proposed changes for Silver Hawke

Replace Groundstrike with Shockwave.
Add +2 Bluff (new total +13); +1 Notice (new total +12); +1 Search (new total +10)
Add Improved Grab (grapple as free action after successful unarmed attack)
Add +1 Fortitude (new total +11) and +1 Reflex (new total +5)

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Re: [2e] Terminusscape[OOC]

Postby mrdent12 » Sun Apr 20, 2014 1:20 pm

The changes look good gilliam. I will get a post up tonight since everyone seems ready to go down to the planet.

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Gilliam
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Re: [2e] Terminusscape[OOC]

Postby Gilliam » Sun Apr 20, 2014 1:33 pm

Thanks I have updated my sheet Silverhawke

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Re: [2e] Terminusscape[OOC]

Postby Ysariel » Thu Apr 24, 2014 1:51 pm

I'm sorry for the long delay. I had 2 super busy days during which I couldn't post, and I had a personal rule that I must update the games I'm running before I post for any of my characters. I'm still very interested in this game and this shouldn't happen often in the future.
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Re: [2e] Terminusscape[OOC]

Postby mrdent12 » Thu Apr 24, 2014 2:14 pm

No worries you have a good track record of posting and don't have a reputation of just dropping games without a heads up. I figured you were busy.

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Re: [2e] Terminusscape[OOC]

Postby mrdent12 » Fri Apr 25, 2014 6:03 pm

I am not sure what Silver Hawkes plan details are, but the high level idea seems to be go into the bar separately and find some way to get to the backroom.

The shuttle scene will see some action of its own tonight. I am behind on my IC posts because my dogs aren't feeling too well.

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Gilliam
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Re: [2e] Terminusscape[OOC]

Postby Gilliam » Sat Apr 26, 2014 3:41 am

That's pretty much the plan in a nutshell :D


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