As such, I do not plan to GM another game anytime soon.
However I have been sitting on this idea for... ever. I tried to do it once before, but I didn't quite get what I was aiming for from the players. So I want to go into more depth, of my idea, and narrow the field a bit more and see if there is interest for either when I feel I can handle more, or a game of mine ends.
Legend of the 5 Rings
If you don't know it, it's a samurai/ninja feudal japan/china mash up, child. Basically in a land called Rokugan, a culture that is like the hybrid bastard child of Japan and China exists.
Though this game has fighting, it is mostly about political intrigue, solving mysteries, and social navigation. It's actually a lot like Game of Thrones. Only less Kinky sex thrown in your face.
I want the game to be about a small province within Rokugan. Recently their less than stellar salt mine struck gold. Literally. Almost over night, a lowly Lord of a barely profitable province is now one of the wealthiest. (of course everything actually belongs to the emperor, but he gets a cut for managing)
Not too long after that the Lord dies leaving a fledgling son, barely old enough to be considered a man in his place.
You are the Samurai, the (secret) ninja, or the advisers to this young lord, as other lords in the area look to... absorb your province into theirs. After all a province with out a Lord is up for free grab, and the Emperor would typically grant the lord-less province to a nearby lord...
I am thinking 3E, PL 4, maximum of 10pp's in the powers section. Typical powers would be... "Run like a Horse" Speed 1. "Leap like a Gazelle" Leap 1. No one with major super human powers.
Only the mystics would have something like "Fire ball" Ranged Damage 3(with a few alt powers)
Again combat would not be the focus. That's what the grunt soldiers you can order around are for...
Again this is just feelers. No interest or recruiting just yet.