Throughout Sleeping Fort you can find many tents. The sturdier tent are business and homes. the weaker ones are squatters. Still, like every town, there is one building everyone can count on. The Tavern. The Drunk Nymph is not a "good" tavern per se. Sure the drinks are par, but few come their for the drinks. Most people are in here for one reason. Work. Not bartending or barwenching. The Drunk Nymph attracts "adventurers" (if you're in a good mood) and "mercenaries" (if you want a dagger lodged in you somewhere). All of them looking for quick coin.
It's midday. the tavern is sort of empty. Bartender is there. Few serving wenches chatting up the patrons and earning their coin their own way. A dwarf with a scar across his eye sits in a dark corner. A young woman, clearly distressed, orders drinks at the bar and gives the bartender the stinkeye when he suggests she slow down. A trio plays darts and are conversing about their travels. All the while an elven woman with a lute sings a haunting melody of tales of former heroes, all ending tragically. Still sounds beautiful though.
This is where we begin out story. Your character is in the Drunk Nymph for some reason or another. Looking for work and traveling though are common ideas, but don't let that straight jacket you. Make up something if you wish, The gaggle of patrons I've set up are there for interaction. They could be contacts or plot hooks depending on how you do said interactions.
If you have questions, ask!