Joker the Immortal #1: "Invasion of the Dollotrons"

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kenmadragon
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Re: Joker the Immortal #1: "Invasion of the Dollotrons"

Postby kenmadragon » Tue Oct 22, 2013 10:49 am

Archon

Archon raised an eyebrow behind the mask at the women in fishnet stocking's question. He hadn't really expected something like this. But what did he know? He had only been a 'superhero' for a few months now, so he guessed that the others would know some procedure he didn't know. But flying ahead to see what was out there? Archon had been doing that for years.

Instead of taking off into flight, Archon blurred away, moving at high speeds towards the wall, getting there in less than a second. He took a quick look around at hyper speeds, hoping he could be of some use among these veteran heroes.

ooc wrote:Perception: 20
Investigation: 22
Surprisingly good rolls... Right off the bat. Weird, that never happens to me (except in catsi's SW game).

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Thorpacolypse
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Re: Joker the Immortal #1: "Invasion of the Dollotrons"

Postby Thorpacolypse » Tue Oct 22, 2013 7:25 pm

NIGHTWING
HP: 1
Condition: Investigating

Perception Roll - 1d20+10=11. Geez, Invisible Castle hates me right now...
Investigation Roll - 1d20+13=17. Yep, it hates me...


Nightwing peers at the hole and the tracks close but he has trouble picking up the trail...
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Teafo
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Re: Joker the Immortal #1: "Invasion of the Dollotrons"

Postby Teafo » Sat Oct 26, 2013 2:06 pm

Black Canary
HP: 1
Condition: Curious

Seeing that the others are already taking action, she decides to join in with the efforts. "What do you see up there, Archon?"


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XeroKhan
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Re: Joker the Immortal #1: "Invasion of the Dollotrons"

Postby XeroKhan » Fri Nov 01, 2013 1:53 pm

Archon arrived first, followed by the other heroes, to see a hole large enough for a human to step through. From the debris of the hole, the hole was made on the outside by the means of precise explosives. This was definitely made by an expert demolitions expert.

Then, you lot hear what sounds like trash cans falling atop of each other coming from behind you. When you look, there's a Joker soldier wearing a clown mask! The soldier pulls out a pistol and aims it at the heroes.

Initiatives time.
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Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

kenmadragon
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Re: Joker the Immortal #1: "Invasion of the Dollotrons"

Postby kenmadragon » Fri Nov 01, 2013 4:57 pm

Archon

Archon quickly looked up, seeing the gun, and flinched. He paused, a moment too slow in ducking away from the gun, shouting to the rest, "Cover!"


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Thorpacolypse
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Re: Joker the Immortal #1: "Invasion of the Dollotrons"

Postby Thorpacolypse » Fri Nov 01, 2013 6:53 pm

NIGHTWING
HP: 1
Condition: Still rolling poorly :wink:

Initiative - 1d20+6=12


The original Boy Wonder twirled his Escrima Sticks, ready to crack some skulls.
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Aerlwyn
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Re: Joker the Immortal #1: "Invasion of the Dollotrons"

Postby Aerlwyn » Fri Nov 01, 2013 6:54 pm

Castellan
HP 1
Condition reactive


Reacting to Archon's call for cover Castellan tumbles towards the nearest cover available. Coming out of her tumble she draws her swords and moves towards the shooter.

Castellan's initiative 1d20+13=24

Teafo
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Re: Joker the Immortal #1: "Invasion of the Dollotrons"

Postby Teafo » Sun Nov 03, 2013 6:27 pm

Black Canary
Condition: Ready
HP: 1

Joker's here already? Seems like someone may have been followed.

Initiative roll: 1d20 + 10 = 19

Posting from my phone so I can't link to invis castle :/


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