Joker the Immortal (3e OOC)

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Re: Joker the Immortal (3e Recruitment)

Postby kenmadragon » Sun Sep 29, 2013 12:33 pm

I was actually trying for a more grounded feel than Superman (who I admit is darned OP). I actually planned on playing him rather Smallville style, rather than something like, I dunno, beating up Darkseid. Also, given how the three submissions already here (by archetype) are Costumed Vigilante, Sonic controller with mid level martial arts, and Gadgeteer and Weapons Specialist... I kinda figured a superstrong paragon would be needed. Though I do have to wonder, what would I need to do to make Archon more acceptable? I mean, he has his drawbacks: low accuracy meaning he can't land that blow consistently, very low skills making those with high skills very capable against him, his lack of skills also meaning he has little chance of succeeding in skill checks. His bonuses are his high damage output (again, he can't land this often, unless against really low level characters, which likely don't matter so much), his durability (meaning he can likely support others more), and his speed (so he can easily transition between places). Again, I tried to make him a more grounded Superboy, or Smallville style, rather than JLU Superman. So, what is it that would make Archon a more viable character? I don't know what you are envisioning here... (not Prof X, can't read your mind).

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Re: Joker the Immortal (3e Recruitment)

Postby XeroKhan » Sun Sep 29, 2013 1:07 pm

What I was trying to say was that Archon may overshadow the other characters when it comes to his own powers, even with the drawbacks. Granted, I understand that you wanted to go with a Superboy-esque build, and I am fine with that; however, it seems a bit much with the Psychoforce power. Ranged 12 on Strength ability alone is A LOT of damage to throw out. It is not like you are throwing something, you are punching the very air just at the right speed and strength to throw an equal amount of force into your opponent at a distance. Imagine if one of your allies accidentally gets in the way and they do not make the roll and they used up all their HPs. Their character could quickly be out of the game before you know it.

Maybe you could just play as Superboy. I can always fix up the Still Living List. I just feel like Archon could potentially overshadow the other characters as well as even destroy them if his mind was controlled by your local mind controller (I am looking at you, Jervis Tetch).
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Re: Joker the Immortal (3e Recruitment)

Postby Thorpacolypse » Sun Sep 29, 2013 1:38 pm

Kon-El wasn't the only clone they were working on at Cadmus or NOWHERE, you know... :wink:
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Re: Joker the Immortal (3e Recruitment)

Postby kenmadragon » Sun Sep 29, 2013 1:50 pm

Nah, I tried playing Superboy in a TT game... Never could get in the right mindset. Plus, everyone knows how to beat Kryptonians, and despite kryptonite supposedly being rare, most villains seem to be able to get their hands on it. Plus, its Joker in charge, with access to the former USA's stash of the green stuff.... A reason why Superman isn't calling Joker out mano y mano to kick his clown arse back into Arkham?

Also, Psychoforce was not really meant to be used with allies nearby. Mostly because it's like tank cannon. You only use it if your allies are behind you, or are clear of the range of fire, like in another room. Also, o sort of imagined it was sort of like a surge of energy that shoots from his hands or eyes rather than punching the air (which is actually pretty cool. Probably save that idea for a powerstunt...). Also, I plan on having Archon act the idiot. He's really new at this, and doesn't have the skill or training the others have, meaning he's likely to be the butt of clumsy jokes. I mean, Nightwing is the super skilled fighter, Dinah was actually former Justice League and is well accustomed to her powers, and Castellan trained by Lady Shiva (who scares everyone...). Archon has the gifts, but no guidance. As to the Mind Control argument, pleass note that of the four, Archon has a Will of 7, Nightwing 9, BC 7, and Castellan 9. Any of them coild be easily mind controlled as wellas easily resist. If need be, there is always the option of simply cutting back somewhere in Archon's char sheet, and getting Second Chance (Will vs Mental Control) as some innate resiloence to mental domination from his altered biology. Alternatively, not that when most people are ordered to killsomeone while under mind control, they usually don't hold back, and are generally rather clumsy. On game terms, that means he's just gonna routingpower attack because he isn't in control. And the others have high enough defenses to not get smashed to bits (and will dodge easily).

Also, as to the capable of taking out allies if turned or by accident , please note that Castellan is vulnerable to Sonics, meaning any Sonic or Auditory affecting ability affects her much much more. Black Canary has a ton of Sonic Based Area of Effects that hit enemy and ally alike indiscriminantly. I think backlash on Castellan from BC's abilities is more likely to happen than Archon (granted that BC is more experienced with her powers than Archon, but the fact remains that BC's ability is Castellan's weakness).

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Re: Joker the Immortal (3e Recruitment)

Postby XeroKhan » Sun Sep 29, 2013 2:21 pm

Look, I was speaking hypothetically to make a point. Archon does have gifts and those gifts have drawbacks, but they still have a chance of hitting; and, if those powers do hit, they do a massive bit of damage. Imagine if Archon and Nightwing were in combat with a big name baddy (let's just say it is Deathstroke) who comes out of nowhere as well as a group of goons. Nightwing is fighting off the minions and Archon spots and focuses on Deathstroke, who is in between Archon and the group of goons as well as Nightwing. Being that he is not only inexperienced but "idiotic" (as you said he will be portrayed), Archon would most likely charge in at Deathstroke, unknowing of what he can do, and gets redirected into Nightwing. If Nightwing fails his Dodge/Parry save and has no HP, he can be in a world of hurt.

If you think that is bad, imagine a Joker vamped up on Lazarus. He can easily do something like that and give even more of a devastating effect and survive as if unscathed, like making you hit the trigger that destroys an entire hospital filled with patients and doctors by the means of sending him flying into said trigger (still, only an example). Not only would a complication come into being for the character (which would allow me to give you more HP opportunities), but also give an opening for the Joker.

I would feel more comfortable if you converted the Psychoforce into something else more like a Paragon or Powerhouse.

On the not of Castellan's vulnerability, it balances out due to her abilities are like Ravager and Deathstroke, enhanced mind and reflexes as well as a regeneration factor. Black Canary cannot use her Canary Cry if her mouth is bound in some way. Batman, Nightwing, and Red Robin, without their equipment, cannot fight as effectively and may get overpowered by whoever they are fighting. Superman and the other Super-family are weak against Kryptonite, which gives different effects due to their color. And many other weaknesses can be found in the other heroes of the DC Universe. Archon has no real weakness other than his growing into power, but that takes experience. He also needs balanced with some form of weakness.
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Re: Joker the Immortal (3e Recruitment)

Postby kenmadragon » Sun Sep 29, 2013 2:44 pm

So, suppose instead of having him be a complete novice to his powers, we have him learning to use them as they manifest in his teens. Now he is a young adult, he has a firm grasp of what his capabilities are, and knows how not to mess up with them. His lack of experience meaning he's likely not to have a plan, and will get outwitted rather then simply do something out of stubbornness. He's a bright guy, but the others are smarter. He's gonna know how to hold back, but he's still learning when to let loose. I could always have him scared of using his full force against living creatures, some manner of reluctance to use his full strength against others, which fits his hero complex rather well. It's an exploitable weakness, for while he does have incredible abilities, he's reluctant to use them at maximum capability against other people.

Okay, now, what would be a probable weakness for him, for balance sake? Magic? Magic seems to be the common weakness for pretty much any paragon...

@Thorp: Weren't the other Superman clones, like, really evil?

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Re: Joker the Immortal (3e Recruitment)

Postby Thorpacolypse » Sun Sep 29, 2013 2:56 pm

XeroKhan wrote:I have just read Castellan's bio and I have a couple of questions:

1) How did Castellan get to meet up with Lady Shiva and get Lady to train her?

2) How did she get her equipment and her Promethian Battle Armor?

Other than that, it looks good. Just imagine when Nightwing (if I let Thorp play) discovering his daughter.


Two things:

First, IF?!?!? ;)

Second, IF I get to play, don't think Dick will be thrilled right off the bat once he finds out.

kenmadragon wrote:@Thorp: Weren't the other Superman clones, like, really evil?


Not all of them, if memory serves. Depends on the incarnation. And who says one of them couldn't have broken their programming like Kon did or several other clones have over the years. Not quite the same situation, but look at Broo. Or Scott Evil! Well, at least until he turned evil... :)
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Re: Joker the Immortal (3e Recruitment)

Postby kenmadragon » Sun Sep 29, 2013 3:15 pm

Broo I'm kinda familiar with (I don't read much in the ways of X-Men). Who's Scott Evil?

And I just noticed: The more powerful the hero, it seems the more debilitating (or stupid) the weakness. I mean, Superman is one of the most mightiest heroes in comics, and his weakness is incredibly debilitating, and life threatening. Then you have silly weaknesses like Captain Marvel Jr. Seriously... Let's not get started on Wonder Woman's weakness...

Maybe I've been reading too much ancient literature for class lately, but I wondered what happened to having one's hamartia be something like Pride, or Stubbornness, or Obsession. Seriously. All of them were darn good weaknesses and flaws for heroes to have, but they seem to be reserved mainly for comic book villains these days... Doom with pride, Rhino is stubborn, Riddler with Obsession as examples...

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Re: Joker the Immortal (3e Recruitment)

Postby XeroKhan » Sun Sep 29, 2013 5:47 pm

@Kenmadragon: That does sound better considering Archon's powers.

A possible idea would be to have Lex Luthor having to experiment on a formula to create an Earthling "Superman," and your character is the test subject.

@Thorpocolypse: Yes, I said IF :P
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Re: Joker the Immortal (3e Recruitment)

Postby Thorpacolypse » Sun Sep 29, 2013 6:09 pm

Kenma...Scott Evil... :twisted:

Alright ZIP IT!
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Re: Joker the Immortal (3e Recruitment)

Postby Aerlwyn » Sun Sep 29, 2013 6:19 pm

Changed it around that the acute hearing is part of Castellan not her armor as it made more sense to me, makes her life easier to move around and know where stuff is.

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Re: Joker the Immortal (3e Recruitment)

Postby kenmadragon » Sun Sep 29, 2013 6:38 pm

I actually thought that he was using his cells along the lines of "What a lucky co-inky-dink! A perfect cell base for a super-serum!" to allow his personal task force to become "super". IE, beat up supervillains who get pissed at Luthor, and help defense LexCorp gear "super". If it worked better than expected, he would try it on himself. I figured he actually used former Project Cadmus data to help fuel the project, and used the cancerous cells as a basis for quick spread and genetic modification. He got The Brain to help him with the genetic manipulation as it basically enhanced normal humans' pre-existing abilities to superhuman levels. When the serum is finally created, Luthor and Brain have a falling out. The Brain wants to use it one his apes so they can take over the USJ, but Luthor wants to keep the project under wraps and limited to a select few. Enraged, The Brain gets M. Mallah to destory all records of the formula so Luthor can't replicate it. The only one who remembers it is The Brain, and Luthor is the only one with the ability to create the serum. Of course, this is not till after they try it on the child, and find he is immune to the toxin, and capable of healthy activity when he was previously physically infirm. (ie. bed ridden to running and jumping about). After the falling out, Luthor uses what remains of the prototype toxin on some trusted body gaurds, and find that it horribly mutated them. He then abandons the project when he learns the kid died.

So, yeah, kinda what you said, only Luthor abandons the project when he deems it a failure. Whether he realizes the new hero coming about a little less than a decade later is the same kid or not is up to how much you want him to dwell on this failure XeroKhan.

Edit: another note could be that in using the Project Cadmus data, Archon's abilities are partially telekinetic, helping to explain psychoforce, and The Brain's input helped counter that pesky vulnerability to kryptonite (a weapon Joker has access to) and Luthor wouldn't want his super soldiers to have any weaknesses. Neither of the scientists really thought about magic though.

Also, Thorp, I now remember him. Man, I remember watching all three in a row one summer when I was bored. Scott probably read the Evil Overlord's list... Or his comments in the films contributed to the list...

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Re: Joker the Immortal (3e Recruitment)

Postby Thorpacolypse » Tue Oct 01, 2013 7:45 pm

Hey, Xero, when are you ending recruitment?
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Re: Joker the Immortal (3e Recruitment)

Postby XeroKhan » Tue Oct 01, 2013 8:26 pm

I was thinking of giving any other interested people another week before closing down.
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Common Terms I will use:
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>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Re: Joker the Immortal (3e Recruitment)

Postby kenmadragon » Tue Oct 01, 2013 8:41 pm

Hmn... I'll be looking at Archon's background another few times, making sure it reads more easily (especially in the notes section) over the next week.

Also, nice new avatar, Xero. Not very dynamic like your previous flaming skull, but cool nonetheless.


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