Fallout Chapter 2: Brave new World

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XeroKhan
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Re: Metrotown: Wasteland's Pride

Postby XeroKhan » Sat Oct 19, 2013 6:07 pm

Sigma
HP 0
Caps: 0
CONDITION: Fine


Evolución wrote:"The ghouls. I'm assigned to keep an eye on those three." The soldier wobbles his head towards the group of ghouls speaking to Burt. "Its boring, ghouls can stay for days sitting there doing nothing, so I'm also sitting here watching. I saw you enter with that guy too." he must be referring to Burt. "Not a good idea to ask me for a job if your boyfriend is a ghoul-friend. "


"For one thing, he is a Vault Dweller that just happened to accompany my group to get here, so he is no 'boyfriend', and what he does is his business and not mine." Sigma replied to the soldier, making sure that the point was made. "Besides, Ghouls creep me the heck out and I would eliminate them immediately if the attack me." Sigma ended by patting her Auto-Ax. "Now, any form of job you need me to do?"

Sigma's Persuasion Roll: 1d20+3=20; That is not a bad roll. This would most likely reflect her speech to the soldier.
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Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Evolución
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Metrotown: The streets

Postby Evolución » Thu Oct 24, 2013 9:05 am

"Richens, mayor Alfred Richens." Was the reply.

Tom, Michael and David walk out of the guard's post, escorted by two guards, who hop onto Tom's vehicle and draw their guns, scanning the surroundings. You can't help but to wonder why all this extra security inside the city, but whatever. Your job was to take that stuff to mayor Richens, and that was all.
As the car coursed through the bar's area, one of the guards shouted. "Get cover! Take us out of..." he never finished the sentence, a riffle round blew half his head off, and he fell to the side of the car! Ambush!

Roll initiatives!

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Metrotown: The Wasteland's Pride

Postby Evolución » Thu Oct 24, 2013 9:09 am

Sigma
The guard grinned. "Well, you could kill those ghouls so I don't have to follow them all day. They make trips quite often, ambush them outside the city and kill them. I'll pay you a lot of caps." The soldier stared at Sigma.

A moment later...

Burt and Sigma

The sound of a sniper riffle took everyone by surprise, most patrons run off or under the tables. The ghouls stud up drew guns and move to the exit. The soldier also drew a big machine gun and moved to the exit.

Roll initiatives!

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Re: Fallout Chapter 2: Brave new World

Postby stavaros-the-arcane » Thu Oct 24, 2013 3:24 pm

Burt's initiative
1d20+5 → [7,5] = (12)


Burt follows the ghouls, but makes eye contact with Sigma to know where she is in the chaos.

He keeps close to walls and cover in case someone starts taking shots at him.

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Re: Fallout Chapter 2: Brave new World

Postby XeroKhan » Thu Oct 24, 2013 4:56 pm

Sigma
HP 0
Caps: 0
CONDITION: Fine


"Deal." Sigma said to the soldier as she, after hearing the gun shot, stood from the booth and drew out her Auto-Ax.

Initiative: 1d20+6=26;
OH, COME ON! Stupid natural 20 on an Initiative roll. K(
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Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Re: Fallout Chapter 2: Brave new World

Postby Evolución » Thu Oct 31, 2013 9:30 am

Tom, Davis, Michael, roll intiatives please!

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Re: Fallout Chapter 2: Brave new World

Postby deathsap » Fri Nov 01, 2013 8:04 am

David Ryder
David takes cover and draws his gun
Initiative: 1d20=18
Good Luck!

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Re: Fallout Chapter 2: Brave new World

Postby Plan B » Sat Nov 02, 2013 3:48 am

Initiative 1d20+7=18
Notice 1d20+8=27


Tom

Tom's eyes darted around as sped up the truck heading towards an alley, horn blaring

"Dirty little fraggers!" He roared in anger.
    Insert witty comment here.

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jemal
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Re: Fallout Chapter 2: Brave new World

Postby jemal » Mon Nov 04, 2013 12:22 am

gah sorry, I keep missing this when it gets updated. ><
initiative (1d20=11)


Michael grimaced as brain splattered all over him, staring at the now-headless guard seated nearby for a few seconds before Tom's shout rocked him out of it, and he reached for his gun, looking around.

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Evolución
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Ambush at Metrotown

Postby Evolución » Mon Nov 04, 2013 6:53 am

Tom quickly notices the shooter, a man posted on the roof of the Wasteland's Pride. He also notices another 4 gunners, there where two at street level, aiming at you from behind rubble and trash. The other 2 had sniper riffles as well, and where posted on the roofs of other buildings.

Initiative:
Sniper 1: Acted
Sigma <--- To act
Tom <--- To act
Davis <--- To act
Sniper 2
Sniper 3
Burt
Michael
Gunner 1
Gunner 2
Brotherhood soldier
Ghouls
Gunners can be reached on 2 move actions, while snipers are harder and trickier, needing to get into the building and climbing up the stairs, or using some sort of movement power.

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Evolución
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Re: Fallout Chapter 2: Brave new World

Postby Evolución » Mon Nov 11, 2013 6:44 am

Tom and Davis to act!

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Re: Fallout Chapter 2: Brave new World

Postby XeroKhan » Mon Nov 11, 2013 2:06 pm

Sigma
HP 0
Caps 0
CONDITION: Fine


OOC: I did not recognize that I was up so quickly. Stupid me.

Now, before my action, I would like to post a Perception roll: 1d20+8=26; add an extra 2 to my bonus because I rolled the wrong number. I definitely see more than meets the eye at first glance. I am basically looking for a ladder up to the snipers
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Common Terms I will use:
>D#: Failure by (1-4) Degree
>EFN (Epic Fail Number): A Natural 1
>Nat 10: Taking a Natural 10 on a specific Skill

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Evolución
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Re: Fallout Chapter 2: Brave new World

Postby Evolución » Tue Nov 12, 2013 6:20 am

The are no exterior ladders Sigma can spot, and she's fairly certain she can spot anything. The men either pulled up their ladders or got there from inside the houses upon the roof of which they are posted. There's likely stairs inside the houses.

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Re: Fallout Chapter 2: Brave new World

Postby deathsap » Sun Nov 17, 2013 8:49 am

David Ryder
David while hiding behind cover trys to make one of the men ambushing shoot another.
If he can see a sniper, the sniper will shoot one of the men behind the rubble. If not one of the men will shoot at the other one.
Perception 5 (Awe+7) = 12 1d20+12=19
Mind Control: 6 Perception Ranged, Cumulative Affliction (Entranced, Compelled, Controlled), Resisted by Will, Subtle 1 DC16 Will
Good Luck!

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Evolución
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The end

Postby Evolución » Mon Dec 09, 2013 7:12 am

I'll give this its proper burial, since the interest seems to have died.

I had several plot lines written down:

The men assaulting you are at the command of the captain. He wanted to have his generous sum of money and the water purifier for himself. He was building an amplifier for his mental powers that David detected, and was planning on using it to enthrall Metrotown.

The three ghouls were going to send the party so a handful of retrieve missions, the last one to retrieve a cargo of strange metal bars. That was actually uranium, and they planned to use it to poison the water supply of Metrotown. (they were actually bad guys this time)

The brotherhood were tracking down several ghouls suspected of illicit activities, and if the party aided them, they will get in confrontation/investigation on the ghouls to unravel their dark plans. The brotherhood would then start a purge and eradicate all ghouls, despite their complicity with the three.

The old man in the tavern was waiting for the assault to take place, he would sneak attack Burt and Sigma.

The only entirely altruistic character is the one you didn't get to meet, and that's the Mayor of Metrotown. He would be delighted with the purifier and request the group to retrieve old tech from other lost vaults, facing them with other experimental vaults and its horrors.

There you go, hope you had fun while it lasted.

Cheers!


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