Multiple actions power

The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
Cosmic Entity
Cosmic Entity
Posts: 17629
Joined: Sat Dec 13, 2003 10:27 am

Post by Paragon » Fri May 27, 2005 12:42 pm

MnM isn't the only game system where multiple actions can be problematic; it tends to be a problem in any game system that defaults to one action. In Aberrant for example, Quickness was such a winning way everyone who could get access to it, did. Additional attacks and defenses in BESM or SAS aren't much better.
And we by this sole token;
Know we once were gods;
Take shame in being broken;
No matter how great the odds.