New Feat: Suprise Strike Mastery

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gnownek
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New Feat: Suprise Strike Mastery

Postby gnownek » Mon Jul 19, 2004 8:27 am

SURPRISE STRIKE MASTERY [General]
You are trained in attacking helpless opponents or opponents you have successfully feinted.

Prerequisites: Surprise strike, +1 initiative or higher, +1 attack or higher

Benefit: You may still use surprise strike on character’s who would normally be vulnerable to a surprise strike but are immune because all or part of their dexterity bonus is retained with the Combat Sense power.

In campaigns where armor and weapons can be used without purchasing those items as powers, you must be unarmored or in light armor. The attack must be made with an unarmed melee attack or a small slashing or piercing melee weapon. If the target is vulnerable to a surprise strike as a result of a successful feint, the attack may also be made with a Rapier.

This feat has no effect if the target has 5 or more levels of the combat sense power and additional damage from Surprise Strike is restricted to a + 5 bonus. This feat may be taken more than once. Taking this feat multiple times increases the number of levels of the combat sense power that can be ignored and the maximum Surprise Strike damage by +5.
Note- This ability makes feinting with the Bluff skill combined with a Surprise Strike, a lethal combat combination. As an optional rule, Surprise Strike damage should stack with the Natural Weapon power for the purposes of Power Level limits.

Normal: Surprise strike can not normally be used on character’s that retain part of their dexterity bonus with the Combat Sense power.

Circeus
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Postby Circeus » Mon Jul 19, 2004 8:36 am

I think you should raise the BAB and Init bonus required. Init needed would be at least +4 IMHO (Which isn't difficult to reach with Improved init.).

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Postby gnownek » Mon Jul 19, 2004 9:15 am

I don't see a point to making the prereqs different from Suprise Strike.
It makes sense to boost your initiative with suprise strike and there are benefits to doing so but its up to the character to do so. He may prefer to simply buff up his bluff skill and rely on feints.

Note that combat sense doesn't stop protecting dodge bonus when you use this feat. This power only allows you to use part of your suprise strike damage on targets with combat sense.

Boosting BAB might fit the feat but I want the feat to be used by low-level thieves in a PL4-6 fantasy campaign who specialised in Suprise Strikes (by catching targets flat-footed or by using bluff to feint).


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