Insane Power Effect Progressions

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Argos
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Insane Power Effect Progressions

Postby Argos » Wed Jul 14, 2004 7:58 pm

Powers: Density Control, ESP, Telekinesis, Telescopic Sense.

These powers offer absolutely insane progressions per rank that may be appropriate for a 4-color game, but aren't exactly so for a darker game. Has anyone developed a more "down-to-earth" progression for these powers?
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Re: Insane Power Effect Progressions

Postby farik » Wed Jul 14, 2004 8:28 pm

Argos wrote:Powers: Density Control, ESP, Telekinesis, Telescopic Sense.

These powers offer absolutely insane progressions per rank that may be appropriate for a 4-color game, but aren't exactly so for a darker game. Has anyone developed a more "down-to-earth" progression for these powers?


Instead of doubling you could go with a 10% power progression. But personally I'd encourage using a lower PL level and rewarding Hero Points instead of expereince and only give 1 PP per adventure instead of per session.

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Oh, and by the way, I don't use drawbacks in my game, just complications.

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Postby Dr Archeville » Thu Jul 15, 2004 4:31 am

Or simply disallow more than X number of ranks in those powers for a drak/grim-n-gritty game.
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Postby Anthony » Thu Jul 15, 2004 11:31 am

Shrug. The power progression is pretty consistent across a lot of powers. If you want a more 'down to earth' progression, I recommend just using half your rank (super-strength lifting ability should also halve). For intermediate ranks, on a 2^N scale, just multiply by 1.4; on a 10^N scale (ESP) multiply by 3.

If you use this scaling, the hardness of most mundane objects should be doubled, as should the damage of firearms (melee weapons are probably fine). This also affects realism in other ways -- for example, a 1" stone wall goes from hardness 8 to hardness 16, which means it can't be battered down by an average unarmed human.


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