farik wrote:What does that have to do with the price of tea in Bangkok? I'm not saying a person has to be maxed on defense I'm saying that if a person purchases BDB it doesn't get stripped off by being flat footed. I don't think most people buy up their BDB this high but they could. Now that character is really hard to hit unless someone buys BAB.
Kwikdraw wrote:The same thing would happen with two characters who are maxed out. +15 Attack Bonus Boy has only a 5% chance to hit 35 Defense Girl, unless he successfully Taunts or Bluffs her. Then, all of a sudden, 35 Defense Girl becomes 20 Defense Girl (since 15 points of her Defense come from a dodge bonus, which is lost once one is flat-footed) which means +15 Attack Bonus Boy now has a 75% chance to hit her.
As you can see, a 20 BDB character is quite easy to hit for someone who's designed to be accurate. 75% is better than average, and with a HP expenditure it's a guaranteed hit.
Farik wrote:Fine don't use the "Accuracy" power then. All I can say is that we use it and we have not had any problems with defense inflation. For us it lets us make what we consider to be more refined characters instead of Green Arrow having amazing ability to strike with mental powers, hand to hand, and ranged attacks instead he can specialize in ranged, have a little help in the hand to hand dept. and leave his mental attacks accuracy untouched.
Maxed BAB just doesn't fit all concepts for the accurate character.
Farik, I have to ask if you allow the Accuracy power to add in on top of the BAB?
In other words, can a PL 10 character buy their BAB up to +10, buy their Accuracy up to +10, and buy their attributes up to 20 giving them a base +25 to hit with a specific attack? Or do Accuracy and BAB stack for purposes of determining the BAB, meaning one can't get more than a total of +10 (assuming a PL 10 character) when BAB and Accuracy are added together?
If they stack, then I think Accuracy is a good idea — essentially Accuracy is BAB with the flaw "only for specified attack" and works just fine. However, if they don't stack then, in my opinion, Accuracy is broken.
Look at Avengers #5 (Busiek and Perez, not Lee and Kirby) — Hawkeye, the Marvel Universe's greatest archer bar none, could not hit the Whizzer (essentially the Flash, only a lot slower) with a straight-on shot no matter how hard he tried. Hawkeye had to use a trick boomerang arrow to hit him… in game terms, he used a trick shot to negate the Whizzer's Dodge Bonus.
So the PL 10 Hawkeye (with his +16 to hit with a bow, due to Attack Focus (bow), BAB and/or Accuracy, and Dex mod) normally only has a 10% chance (meaning rolling a natural 19 or 20) of hitting the PL 10, 35 Defense Whizzer . However, by using a trick shot, Hawkeye negated the Whizzer's Dodge bonus, knocking the speedster's defense down to a 20. Now Hawkeye suddenly has an 80% chance to hit the Whizzer. If Hawkeye misses on the first roll and spends a HP to re-roll, the hit is guaranteed because the minimum result will be a 10 before
Hawkeye's bonuses are added in.
Now, let's take the same fight, but assume Hawkeye has Accuracy that doesn't stack with BAB for the purposes of calculating the maximum level. The +26 to hit Hawkeye has a flat 55% chance of hitting the Whizzer. This is The Whizzer
, who should be one of the hardest people in the Marvel Universe to hit when he's prepared. Unless Hawkeye was having a really bad roll day, he'd hit the Whizzer sooner or later with no need for a surprise tactic or trick shot. Frankly, if he spent a HP his shot would be guaranteed. So much for having to use tactics like in the comic books, eh?
The point is, to have any sort of balance or tension in the game, the PCs *should* have to spend a HP or resort to clever tactics to hit the super-agile badguy or make the nigh-impossible trick shot that no one else in the world would have a hope in hell of making. Otherwise you might as well just throw out the dice completely and describe how your character easily succeeds at every shot he attempts.