The Trapster wrote:Total AB 15
Total DB 25
Average d20 roll is 10.5 so at PL 10 the change of hitting is slightly infavor of the attacker.
Trapster, remember that Total DB can be 35 at PL 10. Base 10 + 10 DV +10 Super + 5 Dex.
I still agree with the rest of your post, that they should actually play before twiddling it, though, as it is plenty possible to stall that super and deny him his dex and dodge bonuses, dropping him all the way down to 15.
And a 20 always hits anyway.
There are some characters whose whole concept relies on not getting hit, and they will still get hit 5% of the time, no matter what. You just allowed the enemies to make this *50%* of the time. This will not be fun for the average speedster.
In fact, I'd say it is crippling.
"Hey flash, Bullseye is in town. You'd better stay home whilst the rest of us track him down, given how easy it is for him to shoot you."
By adding an accuracy power so that you cn get your PL 10 attacks up to a base 25, I'd also be worried that unless the opponent has almost maxed out his defences - which may not suit the concept at all - there are plenty of circumstances where this character can never miss.
Also that this now makes a blaster character with power-attack much more powerful. In effect, you have allowed a PL 10 blaster to do PL15 damage at the cost of a measly 12 points, by taking 5 points of accuracy and power attack - the Accuracy exactly counters his BAB penalty. .
I suppose thats OK - you've crippled speedsters, may as well cripple those pesky bricks, too.