optional rules for using d6 for hit points and damage

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classicfan72
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optional rules for using d6 for hit points and damage

Postby classicfan72 » Sun Dec 05, 2010 9:14 pm

hello all, I can't find my book and was trying to remember the variant rules for super strength and the super stats and such, any help would be appreciated. thanks for the help!!

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FuzzyBoots
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Re: optional rules for using d6 for hit points and damage

Postby FuzzyBoots » Mon Dec 06, 2010 8:09 am

Man, that's a blast from the past... had to dig out my old book.

Strength affects damage dice somewhat differently. An unarmed character does 1d6 damage plus his Strength bonus (so a Str 14 character does 1d6+2 points of subdual damage unarmed) Characters wielding a weapon or using a thrown weapon do the weapon's normal damage plus their Str bonus. Super·Strength adds 1d6 damage per rank (so a character with Str 16 and Super·Strength +8 does 9d6+3 points of subdual damage unarmed.


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