The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
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This is especially a question for the developers but also to anyone else who knows a bunch about the system. If the "Gadgets" power has the device flaw built in, is it possible to remove it and have a 2 cost power that can become any other 2 cost power at the expense of a Hero Point. This seems to me to be a good way of explaining many magical characters that can just do any kind of magic at whim. Ideas?
- Steve Kenson
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