Gadgets without Device Flaw

The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
Posts: 1
Joined: Wed Jul 11, 2007 4:29 pm

Gadgets without Device Flaw

Postby Inspector_Brooke » Wed Jul 11, 2007 4:34 pm

This is especially a question for the developers but also to anyone else who knows a bunch about the system. If the "Gadgets" power has the device flaw built in, is it possible to remove it and have a 2 cost power that can become any other 2 cost power at the expense of a Hero Point. This seems to me to be a good way of explaining many magical characters that can just do any kind of magic at whim. Ideas?

User avatar
Steve Kenson
Posts: 4118
Joined: Thu Aug 14, 2003 5:20 am
Location: Freedom City, USA

Postby Steve Kenson » Fri Jul 27, 2007 2:57 pm

[moved from the Official Rules Questions forum. Please read the Official Rules Questions Guidelines before posting!]
Steve Kenson -
Green Ronin Publishing

Return to “Mutants & Masterminds Rules (1e)”

Who is online

Users browsing this forum: No registered users and 3 guests