Gadgets without Device Flaw

The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
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Inspector_Brooke
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Gadgets without Device Flaw

Post by Inspector_Brooke » Wed Jul 11, 2007 4:34 pm

This is especially a question for the developers but also to anyone else who knows a bunch about the system. If the "Gadgets" power has the device flaw built in, is it possible to remove it and have a 2 cost power that can become any other 2 cost power at the expense of a Hero Point. This seems to me to be a good way of explaining many magical characters that can just do any kind of magic at whim. Ideas?

Steve Kenson
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Post by Steve Kenson » Fri Jul 27, 2007 2:57 pm

[moved from the Official Rules Questions forum. Please read the Official Rules Questions Guidelines before posting!]
Steve Kenson - steve@greenronin.com
Green Ronin Publishing

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