I have a bunch of new players that went through a high school version of the Rant and Rave mini-adventure. Afterwards, many of them wanted to take Armour and Super Constitution because it seemed the path to longevity.
How do you guys discourage that?
I simply say, "You may not be fighting as much as you think at times. What will you do during those times."
The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
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