Utility Belt Question

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Brainwave
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Utility Belt Question

Post by Brainwave » Fri May 19, 2006 1:46 pm

Here we go:

I have a character with Scientific Genius at 10 ranks, along with both the extras Clever Inventor, and Utility Belt each bought at 10 ranks as well.

What is the highest point value gadget I can pull from the belt.

60? 40? 20? or 10?

Thanks!

Evendur
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Post by Evendur » Fri May 19, 2006 8:17 pm

Your utility belt can have 60pp woth of Gadgets, with non costing more than 20pp
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Brainwave
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Post by Brainwave » Sat May 20, 2006 6:50 pm

Thanks!

Followup question. Well, actually a scenario.

Assume I start a combat with no active gadgets.

Could I pull out 3, 20-point gadgets with 3 different actions? Say, a zap-gun, jet-pack, and force field generating armband?

Round 1: pull out the armband. round 2: the zap gun. Round 3: the jetpack. All are out and functioning, by then of round 3. My belt is 'empty' until I put something back.

Say 3 rounds later, after I beat the bad guys, I turn them all into 3 different 20 point gadgets, like a sensory blocking ray, invisibility ring, and mind control helmet.

Or am I locked into thost first three items until I can get back to my 'lab'?

Evendur
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Post by Evendur » Wed May 31, 2006 8:40 am

Sorry for the slow reply.


You would have to return to your lab and spend the required amount of time making new gadgets
H.E.R.O.I.C. Member of the 2nd Rank
Owner of a map to Paradise Island

"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game

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