Utility Belt Question

The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
Brainwave
Bystander
Bystander
Posts: 39
Joined: Thu Sep 23, 2004 8:56 am
Contact:

Utility Belt Question

Postby Brainwave » Fri May 19, 2006 1:46 pm

Here we go:

I have a character with Scientific Genius at 10 ranks, along with both the extras Clever Inventor, and Utility Belt each bought at 10 ranks as well.

What is the highest point value gadget I can pull from the belt.

60? 40? 20? or 10?

Thanks!

User avatar
Evendur
Zealot
Zealot
Posts: 1397
Joined: Thu Jul 14, 2005 1:31 pm
Location: Ontario, Canada
Contact:

Postby Evendur » Fri May 19, 2006 8:17 pm

Your utility belt can have 60pp woth of Gadgets, with non costing more than 20pp
H.E.R.O.I.C. Member of the 2nd Rank
Owner of a map to Paradise Island

"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game

Brainwave
Bystander
Bystander
Posts: 39
Joined: Thu Sep 23, 2004 8:56 am
Contact:

Postby Brainwave » Sat May 20, 2006 6:50 pm

Thanks!

Followup question. Well, actually a scenario.

Assume I start a combat with no active gadgets.

Could I pull out 3, 20-point gadgets with 3 different actions? Say, a zap-gun, jet-pack, and force field generating armband?

Round 1: pull out the armband. round 2: the zap gun. Round 3: the jetpack. All are out and functioning, by then of round 3. My belt is 'empty' until I put something back.

Say 3 rounds later, after I beat the bad guys, I turn them all into 3 different 20 point gadgets, like a sensory blocking ray, invisibility ring, and mind control helmet.

Or am I locked into thost first three items until I can get back to my 'lab'?

User avatar
Evendur
Zealot
Zealot
Posts: 1397
Joined: Thu Jul 14, 2005 1:31 pm
Location: Ontario, Canada
Contact:

Postby Evendur » Wed May 31, 2006 8:40 am

Sorry for the slow reply.


You would have to return to your lab and spend the required amount of time making new gadgets
H.E.R.O.I.C. Member of the 2nd Rank

Owner of a map to Paradise Island



"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game


Return to “Mutants & Masterminds Rules (1e)”



Who is online

Users browsing this forum: Baidu [Spider] and 2 guests