meld (power corrupts) for ever

The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
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Rickynet
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meld (power corrupts) for ever

Postby Rickynet » Tue Mar 28, 2006 2:19 pm

i have a player that for personal reasons wanna quit, but maybe maybe in a few time he play, my idea is in his "last" sesson he melt it with a pnj player, the player and the pnj are very important for the group, i reed that with meld if the character is knock out he split, how he may do for not split, or have a power that resist the knock or uncon

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Rickynet
Henchman
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Posts: 207
Joined: Sat May 15, 2004 5:11 pm

Postby Rickynet » Sat Apr 15, 2006 8:17 am

problem fix


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