Super-Intelligence and Super-Skill

The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
Stule Brown
Henchman
Henchman
Posts: 244
Joined: Tue Oct 19, 2004 10:23 pm

Super-Intelligence and Super-Skill

Postby Stule Brown » Sat Jul 30, 2005 10:35 pm

Ok,

Gotta question...

Let's say I have a character with..


Int 20 (+5)

Skill: Repair 13 Ranks

Super-Intelligence +10

Super-Skill: Repair +10



What would be my roll for Repair Skill?

User avatar
Frozen Yakman
Zealot
Zealot
Posts: 1012
Joined: Thu Sep 11, 2003 10:34 am
Location: Fort Myers, FL
Contact:

Postby Frozen Yakman » Sat Jul 30, 2005 10:48 pm

Super-Intelligence and Super-Skill are limited by the power stacking rule so you would have a +28 Repair check.

User avatar
tomorrow
Mastermind
Mastermind
Posts: 2386
Joined: Sun Jun 05, 2005 4:14 pm
Contact:

Postby tomorrow » Sat Jul 30, 2005 11:20 pm

Tough you could also have Skill Focus (Repair) and Talented (Computers/Repair) for a +34... so your lowest possible roll before situational modifiers would be 35 (that would repair just about anything).

If you went that route... I'd strongly advise the lightning repair feat too.


Return to “Mutants & Masterminds Rules (1e)”



Who is online

Users browsing this forum: No registered users and 1 guest