Super-Intelligence and Super-Skill

The place to discuss using and abusing the first edition Mutants & Masterminds rules. Rules questions, rules interpretations, house rules, and more rules.
Stule Brown
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Joined: Tue Oct 19, 2004 10:23 pm

Super-Intelligence and Super-Skill

Postby Stule Brown » Sat Jul 30, 2005 10:35 pm


Gotta question...

Let's say I have a character with..

Int 20 (+5)

Skill: Repair 13 Ranks

Super-Intelligence +10

Super-Skill: Repair +10

What would be my roll for Repair Skill?

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Frozen Yakman
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Joined: Thu Sep 11, 2003 10:34 am
Location: Fort Myers, FL

Postby Frozen Yakman » Sat Jul 30, 2005 10:48 pm

Super-Intelligence and Super-Skill are limited by the power stacking rule so you would have a +28 Repair check.

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Postby tomorrow » Sat Jul 30, 2005 11:20 pm

Tough you could also have Skill Focus (Repair) and Talented (Computers/Repair) for a +34... so your lowest possible roll before situational modifiers would be 35 (that would repair just about anything).

If you went that route... I'd strongly advise the lightning repair feat too.

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