Skill Points X Int Modifier

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Skill Points X Int Modifier

Post by Tagnik » Wed Jul 06, 2005 11:35 am

I'm trying to decide how I want skills in my game.

The only good way to allowing highly skilled characters and still not making other things worthless is having a house rule.

Power Points for Skills = 1 x Int Modifier as long as its a positive bonus.

Other wise its 1:1.

So a character with 12 intelligence would get 1:1 but if he has 14 he gets 1:2.
A character who has 20 Int would get 1:5

any ideas or has anyone done this?

Yes I know it "punishes" people for having normal intelligence, but that doesn't bother me one bit. People with High/Low Dex/Str does the same.

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Post by Rodzilla » Wed Jul 06, 2005 12:57 pm

This sounds pretty cool!

How do you see Super-Intelligence factoring into this? Just curious.

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Post by Tagnik » Wed Jul 06, 2005 3:46 pm

I don't allow Super Intelligence to factor into the Bonus. Its a max of x5 at 20.

Glad to see someone liked it :)

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Post by Grim Luck » Thu Jul 07, 2005 12:01 am

I've had several ideas on this topic.

The one I liked the best was this:

A character gets to buy a number of skills at a reduced rate of 2:1. The number of skills that can be bought like this are equal to the character's intelligence modifier (including super int). These skills must be determined from the start (or as the character improves their intelligence or super intelligence).
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Post by elspark » Thu Jul 07, 2005 7:17 am

Sounds like a pretty solid rule. Makes sense.
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Post by the_masochist » Thu Jul 07, 2005 8:30 am

the great thing about this ingenious idea is that it easily allows for a ninja like charcter, since normally people just take ninja like powers and ignore the skill points (ie, take the clinging power instead of climbing, take invisibility instead of hide etc.)

I always thought that intelligence was underrated in this game, the only real use for it is getting photgraphic memory and some skills use it.

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Post by Tagnik » Thu Jul 07, 2005 12:04 pm

Grim thats kinda like "Class skill" in DnD.

Neat.

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Post by elspark » Thu Jul 07, 2005 7:51 pm

I've been thinking about this whole thing, and I kinda want to say that if you run your skills this way, the extra points should be confined to Knowledge and Science. Or half the points. Something like that.
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Post by Tagnik » Thu Jul 07, 2005 10:54 pm

Nah :)

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Post by Grim Luck » Fri Jul 08, 2005 12:33 am

Wow, that's the best response I've gotten on that idea in this board. I presented it some time before, but it was at the end of the life of a thread and no one responded.

Glad someone else thought it was a good idea.
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Post by Tagnik » Fri Jul 08, 2005 12:41 pm

Liked your Idea Grim

but I was thinking of also adding a "Skilled" Feat.

It would be something like "Select a number of skills equal to half your power level rounded down, you can buy ranks in these skills for half the cost. As you raise power levels new skills may be chosen if a new skill is available to be chosen"

or maybe do a chart
Level Number of Skilled Skills
1 0
2 1
3 1
4 2
5 2
6 3
etc.

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Post by Tagnik » Fri Jul 08, 2005 12:49 pm

by the way, this would not stack with the Skills chosen for your Intelligence. :)

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Post by Grim Luck » Sat Jul 09, 2005 12:20 am

interesting.

I could see it working. I don't think I'd use it, but I could see it working.
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Post by Tagnik » Thu Jul 14, 2005 12:57 am

Okay I've come up with this

Skillful

Take half your level rounded down, add your int modifier. Choose a number of skills equal to this number. These skills are now your "Class" skills and are from now on half-price. You can only buy this feat once and can only choose your skills once.

This keeps the feats useful in the game.

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Re: Skill Points X Int Modifier

Post by Dread Lord » Sat Jul 16, 2005 5:09 pm

Tagnik wrote:I'm trying to decide how I want skills in my game.

The only good way to allowing highly skilled characters and still not making other things worthless is having a house rule.

Power Points for Skills = 1 x Int Modifier as long as its a positive bonus.

Other wise its 1:1.

So a character with 12 intelligence would get 1:1 but if he has 14 he gets 1:2.
A character who has 20 Int would get 1:5

any ideas or has anyone done this?

Yes I know it "punishes" people for having normal intelligence, but that doesn't bother me one bit. People with High/Low Dex/Str does the same.
. . . Brilliant! If I could make this work with the Simpson's character builder I would use this!
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