Stunned Condition

Ask M&M 2e rules questions that your fellow gamers can't answer. Only Mutants & Masterminds Line Developer (and creator) Steve Kenson can post replies. He visits the boards in between projects and convention appearances so please be patient!
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Stunned Condition

Postby loki.the.mischievous » Mon Apr 07, 2008 4:37 pm

I ran through my first combat "dry run" last night and came across the stunned condition. In having read through the posts to the board so far, from what I've gathered, a character with the Healing skill can make a DC 15 Healing check to remove the condition from a character. That said, if a character has no Healing skill or there are no other healers around, how long does the stunned condition last? Is there a save a character can make to recover from stun? Would something like Diehard (which, granted, only seems to relate to the dying condition) have any impact on being stunned? Do multiple stunned conditions stack when it comes to penalties?

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Postby Steve Kenson » Mon Jun 09, 2008 8:03 am

A stunned condition lasts for one round, after which the character automatically recovers.
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Green Ronin Publishing

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