Ask M&M 2e rules questions that your fellow gamers can't answer. Only Mutants & Masterminds Line Developer (and creator) Steve Kenson can post replies. He visits the boards in between projects and convention appearances so please be patient!
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Postby BlackDragon1200 » Sun Apr 06, 2008 4:42 pm

What was the rational behind making Fades a -1 Flaw and Total Fade a +1 extra considering if the two are combined they essentially create a +0 Flaw?

If a player wanted a character with an effect which disappeared after Xpp rounds shouldn't they get some kind of points break for that?

Fear is the mind killer...


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Postby Steve Kenson » Mon Jun 09, 2008 7:59 am

If you feel a cost-break is deserved, by all means grant one. However, generally speaking, the combination of Fades and Total Fade is +0 because it allows for self-sustaining effects that typically last for an entire combat encounter (e.g., Boost 10 that last for 10 rounds at full strength), a potentially cheap form of Continuous. Adjust to suit your own taste and game, however.
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