Villain Points

Ask M&M 2e rules questions that your fellow gamers can't answer. Only Mutants & Masterminds Line Developer (and creator) Steve Kenson can post replies. He visits the boards in between projects and convention appearances so please be patient!
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Villain Points

Post by BlackDragon1200 » Fri Feb 29, 2008 4:53 pm

In the Mastermind's Manual under the topic of Villain Points it says;

If a hero earns a villain point, that hero's maximum hero points are reduced by one point. Each additional villain point further reduces the hero's available hero points by one point. A hero whose accumulated villain points equal or exceed the hero's original hero points goes over to villainy entirely.

This seems to only work if you are using the 1ed version of hero points as if a 2ed player commited a villainous action at the beginning of a session they would instantly become a villain. Is this a mistake or is it really supposed to be that easy for a good character to turn bad?

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Steve Kenson
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Post by Steve Kenson » Fri Jun 06, 2008 6:50 pm

That version of Villain Points is intended to work with more of a 1e style of hero points (from an earlier draft of M&M 2e). For a 2e version, I'd suggest setting a limit on maximum villain points similar to the corruption system from the Mastermind's Manual.
Steve Kenson -
Green Ronin Publishing