Discount for descriptors with limited applicability?

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Umbral Reaver
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Discount for descriptors with limited applicability?

Postby Umbral Reaver » Sun May 27, 2012 4:32 pm

Would you let a player have some manner of discount on powers that use the 'poison' descriptor? It's a 1 point immunity that an extremely large proportion of creatures and characters seem to have.

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Re: Discount for descriptors with limited applicability?

Postby FuzzyBoots » Mon May 28, 2012 4:33 am

FWIW, some official words on poison immunity.

Personally, I'd say no. Yes, Immunity (poison) shows up fairly often despite it being priced as a "very rare" descriptor. Personally, I'd be more inclined to increase the cost if it seemed that it was more prevalent in your world.

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Re: Discount for descriptors with limited applicability?

Postby Umbral Reaver » Mon May 28, 2012 4:41 am

A standard 'poison blast' (i.e. ranged damage 10 poison descriptor) would only work on living targets susceptible to poison. There doesn't appear to be a 'does not affect objects' limitation for powers that normally work on both living targets and objects/constructs.

I suppose that's a setting-dependant limitation. If the heroes battle robots and poison-immune creatures fairly often, then some kind of 'Captain Poison' is going to have a sad time.

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Re: Discount for descriptors with limited applicability?

Postby FuzzyBoots » Mon May 28, 2012 6:01 am

Actually, poison blasts don't automatically not harm inanimate objects, even in comics. :) I've seen issues where people splash their "poison gas attack" on walls and melt holes in it, part of the whole Poison is Corrosive setup in pop culture.


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