A possibly useful homebrew effect: 'Exchange'

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Umbral Reaver
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A possibly useful homebrew effect: 'Exchange'

Postby Umbral Reaver » Sun Mar 04, 2012 6:45 am

This began with the idea of taking a character built completely within a continuous container and taking an alternate power with a different set of traits in the AP container. This effect differs from the container in that it explicitly does not place the character's original traits in a container and separates the additional cost over 5 points/rank from the container itself, so that it can be modified by flaws and extras without threatening the contents of the container.

If there are any breaks in it that would make it unbalancing, I would appreciate advice.

The original math is as follows:
1 AP + 6/rank Container (continuous) - 1 Action (move) = 6/rank. Subtracting the 5/rank that you have to buy separately for the power to exchange, it comes to 1/rank.

This means it costs 25 points for a PL 10 character to have two 125 PP forms that have absolutely nothing in common.

Exchange

Type: Alteration Action: Move (active)
Range: Personal Duration: Continuous
Saving Throw: None Cost: 1 point per rank

You are able to alter yourself in a specific way. You may exchange up to a total of 5 power points per rank of traits (including drawbacks) for an equal number of power points of traits when you activate this effect. The specific traits lost and gained must be chosen when you acquire this effect. Exchange itself cannot be exchanged.

If you do not possess the traits that the effect removes or it would reduce any ability score to zero or lower, you cannot use it (For example, you cannot use an Exchange effect that exchanges 5 points of Constitution for 5 points of Strength while your Constitution has been drained to 5 or less). However, this limitation does not apply to changing back. You can change back even if doing so would reduce traits to or below zero, suffering the effects of this as normal.

You may acquire different exchanges of your traits as Alternate Powers.

Exchange cannot have the Affects Other extra added to it.

If Exchange is used within a Variable structure, it is limited to exchanging only those traits that the Variable structure itself is able to apply to. Power points exchanged from traits cannot be allocated to the Variable structure.

GM Notes: Drawbacks and flaws added to traits exchanged by Exchange should be priced appropriately, taking into account that due to this effect the character will not be suffering from them all the time. Additionally, be careful of allowing players to exchange permanent traits as this can bypass the normal limitation that permanent traits cannot be altered.

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Re: A possibly useful homebrew effect: 'Exchange'

Postby FuzzyBoots » Sun Mar 04, 2012 6:55 pm

Shapeshift already has text that allows shifting traits, to be honest.

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Re: A possibly useful homebrew effect: 'Exchange'

Postby Umbral Reaver » Sun Mar 04, 2012 7:57 pm

Shapeshift is also horribly broken and I don't think I'd allow it any game I run.

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Re: A possibly useful homebrew effect: 'Exchange'

Postby cochramd » Tue Mar 06, 2012 11:48 am

Really, I see how Shapeshift could easily be broken, but there are 2 easy ways to stop that. The first is to limit ranks in it, as that will limit how many points they have to work AND how many points they can put into pumping something up. The second is to have them take the limited flaw, pegging the character down to one category of things to turn into, and then hit'em with descriptor-based limitations. Limited to animals restricts them to Beastboy of Teen Titans fame; only real animals, although this includes extinct species. Limited to humanoid implies that it's still a form of flesh, blood and bone no matter what they do, so you can restrict them when the descriptors no longer make sense (there's a limit to how fast you can fly with biological wings). Machines? He's got to have a good enough descriptor to begin with that you're out of luck until other players start losing their suspension of disbelief. But hey, damage control.

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Re: A possibly useful homebrew effect: 'Exchange'

Postby Umbral Reaver » Tue Mar 06, 2012 3:13 pm

I don't see how limiting ranks in shapeshift stops anything. You only need a single rank in it to be able to swap out all of your physical traits for new ones.

If someone's concept is 'the ultimate shapeshifter' (although I dislike the series, something like Ben 10 who can shapeshift into things with nonphysical powers) and pays the extra points to expand their variable structure, they only need to pay an effective 5 or so points to have any kind of character they want at a whim.

10-ish points for shapeshift with extras and limitations removed. That gives 5 points back. So it costs 5 points to change your traits into just about anything you want as an action.

If an existing power has to have houseruled limitations put on it to stop it from working as it normally does, then we're in much the same position as we are at the start of this thread: With a new power to replace shapeshift, if in a different way.

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Re: A possibly useful homebrew effect: 'Exchange'

Postby Umbral Reaver » Tue Mar 06, 2012 3:31 pm

Furthermore, here's an alternative to Shapeshift built around Exchange and variable:

Shapeshift

Effect: Variable Action: Move (active)
Range: Personal Duration: Sustained
Saving Throw: None Cost: 8/rank

You can transform into different forms, gaining the physical traits (abilities, skills, feats, and powers) of the assumed form. You gain (rank x 5) power points worth of traits. You can also redistribute power points spent on your own physical traits (lowering your Strength to apply those points elsewhere, for example) by spending one power point from Shapeshift's allotment per 5 power points redistributed. For shapechangers who don’t acquire a subject’s physical traits, use the Morph effect. To assume larger or smaller forms, apply points from your Shapeshift to appropriate ranks of the Growth or Shrinking effects.

Breakdown:
Variable (any combination of traits, limited to physical traits, move action) 8/rank
Exchange (free action, sustained) 1/rank, purchased using points of the variable structure. The free action allows it to be used in the same round as the variable structure is changed.


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