I would like the druid-like hero in the original example to touch a long fallen tree and cause an enemy standing next to the other end of the tree to become snared.
Any thoughts on how to create this power (or linked powers)?
I'll provide the original post below for consistency.
EDIT: This issue has been concluded in this post.
eddieisbored wrote:As of Ultimate Power the Medium flaw can be found in the Snare (p77) and Teleport (p91) powers.
In the case of Teleport using vegetation as a Medium a PL10 druid would be able to start the power on a point of vegetation and instantly travel to another point of vegetation within his range (ex. Teleport 10 [-1 Medium (Vegetation)] ).
As for the case of Snare using vegetation as a Medium the same druid would be able to use this power if there was plant life within his range (ex. Snare 10 [-1 Medium (Vegetation)] ).
A) Would the effects of this particular Snare mean that anyone standing on the chosen point of vegetation within 100ft would risk being snared? The druid doesn't have to make any contact with vegetation.Options A and B seem the most reasonable and live up to a -1 Flaw.
B) Would the druid have to touch a point of vegetation to use the power? The druid would be able to launch a Snare from his position within 100ft.
C) Or is it a combination of the two above examples? The druid would have to touch a point of vegetation to use the power and a target standing on vegetation within 100ft would risk being snared.
Option C seems to be too restricting and situational for a -1 Flaw, but it may the correct way to interpret the power.
If anyone can help me fairly determine the effects of a Snare with the Medium flaw I would be grateful.