- NOTE: Before I begin I would like to remind everyone that constructing equipment is the same as constructing powers. A Heavy-Pistol is essentially Blast 4. All of the rules that apply to powers still apply when creating equipment.
In essence both items are Blast 5 [+1 Explosion]. I believe that the Grenade Launcher has a few ranks of the Extended Reach power feat that is paid for by its large size penalty since you need two hands to wield it and have difficulty concealing it.
Now, if I wanted to add the other four grenades from the GRENADES AND EXPLOSIVES table on the same page then I would have add +4pp to the base cost. In essence I'm buying the four other grenades as four alternate powers.
Blast 5 "Grenade Launcher/Fragmentation Grenade" [+1 Explosion] {15pp (Base) + 4pp (Alternate Powers)}
AP: Obscure 1 (Visual) "Smoke Grenade"
AP: Dazzle 4 (Audio, Video) "Flash-bang Grenade" [+1 Burst]
AP: Sleep gas*
AP: Tear gas*
* - In this example I will not breakdown the Sleep gas and Tear gas grenades since either the equipment cost is incorrectly labeled or the developers used ways I haven't imagined to lowers their costs (ex. Tear Gas would cost 28ep).
Now, things are about to get a little more complex. I would like to combine the Assault Rifle (M&M p139) with the Grenade Launcher with all of its grenades. I will provide two methods of doing this. In each method the Assault Rifle is modified with Power Feats so that it costs 19ep.
Method A:
Blast 5 "Assault Rifle" [Power Feats 4, +1 Autofire] {19ep (Base) + 1ep (Alternate Power)}
AP: Grenade Launcher w/ All Grenades {19ep}
The Grenade Launcher with the other 4 grenades costs 19ep in total. In this example I'm buying off the 19ep of traits as an Alternate Power of the modified Assault Rifle.
If feel that this method is incorrect since an Alternate Power for 1ep is paying for an array of Alternate Powers.
Blast 5 "Assault Rifle" [Power Feats 4, +1 Autofire] {19ep (Base) + 1ep (Alternate Power)}
AP: Blast 5 "Grenade Launcher" [+1 Explosion] {15pp (Base) + 4pp (Alternate Powers)}AP: Obscure 1 (Visual) "Smoke Grenade"
This problem is easily seen when broken down in this way.
AP: Dazzle 4 (Audio, Video) "Flash-bang Grenade" [+1 Burst]
AP: Sleep gas*
AP: Tear gas*
Method B:
Blast 5 "Assault Rifle" [Power Feats 4, +1 Autofire] {19ep (Base) + 5ep (Alternate Power)}
AP: Blast 5 "Grenade Launcher/ Fragmentation Grenade" [+1 Explosion]
AP: Obscure 1 (Visual) "Smoke Grenade"
AP: Dazzle 4 (Audio, Video) "Flash-bang Grenade" [+1 Burst]
AP: Sleep gas*
AP: Tear gas*
In this method I am paying 19ep for the modified Assault Rifle and increasing the cost by +1 for each additional effect as Alternate Powers. I feel that this method is correct since it mimics the philosophy of the description under the Grenade Launcher and follows the rules applied to powers when creating this piece of equipment.
Do you feel that I broke down the construction of the Grenade Launcher correctly? Which method (A or B) do you feel is correct?
Thank you for your time and answers.