
I know, I know, this is what I get for going such long stretches of time without even playing any M&M or being around on the Think Tank at all or anything, and then jumping right back in and trying to figure out how to stat up a character with a really complex array(s) of powers, right off the bat, without even easing back in with something simpler first…especially considering how I've never been that great with statting up characters lol. But I really try lol!
Could you guys please help me out a little here? Any help would be appreciated.

Oh, and I'm still using 2E, not 3E, so please keep that in mind, for those who still have their 2E books lying around and can help.
Ok, so, the character concept I'm trying to create here basically has two different power arrays going on…they're related but not the same. One is kind of a “nuclear being” type power, similar to, say, Captain Atom, Doctor Manhattan, Firestorm, or Sebastian Shaw as he is portrayed in X-Men: First Class. The character I'm creating is described as a “living fusion reactor”. So ok, you say. Simple, right? Radiation Control array. Boom, done. But no. Because, see, my character fuses the atoms of whatever is in their surroundings (usually air) to gain their energy (like how Superman gains his energy from the yellow sun), but my character doesn't then take that energy and use it as a radiation power…
That's where their second power array comes in. They're a powerful psionic. They take the energy they get from the nuclear fusion and the direct it back out as psionic powers (I'm giving them a psionic array that is basically modeled on the Magic power, just with a psionic descriptor). Okay so I'm just trying to figure out how to represent this…I know what you might say. “M&M is an effects-based game. The nuclear thing doesn't need to be its own power, just give the character the Power Loss drawback, When There's No Matter To Fuse or Only Matter Heavier Than Iron (such as in space or completely entombed in heavy metal) -2”, and obviously I will give them that, but still, I want to represent the fusion as some kind of power.
But what?? It's driving me nuts. Transform? (Transform what? Lighter Elements into Heavier Elements and Lots of Energy? Absorption, maybe? But that's for damage. Disintegrate? Matter-Eater?) I guess it has to be Transform. It's just so hard to reflect such an “invisible” game effect. Any one have any thoughts? But then again, they should also be able to Disintegrate things as a fusion reaction and Absorb from other nuclear reactors at Touch range, oh and of course, it should have a Side Effect flaw, where if they mess up the roll, they lose control of the radiation and it hits everything with like rank 20 Burst Area Disintegration with 20 Progression on it lol. I know I'm over-thinking this and making it more complicated than it needs to be, but…