Elric wrote:But as Taliesin said, I just don't see power gauntlets as equipment thematically. If you do allow power gauntlets as equipment, then you should expect them to be quite common among Costumed Adventurer and Martial Artist types who fight unarmed. However, I think that should be a rare construct (what it would be if you treat the gauntlets as a device), not a very common one (what it would be if you treat the gauntlets as equipment).
"Quite common" is not a criteria for Equipment choices based on two Archetypes. For just a few PP I can have a Destroyer or Battleship as Equipment. There is nothing "quite common" about a superhero having those; yet they are quite possible within the rules.
The problem is not with the Equipment choice. The problem is with some people's inability to look beyond their own genre veil. M&M is not one-size-fits-all in design. There is a difference between a Batman campaign and a JLI campaign. If your mindset is Batman campaign then yes, Power-Gauntlets are going to seem out of place - and as a GM you then say NO to the player who wants them as Equipment. If your mindset is JLA then they are not out of place. That is an internal prejudice which has nothing to do with the game itself. There is a difference between the Bat-bomb which blows open a door in Batman: The Animated Series and the Bat-bomb which blows up tanks in the JLI, yet they would both be Equipment. The game was not designed for one genre or one set of ideologies. The game is designed to say: "Here are all your options. Pick and choose what best fits your gaming style and needs."