Subumloc wrote:Thank you. Another question: I intend to use the tiered campaign suggestion in the book. Basically, the human characters are going to be PL5, the mecha PL10. How should we handle attack/defense bonuses in the higher tier? I mean, can I buy 3 points of attack bonus for the mech; and if so, should it be priced normally?
Yes, you can buy attack bonus whether straight up or as feats for the mecha. If you put it inside the mecha, you get the discount for it being a device because it's not your skill, but rather superior construction (which means that if you need to hop into a different cockpit, you may be under caps due to it being less capable). If everyone in your universe is just suddenly more competent when in a mecha (to create a more universal shift of PL when moving from one to the other), just establish that players have to spend X points in their PL 10 version with the mecha on improved attack bonuses.
Honestly, in a "tiered" campaign where there's two separate established PLs, it sometimes makes more sense to just build them separately and switch from one character sheet to the other instead of sitting down and figuring out which abilities are only in the PL-X and which in the PL-Y builds, and how conditional those abilities are.