Buying Powers for Headquarters

These questions about M&M's first edition were posed to Steve Kenson--and then he answered them! Steve's now providing official answers to second edition questions, but we've archived this forum for you to search.
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Buying Powers for Headquarters

Post by herowithoutacause » Thu Jul 15, 2004 4:35 pm

The section on buying powers for Headquarters isn't very clear. It says a power cannot have a cost or power rank greater than the base's power rank. The power rank of the Power equal to the rank of the base makes sense, but what cost is being referred to? The powers cost per rank or the total cost of the power?

For a PL 10 character (which is typical), 10 points per rank sounds way too high, but only 10 points for a rank 10 Power would limit you to only the most basic abilities. And what about Stunts and Extra on those Powers...

Thanks for your feedback

Ps. Good work, it's a fabulous game!

Steve Kenson
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Location: Freedom City, USA

Post by Steve Kenson » Fri Jul 16, 2004 6:35 am

A power selected for a headquarters should have a cost no greater than 2 pp/rank. If desired, allow each additional selection of the power feature to increase this by 1. So selecting the Power feature 3 times gets you three base powers at no more than 2 pp/rank each, one at 3 pp and another at 2 pp or one at 4 pp/rank.
Steve Kenson -
Green Ronin Publishing