First up is, of course:
Megan Conner -PL 12

Theme
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 9, Intellect 2, Awareness 4, Presence 5
Advantages
All-out Attack, Improved Critical: Blast 5, Improved Initiative, Luck 2, Power Attack, Ranged Attack 7, Ultimate Effort: Will
Skills
Acrobatics 2 (+4), Deception 6 (+11), Expertise: Cop Culture 2 (+4), Intimidation 7 (+12), Perception 4 (+8), Persuasion 11 (+16)
Powers
Blast: Blast 15 (DC 30)
-Blast: Blast 10 (Alternate; DC 25; Multiattack0
-Blast: Line Area Blast 12 (Alternate; DC 27; Line Area: 5 feet wide by 30 feet long; Reduced Range: close)
-Create: Create 12 (Alternate; Volume: 32000 cft., DC 22)
-Flight: Flight 15 (Alternate; Speed: 64000 miles/hour, 120 miles/round)
-Healing: Healing 9 (Alternate; Persistent, Restorative, Stabilize)
-Move Object: Move Object 15 (Alternate; 800 tons)
-Snare: Snare 10 (Alternate; DC 20)
-Strike: Strike 15 (Alternate; DC 30; Penetrating)
Device (Easily Removable)
-Enhanced Trait: Enhanced Trait 12 (Traits: Expertise +4 (+6), Expertise +4 (+6), Advantages: Improved Critical, Ranged Attack 7)
-Senses: Senses 8 (Darkvision, Penetrates Concealment: Vision, Analytical: Vision, Tracking: Vision 1: -1 speed rank)
Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round)
Immunity: Immunity 10 (Life Support)
Protection: Protection 13 (+13 Toughness)
Offense
Initiative +6
Blast: Blast 10, +9 (DC 25) Multi Attack
Blast: Blast 15, +9 (DC 30)
Blast: Line Area Blast 12 (DC 27)
Grab, +9 (DC Spec 10)
Move Object: Move Object 15, +9 (DC 25)
Snare: Snare 10, +9 (DC Dog 20)
Strike: Strike 15, +9 (DC 30)
Throw, +9 (DC 15)
Unarmed, +9 (DC 15)
Complications
Destructive Savior: Megan goes out of her way to do everything she can save lives, but rarely cares about property damage, save when it would actually endanger people. As such, she tends to have a well deserved reputation for destroying everything in her way.
Workaholic: Megan is a member or reserve member of several heroic organizations, and is usually on the go across the planet at any given point in time, to the point where she has little time for a personal life, and often drives herself to the point of exhaustion.
Enemy: Dang Near Everyone: Due to her brusque many and tendency to shoot first the moment anyone declines an offer for surrender, Megan has managed to make enemies ranging from Doc Otaku to Istvatha V’han, the Empress of A billion dimensions.
Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 15, Will 15
Power Points
Abilities 52 + Powers 83 + Advantages 6 + Skills 16 (32 ranks) + Defenses 23 = 180
Description: A bit taller than average with slightly wavy, shoulder length brown hair. Megen usually dresses in black, slightly tattered dresses. Over this she generally wears a jacket with a stylized flaming skull on the back, and a pin with the insignia of the Green lantern Corps on the lapel.
History: Megan was, as a girl, slightly shy and withdrawn, always feeling that her life was missing something. Her childhood was normal, and she had nothing to complain about, something just felt... off. As she grew older she became more and more bitter with what she felt was wrong with the world, and an inability to make any lasting changes. She did volunteer work throughout high school, but never felt she was really helping.
After graduating high school she moved to Freedom City to attend Freedom City University. It was during her first semester there that she was approached by a talking cat. The cat, named Max, explained that he was supposed to have met her ten years previous to gift her with phenomenal magical powers.
Max pressured Megan to show up for a Freedom League recruiting for new members and Megan was accepted into an auxillary group for a time. During this time Megan quickly came out of her shell and grew to love her powers, growing a tad overeager to use them, during which she gained the nickname “Sailor Beamspam" and a not undeserved reputation as one of Freedom Cities more violent (although not bloodthirsty) super-heroes.
She slowly grew out of this, stopped dying her hair black, dropped her more sarcastic comments, stopped trying to hide her more geeky interests and though her reputation persisted, she came to like herself and her place in the world.
Then she lost her powers, sacrificing them to save other heroes during a particularly nasty fight Though powerless Megan attempted to continue helping The Freedom League from the sidelines, though not a successful as she would wish.
Then, while tagging along on a mission into deep space she was seperated from the League, left adrift in an escape pod. She spent two days drifting, alone, watching the lift support slowly fade. With only a few hours left her pod was found by Simon, last of the Green Lanterns.
Simon took her with him on his next stop searching for the mythic Green Lantern, Mogo and the two explained their respective stories. Simon expressed a desire to help her with her power issues, and Megan a desire to help him rebuild the Green Lantern Corps. As such, Simon created a ring an battery for her. He spent several weeks giving her some basic training with the ring while they searched for Mogo, and then gave her a message explaining things to Earth's other resident Green Lantern before she returned home.
As a Green Lantern on Earth she acted mostly as a member of the Los Dios Police Department. During which time she eventually regained use of her powers, the most likely cause attributed to temporary burn out due to overuse.
After leaving she acted as an absent mentor figure to the newly formed Chicago branch of the Avengers, the team being bankrolled by her college friend and roommate, Lisa. Lisa' feelings for Megan would come out publicly during the groups visit to the Pirate Planet Xeron, which had been trapped in a pocket dimension (and which was home to the realm of Equestria). At the conclusion of which, Lisa and Megan left the group, remaining on Xeron while Megan helped Queen Celestia return the planet to the material universe. She has since returned to Earth.
Personality: Megan tends to be direct and to the point. She's almost always give her opponents a chance to surrender, but the moment they chose to fight, she'll use overwhelming force to put them down.
Abilities: Megan is a magical girl powered by Hope itself in some nebulous fashion. While she can apply this in a number of ways, and has shown the ablity to learn spells and techniques from other magic users, Megan tends to favor powerful energy bursts. Her device is Eternal Hope, a sentient techno-magical artifact, believed to be of Atlantean origin.