NYpurdy's Characters -2ed- Halfway House, JoyBoy, Wishpoosh

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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NYpurdy's Characters -2ed- Halfway House, JoyBoy, Wishpoosh

Postby NYpurdy » Thu May 23, 2013 1:28 pm

Hey all! The following are characters I've created for my online Mutants and Mastermind's game (2ed). I'd love to hear any comments: things that work well, things that aren't clear or right by the rules, and things that you could really just do without.

Note: I'm going to try uploading some screenshots of my character sheets instead of typing them all out again - let me know what you think.

The Deseret Defenders
Utah-based superhero team
Vigilant PL10 ESP street fighter
Trumpeter PL 11 sound amplifier
Wasatch Warrior PL 10 gravity battlesuit
She-Bear PL 11 transforms into giant bear spirit
Faultline PL 9 terrakinetic without finesse
Dart PL 8 forcefield wielding football star

Oblivion* PL 10 Psionic Vampire

The Christmas Crew
King Wenceslas PL10 Criminal Mastermind
Poinsettia PL9 Devoted Energy Blaster
Jacqueline "Jackie" Frost PL 12 Ice Controller with Snowmen Minions
The Grinch PL11 Feral Wolf-man
Blitzen PL6 Drug-induced Speedster
Holly & Ivy PL8/10 Wife and Husband Gadget-based "Heroes"
Tinker PL 7 Elderly Killer-Toymaker
Christmas Star PL 12 Light Controller
Shepherdess PL 9 Mind-Controller and Healer

Zodiac
When these tech-based villains tell the heroes "I belong to Zodiac" they don't mean a team...
Zodiac PL 12 Psionic Alien with a tortured past and a master plan
Aries PL 10 Fire-wreathed Fighter with High-Tech Gauntlet
Taurus PL 12 Immovable Battlesuit
Gemini PL 12 Gestalt Cyborg
Cancer PL 11 Aquatic Battlesuit
Leo PL 12 Genetically-Modified Lion
Virgo PL 8 Man-killer Psychic Cyborg
Libra PL 12 Gravity Controller with Super-Swords
Scorpio PL 11 Whip Wielder
Sagittarius PL 8 Archer with Robotic Horse Legs
Capricorn PL 14 Corpse Possessing Nano-bots
Aquarius PL 10 Flying Battlesuit Pilot with Cryo-Implants
Pices PL 10 Underwater Fighter with Cybernetic Jaw

The Half-way House Teens
Silver Bullet, Zombie-Girl, Puff, Buttercup, Pete, Twee

Corset's Thieves
Corset PL 10 Manipulative Seductress with Energize Super-Armor
Hat Trick PL 9 Bat-wielding Thug who splits into Three Duplicates
Mongoose PL 8 Super-fast Weasel-man with High-tech Suffocating Gun

Wardens & Pilgrims
A Broken Lock (Story)
Warden and Pilgrim Templates

Phaedra
Dougal
Nicholas
Rashid
Meifeng

Pilgrim Thirsty Look

Individuals
Chemical Cat PL 10 Ex-Hero Cat-man with Acid Powers
Tequila PL 8 Nausea-Inducing Party Girl
Whelp PL 5 Ageless Street Urchin
Albatross PL 8 Winged Sailor with Bad-Luck Powers
Tablet PL 5 Jewish Teen who Summons a PL 10 Stone Guardian
Towhead PL 8 Energy Blaster
Swan PL 10 Mystic Healer that can grant Magical Wings to Others
Arthur Emmrett & GoldWind PL 5 Half-Fae boy with PL 9 Faerie Guardian
Snap Dragon PL 10 Plant Creature
Lapis Lizard PL 10 Lizard Man
Lauren Taylor PL 10 Power over the Evil Eye

Divine Avatars
JoyBoy
Wishpoosh

Battles
Agent Jones vs The Plant
The Defender's against Corset's Thieves

Story 1
Mystic Treasure Hunt
Planning by Firelight
Many Summons
Last edited by NYpurdy on Fri Apr 04, 2014 8:45 pm, edited 50 times in total.

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Re: NYpurdy's Character Gallery - 2ed

Postby NYpurdy » Thu May 23, 2013 1:28 pm

Vigilant

PL: 10 (150pp)

Abilities:
STR: 16 (+3)
DEX: 22 (+6)
CON: 16 (+3)
INT: 16 (+3)
WIS: 16 (+3)
CHA: 12 (+1)

Skills:
Acrobatics 8 (+14), Concentration 4 (+7), Diplomacy 4 (+5), Escape Artist 6 (+12), Gather Info 6 (+7), Intimidate 4 (+5), Investigate 4 (+7), Medicine 2 (+5), Notice 10 (+13), Search 6 (+9), Sense Motive 2 (+5), Stealth 4 (+10)

Feats:
Acrobatic Bluff, Assessment, Attack Focus (Melee) 4, Defensive Roll 3, Dodge Focus 6, Elusive Target, Equipment 1, Evasion, Favored Environment (Urban) 2, Improved Trip, Prone Fighting, Skill Mastery (Acrobatics, Escape Artist, Search, Stealth), Well-Informed

Equipment:
Master Staff (+2 Dg, +1 to Hit, 10ft Range, Large; 5ep)

Powers:
ESP (ESP Visual (Clairvoyance) 7; Ex: No Conduit, Simultaneous, Duration - Continuous (+2); Fl: Permanent PF: Subtle 2; 37pp)
Sleepless (Immunity 3; Need to Sleep, Sleep Effects; 3pp)
Danger Sense (Super-Senses 1; 1pp)

Combat:
Attack +5 (Melee +9, Master Staff +10)
Damage +3 (Master Staff +5)
Defense + 12 (Flat-footed +3; Add up to +2 for Favored Environment)
Initiative + 6

Saves:
Toughness +6/+3 Flat-footed
Fortitude +7
Reflex +10
Will +7

Drawbacks: Glowing Eyes (Noticeable, -1pp)

Abilities 38 + Skills 15 + Feats 23 + Powers 41 + Combat 22 + Saves 12 + Drawbacks -1 = 150

Description:
Vigilant has gone to great lengths to make his identity disappear. Without personal ties, family, or romances Vigilant can focus completely on his work as a cape without worrying about super-villains leveraging his relationships against him. He is simultaneously immensely compassionate and incredibly impersonal, though with the creation of the Deseret Defenders his emotionless facade is starting to crack. In addition to Dart, Vigilant has taken under his wing several young emerging super-powered individuals who he has discovered using his ESP, though all but Dart have been quickly linked with other individuals or organizations who could help them out.

Vigilant is a hand to hand fighter with ESP. Not being able to sleep has given him the time he's needed to develop into a formidable fighter. Vigilant's sensory abilities not only allow him to monitor the whole Salt Lake valley and the surrounding mountains, it also aided him in locating the other members for his team. Despite the formation of the Defenders being Trumpeter's idea, he serves as the de facto leader, though his stern persona means Trumpeter takes point on the few public relations endeavors the team engages in.

:arrow: Updated: 6/16/13 Points were moved around a bit to help Vigilant reach his Defense/Toughness Caps
Last edited by NYpurdy on Sun Jun 16, 2013 12:07 pm, edited 3 times in total.

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Re: NYpurdy's Character Gallery - 2ed

Postby NYpurdy » Thu May 23, 2013 1:29 pm

Trumpeter

PL: 11 (165 pp)

Abilities:
STR: 14 (+2)
DEX: 18 (+4)
CON: 18 (+4)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 18 (+4)

Skills:
Diplomacy 10 (+14), Knowledge: Religion 4 (+5), Language 6 (Tagalog, Mandarin, Lao, Fijian, Tongan, Samoan), Notice 4 (+6), Search 4 (+5), Sense Motive 4 (+6)

Feats:
Dodge Focus 2, Equipment 1, Evasion 1, Improved Initiative, Improved Sunder, Move-By-Action

Equipment:
Trumpet Staff (Dmg +2, Crit 20, 10ft range, Creates Sound; 5ep)

Powers:
Sound Immunity (Immunity 10; Sonic Effects; 10pp)
Sound Amplification (Sonic Control 11; Dazzle - sound; Alternate Power 2; 24pp)
Sound Blast (Blast 11; Ex: Area-Cone; Fl: Range - Touch)
Sound Burst (Blast 11; Ex: Area-Burst; Fl: Range - Touch)
Sound Buffer (Force Field 6; LINKED; Flight 3; PF: Maneuverability 2 (Perfect); 14pp)

Combat:
Attack + 11
Damage + 2 (Sound Blast +7), (Sound Burst +11)
Defense + 11 (Flat-Footed +5)
Initiative +8

Saves:
Toughness +10 (W/out Force Field +4)
Fortitude +12
Reflex +15
Will + 11

Drawbacks:

Abilities 34 + Skills 8 + Feats 7 + Powers 48 + Combat 40 + Saves 28 + Drawbacks 0 = 165

Description: James Smith has had his powers for as long as he can remember. His mother also had some super human powers, being able to soothe emotions and ease pain when others listened to her voice, and as such his family was more than understanding as James grew up. He left his small farming town for the first time at 19 to serve a 2-year mission for the Mormon church in Tonga. He quickly picked up the language, possibly due to his powers, and after the time of his service was over he earned an MBA from Brigham Young University and studied several other languages.

James worked as a translator for both his church, businesses, and governments; moving to the Philippines for many years. During that time he took up the costume of the Trumpeter and has been an active Cape for over a decade. He has moved back to Utah and sought out Vigilant to arrange the formation of an official superhero presence along the Wasatch Front.

Trumpeter is a sound amplifier who has taken the motif of the Angel Moroni statues that adorn the top of the LDS temples across the state. His signature weapon is a long, golden trumpet with which he produces sound blasts that he then amplifies with his powers. Trained as a professional interpreter he still freelances for important business and political meetings; most days he's dedicated to being a full-time cape and the media face of the Deseret Defenders. While not the only member of the Church of Jesus Christ of Latter-day Saints on the team (both Dart and Faultline can make that claim) he is the only one active in his Mormon faith. While unconfirmed publicly, more than few news sources have claimed he works and coordinates with Mormon leadership out of their Salt Lake headquarters.
Last edited by NYpurdy on Sun Jun 16, 2013 12:11 pm, edited 3 times in total.

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Re: NYpurdy's Character Gallery - 2ed

Postby NYpurdy » Thu May 23, 2013 1:29 pm

Wasatch Warrior

PL: 10 (150pp)

Abilities:
STR: 12/28 (+1/9*)
DEX: 16 (+3)
CON: 10 (+0)
INT: 18 (+4)
WIS: 10 (+0)
CHA: 12 (+1)

Skills:
Computers 6 (+10), Disable Device 2 (+6), Knowledge: Robotics 8 (+12), Knowledge: Astronomy 4 (+8), Knowledge: Ufology 4 (+8), Notice 4 (+4), Pilot 4 (+7)

Feats:
Second Chance: Computers

Powers:
UFO Gravity Suit Device - Hard to Lose 19 (76pp)
Enhanced Strength 16
Super-Strength 3
Flight 6 (PF: Subtle, Maneuverability 2 (Perfect))
Sensory Shield 3 (All-Senses)
Protection 10
Concealment 2 (Radar; PF: Subtle
Communication 8 (Radar; PF: Subtle)
Super-Senses 3 (Infra-vision, Ultra-vision, Radio)

Feats
Evasion 2
Ranged Pin

Gravity Control 10 (PF: Subtle, AP: 2);
Deflect 2 (Slow and Fast Projectiles; Ex: Area, Extended Range);
Blast 10

Combat:
Attack +9
Damage +1/+9* (Blast +10)
Defense +8
Initiative +3

Saves:
Toughness +0/+10*
Fortitude +5
Reflex +10
Will +5

Drawbacks:
Normal Identity (-4pp)

Abilities 18 + Skills 8 + Feats 1 + Powers 76 + Combat 34 + Saves 17 + Drawbacks -4 = 150

Description: Despite numerous high profile celebrity extraterrestrials, Americans as a whole stay willfully ignorant of our celestial neighbors. This makes it easy for those who would exploit alien technology to do so without much public scrutiny. Jacqueline Murphy worked for one such aerospace engineering contractor. She was part of a phenomenally talented team charged with reverse engineering salvage from alien crashes.

As her team made progress Jacqueline discovered more about the company than she had ever suspected: they were selling alien technological advances to SHADOW and they had been directly responsible for the execution of the alien pilots who had crashed in the very ship Jacqueline was reverse engineering.

Jacqueline had found out too much and was forced to flee, but not before destroying as much of her research team's progress as she could. Donning the experimental gravity-manipulation power suit and adopting the name Wasatch Warrior, Jacqueline has teamed up with other Utah based capes to protect and help where they can.

Jacqueline is still very much concerned with Earth's alien relations and the problems alien technology often cause. She'll frequently team with other heroes and will travel the globe to aid in cases concerning alien technologies, especially if living aliens are in danger from human politicians and businessmen.

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Re: NYpurdy's Character Gallery - 2ed

Postby NYpurdy » Thu May 23, 2013 1:30 pm

She-Bear

PL: 11 (165pp)

Abilities:
STR: 20/44* (+5/+18*)
DEX: 14 (+2)
CON: 20/28* (+5/+9*)
INT: 14 (+2)
WIS: 3 (+16)
CHA: 12 (+1)

Skills:
Climb 3 (+8), Handle Animal 8 (+9), Intimidate 16 (+17/+21*), Language 1 (Shoshonean), Medicine 4 (+7), Stealth 6 (+8/+0*), Survival 10 (+13), Swim 4 (+9)

Feats:
Attack Focus (Melee) 2, Endurance, Fearless, Improved Pin, Interpose

Powers:
Protection 2 (2pp)
Super-Senses 2 (Low-Light Vision & Scent, 2pp)
Comprehend 1 (North American Animals, 2pp)

Spirit Bear Form (Alternate Form 11, 55pp)
Enhanced Strength 8
Growth 8 (Huge; Fl: Permanent)
Strike 4 (PF: Effects Insubstantial 2, Mighty, Improved Critical; Ex: Penetrating 14)
Roar Emotion Control 10 (Ex: Area - Cone, Selective Attack; Action - Move; Fl: Limited to Fear, Sense Dependent - Sound, Check Dependent (Intimidate), Range-Touch)
Mind Shield 4

Combat:
Attack +8/+6* (Melee +10/+8*)
Damage +5 (+10*; Strike +14* Crit 19/20 Penetrating 14)
Defense + 11 (+9*)
Initiative +2

Saves:
Toughness +7/+11*
Fortitude +11
Reflex +9
Will +5/+11* (Due to Mind Shield)

Drawbacks:
Power Loss - Must return to Mountains weekly for ritual (-1pp)
Vulnerability - Gunfire, Common, Major (DC x2) (-5pp)

Abilities 36 + Skills 13 + Feats 6 + Powers 63 + Combat 38 + Saves 15 + Drawbacks -6 = 165

Description: Melissa 'Mel' Martin knew little of her Ute Indian heritage. After her parents both passed within a few short years of each other she dropped out of college and decided to find herself. An avid outdoorsman, she spent many weeks backpacking alone in the wilds of Utah, Idaho, and Wyoming.

While hiking deep in the Rockies, Mel was caught in a fierce thunderstorm. The torrents of rain threatened to knock her down into a rocky gully or off a cliff face and she became lost. Stumbling across a cave deep off the marked path, Melissa climbed inside to gain relief from the driving rain.

The small cave opening soon opened up into a much larger cavern. Despite knowing that unfamiliar caves could be dangerous, and without a lightsource even a familiar one could cause injury, Mel felt a strange feeling pulling her forward. Stumbling along in the dark, scraping knees and hands, she plodded towards the back of the cave.

Mel suddenly realized the cave was begin to lighten. Glowing ghostly torches which burnt with a pale blue flame slowly materialized and floated in a circle around her. On the ground in front of her, placed upon a stone alter and surrounded with old, decaying beaded works of craftsmanship was a giant skull of a long-dead bear. Despite the supernatural occurrence Mel felt no fear. She knelt down and, guided by some invisible force, placed both hands on the sides of the massive skull.

In a flash she saw the life of the ancient animal flash before her eyes: its role as a totem guardian to the local people two centuries previous, and its entombment here at the end of its mortal life. That night Mel's spirit joined with that of the ancient Grizzly bear. This union has granted her the ability to transform into a huge ghostly bear at will, and gives her increased physical strength and senses even when untransformed.

She feels especially burdened with a sense of duty to protect the region that she now calls home, as well as to learn and preserve the traditions of her ancestral people. While other members of the Defenders may be willing to leave the mountains and travel to other parts of the globe, She-Bear only does so in the most dire of emergencies. Like many heroes with mystical sources for her powers She-Bear seems to attract others with magical interests - especially those with wicked intent.

:arrow: Updated 6/16/13 reworked the Roar power
Last edited by NYpurdy on Sun Jun 16, 2013 12:22 pm, edited 3 times in total.

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Re: NYpurdy's Character Gallery - 2ed

Postby NYpurdy » Thu May 23, 2013 1:30 pm

Faultline

PL: 9 (135pp)

Abilities:
STR: 12 (+1)
DEX: 12 (+1)
CON: 18 (+4)
INT: 12 (+1)
WIS: 1 (+12)
CHA: 3 (+16)

Skills:
Bluff 6 (+9), Escape Artist 4 (+5), Intimidate 6 (+3), Investigate 4 (+5), Knowledge: Gangs 6 (+7), Notice 4 (+5), Search 6 (+7), Sense Motive 6 (+7), Sleight of Hand 4 (+5), Stealth 4 (+5), Survival 1 (+7)

Feats:
Defensive Roll 3
Equipment 1
Favored Environment: City Streets 1
Favored Opponent: Gang Members 2
Fearless
Improved Initiative 2

Equipment:
Pistol, +2 Dmg, 20ft (4ep)
Leather Jacket, +1 Toughness (1ep)

Powers:
Terrakinesis Blast 9 (PF: Indirect; Ex: Explosion; DB: Full Power; AP 2; 30pp)
Strike 9 (PF: Homing; Ex: Area - Line; DB: Full Power;)
Trip 9 (PF: Indirect; Ex: Knock Back, Area - Burst; DB: Full Power)

Immovable 3
Tremor-Sense Super-Senses 3

Combat:
Attack +9
Damage +1 (Pistol +2; Blast +9)
Defense +9
Initiative +9

Saves:
Toughness +8
Fortitude +11
Reflex +8
Will +6

Drawbacks:
Power Loss - Must have earth or stone around (-1pp)
Full Power -1pp

Abilities 22 + Skills 14 + Feats 10 + Powers 36 + Combat 36 + Saves 19 + Drawbacks -2 = 135

Description: Eddie Jimenez has lived a hard life that have involved gangs and drug dealing. Operating around Ogden, Utah Eddie relied on his street skills and his pistol more than his super powers. One reason was super-powered individuals in his neighborhood tended to be "enlisted" by an even worse crowd than he ran with. The other reason was he lacked the finesse to use his terrakineses with confidence - too often things had got too real and too messy.

Despite his criminal activities dealing meth, Eddie tried to limit his impact on bystanders, did what he could to keep kids out of the gang, and steered clear of the police. Doing this he could protect his conscious while still living an illegal and dangerous lifestyle.

Things changed when the earliest incarnation of the Deseret Defenders, Vigilant, Dart, and Trumpeter, busted a drug deal involving a super-powered gang from south of the border. While the older two members were engaged in combat Dart was knocked unconscious, the villain leveled his immense blaster at the young boy and Eddie made a decision that would change his life. Focusing on the ground beneath the attacker he caused it to erupt upward in a cascade of stone and asphalt shards. With one thought Eddie had severed his ties with his old gang and made enemies with a team of super-powered thugs. Eddie surrendered, but evaded jail time by selling out a handful of power players in the local drug trafficking scene.

Eddie's now left that life mostly behind, able to get out by flexing his mutant-muscles as it were. After a year of sporadic involvement with the other Utah super heroes he adopted the name Faultine and joined the Defenders full-time. He is a fairly powerful terrakinetic, but lacks control. He is able to cause earth, rock, and stone to explode in a destructive blast. He can either cause this to originate at his body and travel as a destructive fissure towards his target, or he can cause the earth to erupt underneath a target in range.
Last edited by NYpurdy on Sun Jun 16, 2013 12:34 pm, edited 3 times in total.

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Re: NYpurdy's Character Gallery - 2ed

Postby NYpurdy » Thu May 23, 2013 1:30 pm

Dart

PL: 8 (120pp)

Abilities:
STR: 22 (+6)
DEX: 22 (+6)
CON: 16 (+3)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 14 (+2)

Skills:
Climb 4 (+10), Drive 4 (+10), Notice 2 (+4), Search 2 (+2), Swim 4 (+10)

Feats:
Fast Overrun
Improved Overrun
Interpose

Powers:
Super-Strength 2 (4pp)
Speed 3 (3pp)
Leaping 4 (4pp)
Force Field 5 (Ex: Impervious; 10pp)
Strike 8 (Force Spear; PF: Thrown (Standard Action to Reform); Ex: Penetrating; 17pp)

Combat:
Attack +8
Damage +6 (Strike +8)
Defense +6
Initiative +6

Saves:
Toughness +3/+8 w/ Force Field
Fortitude +7
Reflex +9
Will + 4

Drawbacks:

Abilities 120 + Skills 4 + Feats 3 + Powers 38 + Combat 28 + Saves 9 + Drawbacks 0 = 120

Description: Kimball Condey is a dart, his father was a dart, and his grandfather was a dart. This means, of course, that they attended Kaysville High School - home of the darts. Not only that but each of them were on the high school football team. At the end of Kimball's school career he could not have been happier: he was both a football and track star, had a gorgeous girlfriend, had a scholarship to play football for the University of Utah and had plans to serve a Mormon mission within a year.

Things changed a month before graduation. While "parking" with his girl, McKenna, at the base of Waterfall Canyon things were getting heated. But then the heat seemed to be from more than passion, and Kimball's head began to spin. Fumbling at the door the disoriented boy ripped the handle clear off before giving the door a shove that splintered it off its hinges. He stumbled from the car with his girlfriend in close pursuit. An unexpected touch on his arm resulted in tragedy, as a startled Kimball threw McKenna back against the damaged vehicle, cracking her skull.

McKenna was rushed to a hospital, and woke from her comma within hours having no memory of what happened. It came as a great shock that her boyfriend broke up with her by text before she was even discharged.

Kimball wasn't sure how to process what had happened or the new powers he found himself with. He kept a low profile until after graduation while struggling to hide his powers from his family. Vigilante work seemed like the next step - after all, wasn't that what all super-powered individuals do? He took on the name Teancum, and spent his nights looking for crime. The low crime nature of Kaysville led him to apply inappropriate force to objectionable minor offenses until Vigilant intervened.

The fight between them ended quickly, and in the end Vigilant took Kimball under his wing. The emergence of his powers has thrown him for a loop. No longer feeling like college is the appropriate destination for an aspiring hero he looks to the other members of the Defenders as examples of what he could become. He's ditched his first moniker and has adopted the motif of his high school mascot, the brown and gold Kaysville Darts, trusting perhaps naively that since it's such a large and iconic high school it wouldn't betray his true identify.

Dart's body is surrounded by a thin force field. In addition to providing protection, this field enhances his physical strength, agility, and speed. Dart can also create spears out of pure force that he can then throw at his enemies.
Last edited by NYpurdy on Tue Jun 18, 2013 1:12 pm, edited 2 times in total.

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby Gilliam » Wed May 29, 2013 11:22 am

Nice builds, I especially like She-Bear. Keep them coming :)

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 5:48 pm

Thanks Gilliam! I have a second team going up tonight

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:39 pm

King Wenceslas

PL: 10 (150pp + 10pp)

Abilities:
STR: 12 (+1)
DEX: 10 (+0)
CON: 14 (+2)
INT: 22 (+6)
WIS: 22 (+6)
CHA: 22 (+6)

Skills:
Bluff 4 (+10), Concentration 4 (+10), Diplomacy 8 (+14), Gather Info 8 (+14), Intimidate 8 (+14), Knowledge: Business 8 (+14), Knowledge: Politics 8 (+14), Knowledge: Streetwise 8 (+14), Knowledge: Tactics 8 (+14), Notice 4 (+10), Perform: Oratory 8 (+14), Profession 8 (+14), Sense Motive 12 (+18)

Feats:
Benefit: Wealthy 5
Connected
Contracts
Defensive Roll 6
Distract 2
Equipment 10
Fearsome Presence 2
Inspire
Leadership
Master Plan
Well-Informed

Equipment:
Various Rich Guy Stuff, a nice mansion, a limo, whatever

Powers:
Kingly Fur Coat Device - Hard to Lose 1 (Immunity 1 (Cold Environment), Protection 4; 4 PP)
Shock Cane Device - Easy to Lose 2 (Strike 12, Fl: Unreliable - 5 Uses; Strike 3, PF: Mighty; 6pp)

Combat:
Attack +8
Damage +1 (Strike +4, Shock+12)
Defense +8
Initiative +0

Saves:
Toughness +12/+8 without Coat/+6 flat-footed/+2 flat-footed without Coat
Fortitude +10
Reflex +8
Will + 10

Drawbacks:

Abilities 42 + Skills 25 + Feats 31 + Powers 10 + Combat 32 + Saves 20 + Drawbacks 0 = 160

Description: Quincy Bowles was once a high-paid CEO for a consumer technological company. The company failed, but Wenceslas made off like a bandit. Financially he had made series bank, but he had also made enemies that blocked him from moving immediately into another position. Financially secure but frustrated in his career Mr. Bowles turned his attention to other pursuits.

Bowles had always had an unhealthy narcissistic opinion of himself, what some may call a superiority or God complex. As he ruminated on his predicament he began to see himself as the victim in the situation, but a victim who could rally others behind him and launch a counter-attack against the corporate Fat Cats with whom he had once identified.

The more he obsessed about the role he must play in providing justice to those robbed by business the more Bowle's narcissism developed into delusion. He began to refer to himself as a king and manipulated his investments in was to injure his most bitter business rivals. King Quincy Bowles then began to orchestrate business frauds and underhanded deals from which he donated large sums of money to charities across the globe. Finally, he identified fully with the saint-king Wenceslas, took that name as his own, and started his most extreme form of guerrilla altruism.

Wenceslas has gathered a group of marginalized superpowered individuals around him. While not exactly blackmailed, he has offered each of them a carrot they couldn't refuse. Calling themselves the Christmas Crew they convey during the month of December for the high stakes heists Wenceslas plans. When the jobs are done they return to their normal day-to-day lives for the next 11 months. Why this time of year? Perhaps the most obvious reason is it plays into Wenceslas's personal delusions, but also with all of the high profile and often violent and insane crimes that seem to crop up around the Christmas season the Christmas Crew count on the biggest super-heroes to be busy elsewhere while they carry out their jobs. Members of the team are relatively good, and are often very noble in their normal lives, but driven to complete the jobs Wenceslas has arranged for them.

King Wenceslas no longer answers to the name of Quincy Bowles, and dresses in an elaborate kingly, fur-lined robe and an exquisitely crafted cane equipped to deliver a high powered shock. He is never far from the young lady who has captured his heart, Poinsettia, except for when she's on a heist with other members of the crew.

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:41 pm

Poinsettia

PL: 9 (135pp)

Abilities:
STR: 10 (+0)
DEX: 18 (+4)
CON: 14 (+2)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 18 (+4)

Skills:

Feats:
Accurate Attack
Attack Focus (Ranged) 2
Attractive 1
Improved Critical (Blast) 2
Power Attack
Precise Shot
Teamwork

Powers:
Energy Aura (LINKED Damage 9 Ex: Aura; Force Field 9 Ex: Impervious; 36pp)
Blast 9 (Ex: Autofire; Crit 18/20; 27pp)

Combat:
Attack +7/+9 Ranged
Damage +0/+9 Blast
Defense +7
Initiative +4

Saves:
Toughness +11/+2 without Force Field
Fortitude +2
Reflex +9
Will +7

Drawbacks:

Abilities 24 + Skills 0 + Feats 10 + Powers 63 + Combat 28 + Saves 10 + Drawbacks 0 = 135

Description: Ashley Gruber was a pretty, young woman trapped in a dead-end job in a no-name city. She wanted, more than anything, to travel and see the world. Wenceslas appeared in her life one day and gave her that opportunity. The two are now lovers, despite the 20 year age difference, and Ashley - now Poinsettia - is the only other member of the Christmas Crew that maintains her yuletide identity year round.

She is, in many ways, what you'd expect in a trophy wife - beautiful, doting, loyal, devoted, and quiet. Her energy manipulation powers, however, also make her an effective body guard for the King. As Poinsettia she dressed in tight and flattering dresses or catsuits of red or green, are is surrounded by an aura of brilliant red energy when her force field is activated.

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:42 pm

Jacqueline "Jackie" Frost

PL: 12 (180pp)

Abilities:
STR: 10 (+0)
DEX: 12 (+1)
CON: 14 (+2)
INT: 18 (+4)
WIS: 18 (+4)
CHA: 20 (+5)

Skills:
Bluff 8 (+13), Diplomacy 12 (+17), Gather Info 4 (+9), Intimidate 4 (+9), Investigate 4 (+8), Knowledge: Law 8 (+12), Profession: Lawyer 8 (+12), Sense Motive 8 (+12)

Feats:
Attack Focus (Ranged) 2
Contacts
Defensive Roll 4
Dodge Focus 4
Environmental Adaptation: Snow
Equipment 1
Ranged Pin

Equipment:
Armor (+5 tough, ep5)

Powers:
Immunity 5 (Cold Damage; 5pp)
Summon Snowman Minion 4 (Ex: Fanatic, Horde; PF: Progress 3 (10 Snowmen); 19pp)

Create Ice Object 12 (PF:Innate (Real Ice Objects); Ex: Continuous; AP 2; 39pp)
Ice Blast 12 (PF: Improved Crit 2, Knockback 2, Split Attack)
Ice Slick Trip 7 (Pf: Improved Trip; Ex: Area - Burst, Duration 3 - Continuous)

Combat:
Attack +10/+12 Ranged
Damage +0/+12 Blast (Crit 18/20)
Defense +13/+5 Flat-Footed
Initiative +1

Saves:
Toughness +11/+7 Flat-footed/+6 without Armor/+2 Flat-footed without Armor
Fortitude +8
Reflex +7
Will + 11

Drawbacks:

Abilities 32 + Skills 14 + Feats 14 + Powers 63 + Combat 38 + Saves 19 + Drawbacks 0 = 180

Description: Isabelle Bennet is an efficient and successful corporate lawyer. She doesn't need the money, after all, she's great at what she does. So why has she taken up with Wenceslas? The guilt pf getting executives and companies off after they've screwed over their employees weighs on her conscious. This is her chance to play Robin Hood and make amends.

Afraid it would hurt her career, Ms. Bennet has always kept her superpowers a secret. As Jacqueline Frost she is able to create objects from ice and can launch blocks or shards of ice as a powerful projectile. Jacqueline Frost can also create a mob of snowmen with "stick" arms and glistening eyes made from ice. While she may use them to overpower an unexpected foe, she is most likely to create the snowmen as a distraction at a time of egress.


:arrow: Summoned Snowmen
PL 4/ML 3 (45pp)

STR 18 (+4) DEX 10 (+0) CON - INT - WIS 10 (+0) CHA -

Feats
Environmental Adaptation (Snow)

Powers
Immunity 40 (Piercing Damage, cold Damage, Fort Saves)
Protection 4

Combat:
Attack +4
Damage +4
Defense +4
Initiative +0

Saves:
Toughness +4
Fortitude +0
Reflex +2
Will +4

Abilities -22 + Skills 0 + Feats 1 + Powers 44 + Combat 16 + Saves 6 + Drawbacks 0 = 45

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:44 pm

The Grinch

PL: 11 (165pp)

Abilities:
STR: 22/38 (+6/+14*)
DEX: 22/38 (+6/+14*)
CON: 22/38 (+6/+14*)
INT: 10 (+0)
WIS: 18 (+4)
CHA: 10 (+0)

*Boosted

Skills:
Acrobatics 6 (+12/+20), Climb 6 (+12,+20), Intimidate (+12), Notice 12 (+16), Survival 4 (+16)

Feats:
Attack Focus (Melee) 4
Diehard
Dodge Focus 4
Elusive Target
Evasion
Fearless
Startle
Uncanny Dodge (Scent)

Powers:
Boost All Physical Scores at once 16 (PF: Slow Fade, Ex: Action - Reaction: Selflessness of Others; 49pp)
Leaping 2 (2pp)
Speed 1 (1pp)
Sure-Footed Super-Movement 1 (2pp)
Super-Senses 3 (Low-Light Vision, Scent, Tracking; 3pp)
Strike 1 (PF: Mighty, Penetrating (11); 13pp)
Insulating Fur Features 1 (1pp)

Combat:
Attack +7/+11 (Melee)/
Damage +6/+7 Strike (Penetrating 7)/+11 Boosted Strike (Penetrating 11)
Defense +11/+4 Flat-Footed
Initiative +6/14 Boost

Saves:
Toughness +6/+11*
Fortitude +6/+11*
Reflex +6/+11*
Will +4

*Boosted

Drawbacks:
Crippling Phobia - Fire (Very Common Major; -5pp)

Abilities 44 + Skills 12 + Feats 15 + Powers 71 + Combat 28 + Saves 0 + Drawbacks -5 = 165

Description: Wolf never liked people. Maybe it was because he was abandoned as an infant, maybe it was because of how people reacted to his looks his whole life... maybe it was just how he was wired. He would like nothing more that to stay secluded inside his small cabin. But living isn't cheap, even though Wolf hunted most of his own food. Just paying his mortgage and utility bills was more than he could handle. Being able to live completely isolated for the other 11 months make the crime-filled December worth it. Feral wolf-like features and and black fur makes Wolf an imposing sight. During December he goes by the name The Grinch and he dyes his fur green, but the black undercoat gives him a sinister look. Tufts of hair jut from his cheeks and the tips of his ears, and his hands end in claws.

Perhaps with some nurturing or training The Grinch could have developed some empathic powers, but after a life-time of abuse The Grinch only reacts strongly to feelings and actions of true selflessness by others. At these times he feels his blood boil and his physical attributes receive a superhuman boost that amplifies his already impressive wolf-like physique.

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:46 pm

Blitzen

PL: 6 (90pp)

Abilities:
STR: 16 (+3)
DEX: 16 (+3)
CON: 14 (+2)
INT: 18 (+4)
WIS: 12 (+1)
CHA: 10 (+0)

Skills:
Craft: Chemicals/Drugs 6 (+10), Investigate 4 (+8), Knowledge: Drugs 6 (+10), Profession: Pharmacist 4 (+5)

Feats:
Attack Focus (Melee) 4
Dodge Focus 6
Equipment 1

Equipment:
Jacket (+2 Toughness, 2ep)
Jingle Bell Clubs (+2Dmg 3ep)

Powers:
Super Speed 6 (AP:2; 32pp)
Deflect 6 (Slow and Fast Projectiles)
Rapid Attack
Spin Opponent Nauseate
Super-Movement 2 (Wall Run & Water Run; Limited to while running; 2pp).

Combat:
Attack +2/Melee +6
Damage +3/Clubs +5
Defense +6/+0 Flat-Footed
Initiative +3

Saves:
Toughness +4/+2 without Jacket
Fortitude +5
Reflex +7
Will +5

Drawbacks: Power Loss Must take altered Zoom once a week to maintain powers (-1pp)

Abilities 26 + Skills 5 + Feats 11 + Powers 34 + Combat 4 + Saves 11 + Drawbacks -1 = 90

Description: Charles Ulinski is a pharmaceutical engineer. Everyone calls him Chuck. He hates it. His skinny frame and thinning hair does nothing to make up for the squinting expression his glasses give him. He was laid off from the company he helped start, he's been passed over for promotions at the company he's currently at, and his fiance left him for his (former) best friend. No matter what happened Chuck always felt like he was just too slow to keep up with everyone else in his life.

In his lab, Chuck was working on a lesser version of the street drug Zoom to be used as a way to ween users off the drug (as it had the bad side effect of stopping ones heart when the drug's effect wore off). His research led him to a solution to the deadly effect of the drug, but it allowed the speed-increasing effects of Zoom to last much longer than previously. For the first time in his life Chuck felt like he was able to keep up as he secretly administered the experimental drugs to himself.

It was only a matter of time before his supervisor discovered the crime. Chuck pleaded not to be fired - he never would have found another pharmaceutical job with that on his record - and his supervisor complied. Now Chuck has to pay blackmail money to keep his job. The money he takes in from his jobs with Wenceslas has allowed him to get caught up again, and he has continued administering the altered Zoom to maintain his super human speed.

Chuck operates under the moniker Blitzen. As Blitzen he wears a padded, brown, jump suit with stylized black antlers jutting back from the sides of his head. He wields two clubs, topped with jingle bells, and relies on his speed to allow him to move around fast enough to cancel any nose from his thematic weapons.

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:47 pm

Holly and Ivy

Holly

PL: 8 (120pp)

Abilities:
STR: 12 (+1)
DEX: 20 (+5)
CON: 3 (+16)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 12 (+1)

Skills:
Acrobatics 12 (+17), Bluff 4 (+5), Climb 8 (+9), Disable Device 6 (+6), Escape Artist 6 (+11), Gather Info 4 (+5), Notice 8 (+11), Search 4 (+4), Sleight of Hand 4 (+9), Stealth 12 (+17), Survival 2 (+5), Swim 2 (+3)

Feats:
Attack Focus (Ranged) 4
Blind-Fight
Bluff
Elusive Target
Evasion 1
Improved Initiative 2
Instant Up
Precise Shot

Powers:
Trick Ninja Stars Device - Hard to Lose 5 (Alternate Power: 7; 26)
Ninja Stars Blast 8 (Ex: Auto-Fire)
Acid Star Disintegration 5
Net Star Snare 8 (Ex: Area: Burst)
Drill Tipped Star Blast 8 (Ex: Penetrating 8 )
EMP Star Nullify 6 (All Effects of Electronic Descriptor; Ex: Burst Area, Alt. Save - Reflex)
Flash Bang Star Dazzle 8 (Sight and Sound)
Stink Bomb Nauseate 8 (Ex: ranged, Area-Cloud; Fl: Sense Dependent (Smell))
Concussion Star Blast 8 (Ex: Area-Explosion)

Combat:
Attack +4/+8 Ranged
Damage +1/+8 Blast
Defense +8
Initiative +13

Saves:
Toughness +3
Fortitude +4
Reflex +8
Will + 8

Drawbacks:

Abilities 26 + Skills 18 + Feats 16 + Powers 26 + Combat 24 + Saves 9 + Drawbacks 0 = 120


Ivy

PL: 10 (150pp)

Abilities:
STR: 14 (+2)
DEX: 20 (+5)
CON: 14 (+2)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 18 (+4)

Skills:
Acrobatics 12 (+17), Bluff 12 (+16), Climb 8 (+10), Gather Info 4 (+8), Intimidate 8 (+12), Notice 8 (+10), Search 4 (+4), Sense Motive 4 (+6), Sleight of Hand 8 (+13), Stealth 8 (+13)

Feats:
Accurate Attack
Assessment
Attack Specialization (Whip) 2
Defensive Attack
Defensive Roll 4
Distract (Bluff)
Elusive Target
Evasion 1
Fascinate (Bluff)
Improved Initiative 1
Instant Up
Quick Draw
Taunt
Uncanny Dodge (Visual)
Weapon Bind

Powers:
Energy Whip Device - Easy to Lose 2 (AP:1; 7pp)
Super Movement 1 (Swinging)
Strike 8 (PF: Extended Reach 2)

Shocking Bolas Device - Easy to Lose 5 (Fl: Limited - 5 Uses; Snare 5 LINKED Damage 5 (Ex: Ranged, Secondary Effect); 10pp)

Combat:
Attack +10/+12 Whip
Damage +0/+8 Whip
Defense +14
Initiative +9

Saves:
Toughness +6/+2 Flat-Footed
Fortitude +7
Reflex +12
Will + 7

Drawbacks:

Abilities 30 + Skills 19 + Feats 19 + Powers 17 + Combat 48 + Saves 17 + Drawbacks 0 = 150

Description: They are capes that patrol some city some-where. But without access to funds they find it hard to keep up with the local villains. Rough and Tumble

Lynn and Treyvon Palmer operate as the capes Rough and Tumble. The spouse team are gadget-based superheroes, and dedicate themselves night after night to working in a high crime, low resource slum where they are the only superhero presence. Unfortunately they lack the skills necessary to rebuild and redesign their equipment nor the money to keep paying discreet professionals to do it for them, and crime just seems to get worse and worse every week. After a close shave where Tumble was almost killed after his in-need-of-repair energized whip cut out on him during a gang-fight the duo was considering turning in their masks. That is when Wenceslas first approached them. Crime fighting isn't cheap, and Lynn and Treyvon rationalized these "small" indiscretions in order to maintain their vigilant watch over their besieged city.

Lynn Palmer/Rough has taken the name of Holly. Her traditional throwing stars have been upgraded by Wenceslas to look like holly leaves. Treyvon/Tumble's signature whip has also been altered to match his holiday name: Ivy. The two of them worry very much about being caught, as it undermine all of their efforts in their home community and they feel a responsibility to maintain a positive image of African American heroes.


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