NYpurdy's Characters -2ed- Halfway House, JoyBoy, Wishpoosh

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:49 pm

Tinker

PL: 7 (115pp)

Abilities:
STR: 8 (-1)
DEX: 8 (-1)
CON: 10 (+0)
INT: 30 (+10)
WIS: 18 (+4)
CHA: 12 (+1)

Skills:
Craft: Electronics 8 (+18), Craft: Mechanical 8 (+18), Craft: Structural 8 (+10), Diplomacy 4 (+5), Disable Device 12 (+22), Knowledge: Technology (+18), Notice 4 (+8), Pilot 8 (+7), Search 4 (+14)

Feats:
Inventor
Minions 10 (2 @ 135pp)

Powers:
Radio Plane Remote Control Device - Easy to Lose 4 (12pp)
Summon Minion - Bi-Planes 4 (PF: Progression 3 (10 Planes); Mental Link (Radio Controlled); EX: Fanatical, Horde)

Welding Goggles Device - Hard to Lose 4 (16pp)
Super-Senses 4 (X-ray Vision)
Welding Beam Damage 7 (PF: Precise, Extended Range; Ex: Penetration 7)

Combat:
Attack +6
Damage -1/+7 Welding Beam
Defense +7
Initiative -1

Saves:
Toughness +0
Fortitude +0
Reflex -1
Will +12

Drawbacks:

Abilities 26 + Skills 16 + Feats 11 + Powers 28 + Combat 26 + Saves 8 + Drawbacks 0 = 115

Description: Desmond Lettam is the Freedom City "boy" genius ToyBoy. An orphan, ToyBoy assumes he has no family. Geoffrey Atteberry, however, is actually the boys maternal grandfather. Infidelity caused his wife to leave him with their newborn daughter, who was always told that her father was deceased.

Now seeing how Desmond has turned out without parents Geoffrey is trying to make amends. Already he has used his money to help repair damage done by ToyBoy and his minions, but he is also saving his "earnings" so he can present himself as a man of both means and genius when he finally introduces himself to his long estranged grandson.

As Tinker, Geoffrey dresses like Gepetto from Pinocchio, with patched clothes and suspenders. His Welding Goggles gives him the tools necessary to pick most locks and disable most security devices, and his clockwork minions defend him from stronger foes.

*Tinker could easily be adapted to have non-super grandchildren or a different child villain. Regardless, trying to make amends for abandoning his family can still work as Tinker's motivation.

:arrow: Remote Control Bi-Planes
PL 4/ML 4 (60pp)

STR 6* (-2) DEX 20 (+5) CON - INT - WIS 6 (-2) CHA -

*14 ranks - 8 from Shrinking

Skills
Acrobatics 8 (+13)

Feats
Evasion 2
Improved Initiative

Powers
Immunity 30 (Fort Saves)
Protection 4
Shrinking 8 (PF: Innate; FL: Permanent)

Flight 4 (DB: Forward Only)
Pellet Guns Blast 5

Combat:
Attack +4
Damage +4/+5 Blast
Defense +4
Initiative +13

Saves:
Toughness +4
Fortitude +0
Reflex +7
Will -2

Abilities -20 + Skills 2 + Feats 4 + Powers 56 + Combat 16 + Saves 2 + Drawbacks 0 = 60

:arrow: Machine-Gun Wielding Teddy Bears
PL 10/ML 9 (135pp)

STR 24* (+7) DEX 16 (+3) CON - INT - WIS 10 (+0) CHA 2 (-

*Rank 15 + Growth 8

Skills
Climb 4 (+7)

Feats
Attack Specialization (Strike)
Chokehold
Improved Grapple
Improved Pin
Interpose

Powers
Immunity 30 (Fort Saves)
Protection 15
Communication[b] 4 (Radio, 1 mile)
[b]Super-Senses
3 (Darkvision, Radio)
Growth[b] 4 ( Innate, Permenant0
[b]Super-Strength
2 (AP: Bracing)

Claws Strike 10
Machine Gun Blast 15 (Ex:Autofire)

Combat:
Attack +4/+6 Strike
Damage +7/+10 Strike/+15 Blast
Defense +4
Initiative +3

Saves:
Toughness +15
Fortitude +0
Reflex +6
Will +0

Abilities -16 + Skills 1 + Feats 6 + Powers 121 + Combat 20 + Saves 3 + Drawbacks 0 = 135

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:50 pm

Christmas Star

PL: 12 (180pp)

Abilities:
STR: 24 (+7)
DEX: 24 (+7)
CON: 24 (+7)
INT: 16 (+3)
WIS: 16 (+3)
CHA: 16 (+3)

Skills:
Acrobatics 8 (+15), Notice 8 (+11)

Feats:
Attack Focus (Ranged) 4
Dodge Focus 4
Evasion 1
Precise Shot

Powers:
Flight 6 (PF: Maneuverability 2; Ex: Duration - Continuous; 20pp)
Immunity 10 (Light Effects)
Light Control 12 (AP: 5; 29pp)
Blast 11 (PF: Ricochet, Improved Range)
Dazzle - Visual 12
Dazzle - Visual 6 (Visual Perception Area Dazzle)
Illusion - Visual 12
Obscure - Visual 12

Combat:
Attack +8/+12 Ranged
Damage +7/+11 Blast
Defense +8/+2 Flat-Footed
Initiative +7

Saves:
Toughness +7
Fortitude +12
Reflex +12
Will +8

Drawbacks:

Abilities 60 + Skills 4 + Feats 10 + Powers 59 + Combat 32 + Saves 15 + Drawbacks 0 = 180

Description:
Colleen O'Brien was the apple of her father's eye, and in news clippings of his speeches at the local Labor Union events she could often be seen in the background. It was the hardest thing in the world for her to go away for college and leave her father behind, but she came back nearly every weekend.

For weeks before the last time she saw her father he had been acting under extreme stress. Colleen knew he was in negotiations with some powerful men in their city on behalf of the union, she just didn't know how serious it was.

On a cold November day before Thanksgiving Colleen got off the train at the local station and ran the block to the parking place her father always in when he picked her up. Though he looked like he had slumped over asleep in his seat, he had been shot through the chest several times and died. Colleen was heartbroken, and after hearing the rumors it was one of the local tycoons that was responsible for her pain she went to his house. After the initial conversation he confessed to the murder, through veiled threats, and Colleen lost it. It was the first time her powers ever manifested, and she blasted him in the face and flew off into the night.

More so than any other member of the Christmas Crew, Colleen is motivated by revenge. Seeing the greedy men who seemingly run the country as a corrupt and evil group of murders she is also the most likely to use deadly force. She has adopted the name Christmas Star, but sees her self as a symbol of justice more than of hope like her namesake sign.

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Re: NYpurdy's Utah-based Supers now with History! - 2ed

Postby NYpurdy » Fri May 31, 2013 6:51 pm

Shepherdess

PL: 9 (135pp)

Abilities:
STR: 10 (+0)
DEX: 12 (+1)
CON: 10 (+0)
INT: 14 (+2)
WIS: 20 (+5)
CHA: 14 (+2)

Skills:
Diplomacy 10 (+12), Handle Animal 8 (+10), Sense Motive 6 (+11)

Feats:
Dodge Focus 5
Equipment 2

Equipment:
Suit, +6 Toughness
Shepherd's Crook (Club), +2dmg, 10ft reach

Powers:
Mind Control 8 (PF: Subtle; Ex: Action - Sustained, Conscious, Effortless; Fl: Sense-Dependent (Sound); 41pp)
Animal Control 8 (Ex: Area; Fl: Sense-Dependent (Sound); 16pp)
Healing 4 (8pp)
Emotion Control 8 (PF: Mind Blank, Ex: Area, Flaw - Limited to calm, Sense-Dependent (Sound); 9pp)
Immunity 10 (Psychic Effects; 10pp)
Universal Translator 1 (8pp)

Combat:
Attack +0
Damage +0
Defense +9/+2 Flat-footed
Initiative +1

Saves:
Toughness +6/+0 without suit
Fortitude +2
Reflex +1
Will + 5

Drawbacks:

Abilities 20 + Skills 2 + Feats 7 + Powers 92 + Combat 8 + Saves 2 + Drawbacks 0 = 135

Description: Mary-Marie Clemments once had aspirations to be a nun, though the gradual development of her powers led her to take some time off to rediscover what she wanted from life. Even though her eventual self-realization took her in other directions she maintained the same selflessness and compassion she always had. Mary-Marie has devoted herself to running an orphanage in Cambodia. Sorely underfunded as it is, she is personally responsible for saving many a young person's life and providing the means for her abandoned children to grow into successful adults. Donations, however, seemed to be less and less every year and Mary-Marie had to devote more and more time to fundraising. Even this wasn't enough to bring in enough money to pay the bills. Mary-Marie had to take on fewer and fewer children. Finally she could not afford to keep her orphanage running any longer, it seemed inevitable that its doors would be closed forever.

That was when King Wenceslas contacted her. As wrong as stealing was, it wasn't hard for her to justify the one month of criminal activity, especially from people with so much who gave back so little, if it meant keeping her children safe and provided for. Now in her late 50s, Mary-Marie is able to easily meet her needs in exchange for the use of her powers. As Shepherdess she dresses in a simple sheepskin shawl or what appears to be a simply woven robe, however Wenceslas sprung to provide her with top-of-the-line ballistics resistant fabric armor. Her powers let her subtle undermine the security of any place the Crew targets and any help that may arrive, usually without any violence occurring - just the way she wants to keep it.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Mon Jun 10, 2013 12:27 pm

Zodiac

PL: 12 (240pp)

Abilities:
STR: 6 (-2)
DEX: 6 (-2)
CON: 10 (+0)
INT: 30 (+10)
WIS: 26 (+8)
CHA: 22 (+6)

Skills:
Bluff 12 (+18), Craft: Chemical 17 (+27), Craft: Electronic 17 (+27), Craft: Mechanical 17 (+27), Diplomacy 4 (+10), Disable Device 8 (+18), Investigate 4 (+14), Knowledge: Life Sciences 17 (+27), Knowledge: Physical Sciences 17 (+27), Knowledge: Technology 17 (+27), Notice 5 (+13), Sense Motive 8 (+16)

Feats:
Eidetic Memory
Equipment 15
Improved Initiative 2

Equipment:
Starship - Space Ship with no capability for orbital flight, but with excellent concealment and a teleportation station.

Powers:
Mental Blast 12 (Ex: Mental Feedback; 60pp)
Mind Shield 9 (9pp)
Universal Translator 1 (8pp)

Force Constructs 12 (PF: Affects Insubstantial 1; AP: 2; 27pp)
Force Field 12 (Ex: Impervious)
Move Object 8 (Ex: Damaging)

Combat:
Attack +10
Damage -2 (Move Object +8)
Defense +5
Initiative +6

Saves:
Toughness +12 (+0 Without Force Field)
Fortitude +5
Reflex +3
Will +17 (+8 Without Mind Shield)

Drawbacks:

Abilities 40 + Skills 40 + Feats 18 + Powers 104 + Combat 30 + Saves 10 + Drawbacks 0 = 242

Description: The extraterrestrial known as Zodiac crashed on Earth nearly 50 years ago. Unconscious and badly injured he was taken into Soviet custody and transported to an alien research facility. For decades he was heavily sedated and experimented on, including being cut open in exploratory surgeries, and his space craft was largely disassembled for use by Soviet scientists.

Zodiac suffered through the torture until he could make an escape. He began by exerting all his willpower to fight through the sedatives and interfere with the machine administering his medications. As they left his system he regained full use of his psychic powers, broke free from his prison, and escaped while killing anyone who crossed his path. While he no longer had his own ship, a partially deconstructed vessel had the propulsion needed to get him away and the cloaking technology to keep him safe.

Since his escape Zodiac has built up his vessel into a comfortable sky-kingdom for himself. He arrives early to events involving extraterrestrial technology and scavenges what he can. He is obsessed with revenge on humankind for what they did to him, and has created an army of alien-tech enhanced abductees. These humans (and one animal) have been abducted from earth, tortured, brainwashed, and experimented on in the fashion Zodiac was. These now-super soldiers have a variety of abilities from technology stolen from dozens of different alien civilizations - and complete loyalty to their alien master.

They represent a significant amount of time and planning on Zodiac's part. They are themed to fit with his new moniker, with each soldier representing an astrological sign. Each also has a locator implanted inside their bodies so Zodiac can trace them from his spacecraft and teleport them to and from the ship. If a soldier is captured he will do all he can to rescue it, though if it dies then Zodiac will retrieve the body if possible and begin fabricating a replacement.

Zodiac appears as an immensely thin, greenish-grey skinned humanoid. Completely hairless he has the culturally expected rounded, enlarged head and huge circular eyes, though they are dark green in color. He wraps himself in the layers of robes to hide the scars on his still weak and broken body. He is gifted with psychic abilities, including the ability to manipulate psychokinetic force, understand and speak all languages, and protecting his mind from attack.

:arrow: While I try to make most of my characters - even villains - stay within suggested player character power point limits, Zodiac is much more of a behind the scenes character and was given everything I wanted him to have.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Mon Jun 10, 2013 1:42 pm

Aries

PL: 10 (150pp)

Abilities:
STR: 24 (+7)
DEX: 18 (+4)
CON: 24 (+7)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 12 (+1)

Skills:
Intimidate 8 (+9), Notice 4 (+7), Search 4 (+5)

Feats:
Attack Specialization (Strike) 2

Powers:
Biosuit
Flame Aura
Damage 4 (Fire; Ex: Aura; Duration +3; Fl: Permanent; 16pp)
Boost - Damage Power 6 (Ex: Action (Move); Fl: Personal; DB: Must consume a fuel source; 5pp)
Protection 3 (3pp)
Immunity 10 (Fire Effects; 10pp)
Features 2 (Glows, Implanted Locator)

Helmet Device - Hard to Lose 1 (4pp)
Low-light Vision Super-Senses 1 (1pp)
Sensory Shield All Senses 2 (4pp)

Goathead Gauntlet Device - Hard to Lose 5 (20pp)
Transform 2 (Gauntlet into any known Solid)
Strike 10 (PF: Extended Reach 3 (15ft))
Shield 4
Improved Disarm 2

Combat:
Attack +6 (Strike +10)
Damage +7 (Strike +10; Fire Aura +4/+10 boosted)
Defense +10 (+3 Flat-footed)
Initiative +4

Saves:
Toughness +10
Fortitude +13
Reflex +10
Will +8

Drawbacks:
Weakness to Antibiotics (Major Uncommon; -3pp)

Abilities 46 + Skills 17 + Feats 2 + Powers 60 + Combat 24 + Saves 17 + Drawbacks -3 = 150

Description: Aries' skin has been infused with a flame-creating bio-organism. The organism has increased his strength and dexterity, deepened his skin tone to a deep gray, and causes him to have a constant flame coming off of his body. At times where there is adequate fuel, the bio-organism can consume it to cause it's flame to burn much brighter and hotter than normal. Strong antibiotics severely affects both the organism and Aries, but only death could separate the two.

Zodiac has also equipped his warrior with two pieces of high-tech equipment. The first is a helmet reminiscent of the ancient Greeks that protects Aries' senses and allows him to see effectively by the light his flame gives off. The second is a gauntlet that fits around his right wrist. In addition to being an effective shield, the Goathead Gauntlet can extend forward quickly to deliver a forceful strike. It's most remarkable ability, however, is the gauntlet can transform into any solid material as Aries' sees fit.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Tue Jun 11, 2013 1:21 pm

Taurus

PL: 12 (180 pp)

Abilities:
STR: 34/16* (+12/+3*)
DEX: 10 (+0)
CON: 18/14* (+4/+2)
INT: 10 (+0)
WIS: 12 (+1)
CHA: 10 (+0)

*without Suit

Skills:
Computers 4 (+4), Craft: Ballistics 4 (+4), Intimidate 12 (+12), Notice 4 (+5), Pilot 8 (+8)

Feats:
All-out Attack
Attack Specialization (Stirke) 2
Critical Strike
Improved Defense 6 (+16 to Total Defense Action)
Improved Sunder

Powers:
Taurus Battlesuit Device - Hard to Lose 23 (92pp)
Protection 10 (Ex: Impervious)
Blast 12 (Rocket Launcher; Ex: Area - Explosion, DB: Full Power)
Strike 12 (Piston Ram Punch; DB: Full Power
Immunity 10 (Breathing, Dazzle Effects, Radiation (Envir.), Cold (Envir.), Heat (Envir.))
Super-Senses 8 (Sonar, X-ray, Radar)
Immovable 6 (Ex: Unstoppable)
Enhanced Trait 10 (Strength)
Growth 4 (Innate/Permanent - Large)

Features Implanted Locator

Combat:
Attack +8 (Strike +12)
Damage +12
Defense +10
Initiative +0

Saves:
Toughness +14 (10 Impervious)
Fortitude +12
Reflex +5
Will +12

Drawbacks:
Slow (Half-Movement Speed) (-2pp)
No Hands in Suit (-2pp)
Normal Identity (Full-round Action) (-4)pp

Abilities 12 + Skills 8 + Feats 7 + Powers 93 + Combat 40 + Saves 28 + Drawbacks -8 = 180

Description: The man who goes by Taurus pilots a hulking battle-suit. Similar in appearance to a tan fighter-jet cockpit attached to two huge legs with 6-foot long feet. The Taurus Battlesuit lumbers slowly compared to most combatants on the field of battle, but Zodiac has equipped Taurus with two devastating weapons. One is a giant rocket launcher that replaces Taurus' left arm. The other is a huge piston that delivers shattering blow with hydraulic-like action; which replaces his right arm. This leaves him with out any hands to manipulate the environment while Taurus is in his suit, but then Zodiac doesn't send Taurus when finesse is needed.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Tue Jun 11, 2013 9:25 pm

Gemini

PL: 12 (180pp)

Abilities:
STR: 30 (+10)
DEX: 28 (+9)
CON: 20 (+5)
INT: 18 (+4)
WIS: 14 (+2)
CHA: 10 (+0)

Skills:
Acrobatics 12 (+21), Climb 12 (+22), Computers 4 (+8), Disable Device 4 (+8), Escape Artist 8 (+17), Notice 8 (+10), Search 4 (+8), Stealth 4 (+13)

Feats:
Acrobatic Bluff
Ambidexterity
Attack Specialization (Unarmed) 6
Chokehold
Defensive Roll 7
Dodge Focus 7
Evasion 2
Improved Block 3
Improved Critical (Unarmed) 2
Improved Disarm 3
Improved Grab
Improved Pin
Instant Up
Set-Up
Takedown Attack 2

Powers:
Gestalt 6 (6pp)
Immunity 30 (Fort Saves; Fl: Limited; 15pp)
Super-Movement 2 (Permeate; 4pp)
Additional Limbs 2 (4 arms; 2pp)
Features Implanted Locator (1pp)

Combat:
Attack +2/+14 unarmed
Damage +10
Defense +12/+3 Flat-footed
Initiative +9

Saves:
Toughness +12/+5 Flat-footed
Fortitude +16
Reflex +17
Will + 10

Drawbacks:
Vulnerability - Psychic Effects (Minor Very Common; -2pp)

Abilities 60 + Skills 14 + Feats 39 + Powers 27 + Combat 14 + Saves 28 + Drawbacks -2 = 180

Description: Gemini is a gruesome looking Cyborg. Almost more metal than human, Gemini has two extra arms extending from his back - just to the sides of his his shoulder blades - and has been programmed to be an expert in hand-to-hand combat. Gemini's cyborg physiology makes him incredibly strong and flexible, and implanted alien technology allows Gemini to vibrate his molecules to be able to travel through solid objects.

Gemini's face has a clear metal seam down the center of it, extending between the eyes and cutting the nose and mouth in half. The cyborg can split himself into two mirror-image "half-men." The head splits down the seam, with a hard but clear layer of alien metal revealing the brain sliced on the now-flat side of each face. The shoulder-blade arm rotates to be where a second arm normally would be and legs split in two and rotate also. Gemini is weaker, but more dexterous, in his half forms, though less skilled as his mental capacities are then split among two bodies. This split-brain technology, however, leaves the cyborg vulnerable to psychic attacks, particularly when divided in two.


Gemini Halves

PL: 12 (90pp)

Abilities:
STR: 26 (+8)
DEX: 26 (+8)
CON: 18 (+4)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 10 (+0)

Skills:

Feats:
Attack Specialization (Unarmed) 6
Defensive Roll 6
Dodge Focus 8
Evasion 1
Improved Critical (Unarmed) 2

Powers:
Immunity 30 (Fort Saves; Fl: Limited; 15pp)
Super-Movement 2 (Permeate; 4pp)
Features Implanted Locator (1pp)

Combat:
Attack +0 / +12 Unarmed
Damage +8
Defense +10 / +1 Flat-footed
Initiative +8

Saves:
Toughness +10 / +4 Flat-footed
Fortitude +4
Reflex +10
Will +2

Drawbacks:
Vulnerability Psychic Effects (Major Common; -5pp)

Abilities 44 + Skills 0 + Feats 23 + Powers 20 + Combat + Saves 4 + Drawbacks -5 = 90

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Wed Jun 12, 2013 12:06 pm

Cancer

PL: 11 (165pp)

Abilities:
STR: 26/12* (+8/+1*)
DEX: 26/16* (+8/+3*)
CON: 14 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 14 (+2)

Skills:
Computers 4 (+6), Craft: Robotics 4 (+6), Disable Device 4 (+6), Investigate 4 (+6), Notice 4 (+6), Pilot 8 (+16), Swim 4 (+12)

Feats:
Accurate Attack
Critical Strike
Favored Environment 2 (+1 to Dodge and Attack to hit Caps)
Improved Critical (Unarmed (Suit's Claw)) 3
Improved Grab
Precise Shot
Stunning Attack

Powers:
Features 1 (Implanted Locator; 1pp)
Cancer Battlesuit Device - Hard to Lose 16 (64pp)
Enhanced Trait 24 (Strength 14; Dexterity 10)
Super-Senses 3 (Underwater Vision; Darkvision)
Protection 10
Immunity 5 (Pressure, Breathing, Cold (Envir.), Heat (Envir.))
Leaping 3
On-Board Computer Quickness 2 (Mental Only)
Sensory Shield All Senses 5
Swimming 4 (Pf: Environmental Adaptation (Aquatic))
Laser Cannon Blast 11 (AP: 2)
Wide Blast Blast 11 (Ex: Area-Cone; Fl: Range-Touch)
Environmental Control Extreme Heat 11

Combat:
Attack +10/+11 underwater
Damage +8/+11 Laser Cannon/+7 Wide Blast
Defense +9/+10 underwater
Initiative +8

Saves:
Toughness +12
Fortitude +10
Reflex +16
Will +10

Drawbacks:
Normal Identity (Full Round Action; -4pp)

Abilities 24 + Skills 8 + Feats 10 + Powers 65 + Combat 38 + Saves 24 + Drawbacks -4 = 165

Description: Cancer has been trained by Zodiac to operate her deep-blue aquatic battlesuit. Form-fitting enough to make it obvious Cancer is a woman, the mechanical suit still provides her amazing protection, superhuman strength and dexterity, and semi-intelligent computer program that allows her to compute complex calculations quickly. Designed for underwater battle, Cancer can survive even in the deepest ocean trenches and can jet through the water at incredible speeds.

Cancer's suit has a large claw-like weapon that makes up her left arm. When not needed it recedes and attach to the arm as to allow her full maneuverability with her hand. When used it is both a wicked melee weapon, and a high-powered cannon. Able to shoot both targeted and wide-angled energy blasts, Cancer can also change it's settings to create an intense heat-creating beam.
Last edited by NYpurdy on Sun Jun 16, 2013 12:47 pm, edited 1 time in total.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Wed Jun 12, 2013 4:49 pm

Leo

PL: 12 (180pp)

Abilities:
STR: 28 (+9)
DEX: 18 (+4)
CON: 20 (+5)
INT: 6 (-2)
WIS: 14 (+2)
CHA: 6 (-2)

Skills:
Acrobatics 8 (+12), Climb 8 (+12), Intimidate 13 (+11), Notice 13 (+15), Stealth 10 (+14), Survival 8 (+10), Swim 8 (+12)

Feats:
All-Out Attack
Attack Focus (Melee) 12
Improved Critical (Strike) 2
Improved Initiative 2
Improved Pin
Improved Trip
Interpose
Power Attack
Set-Up
Startle
Track

Powers:
Growth 5 (Innate, Permanent - Large; 11pp)
Super-Senses 5 (Low-Light Vision, Scent (Tracking 2), Ultra-Hearing; 5pp)
Protection 7 (7pp)
Concealment 2 (Vision; Fl: Blending; 2pp)
Regeneration 12 ( Recovery Bonus +5, Bruised (No Action), Injured (1 Round); 12pp)
Leaping 4 (4pp)
Speed 3 (3pp)
Strike 3 (Pf; Mighty; Ex: Penetrating; AP:1; 17pp)
Disintegration 4 (Fl: Range - Touch)
Features 1 (Implanted Locator; 1pp)


Combat:
Attack +0 (Melee +12)
Damage +9 (Strike +12)
Defense +12
Initiative +12

Saves:
Toughness +12
Fortitude +17
Reflex +17
Will +17

Drawbacks:
Mute (-4pp)

Abilities 17 + Skills 17 + Feats 24 + Powers 62 + Combat 24 + Saves 40 + Drawbacks -4 = 180

Description: The only non-human member of Zodiac's team of tech-enhanced soldiers. Leo has undergone intense genetic altering. Ash grey with yellow-ish green mane and tufts of fur, Leo is both smarter and more physically able than his typical earth counterparts.

A close inspection of Leo skin would reveal a web of circuitry lines running among the fur. By activating this technology, Leo can cause his body to change color to blend nearly perfectly with the surrounding terrain. Lastly, Leo's formidable claws are also engineered to energize with a pulsing force that causes physical objects to slowly break-down and dissolve.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Wed Jun 12, 2013 4:51 pm

Virgo

PL: 8 (120pp)

Abilities:
STR: 12 (+1)
DEX: 20 (+5)
CON: 14 (+2)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 24 (+7)

Skills:
Acrobatics 4 (+9), Notice 8 (+11), Sense Motive 4 (+7), Stealth 4 (+9)

Feats:
Attractive 3
Defensive Roll 6
Dodge Focus 4
Second Chance (Mind Control/Suggestion)

Powers:
Enhanced Trait 12 (Charisma 8; Dexterity 4; 12pp)
Mind Control 8 (Ex: No Save (+2), Fl: Limited to those who find her Attractive, Sense Dependent (Sight); AP: 2; 26pp)
Mind Reading 8 (Ex: Area-Burst; Action +1 (Move/Standard))
Mental Blast 6
Features 1 (Implanted Locator; 1pp)

Combat:
Attack +4
Damage +1 (Mental Blast +6)
Defense +8/+2 Flat-footed
Initiative +5

Saves:
Toughness +8/+2 Flat-footed
Fortitude +10
Reflex +11
Will +13

Drawbacks:
Vulnerability to Electricity (Very Common Moderate; -4pp)

Abilities 26 + Skills 5 + Feats 14 + Powers 39 + Combat 16 + Saves 24 + Drawbacks -4 = 120

Description: Virgo has gone under Zodiac's knife to the point she's nearly a perfect-looking woman by most human standards. This is only amplified by the two psychic enhancers attached to the base of her brain that sends out impulses causing others to find her even more attractive than her already amazing appearance. Instead of hair Virgo has thick, cord-like strands of black and white fiber-optic cable that cascade around her shoulders. As she uses her psychic powers these light up and glow, amplifying the effect of her powers to those looking at her to the point that few who find her attractive could oppose her mental commands.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Wed Jun 12, 2013 4:52 pm

Libra

PL: 12 (180pp)

Abilities:
STR: 12/28* (+1/+9*)
DEX: 18 (+4)
CON: 16 (+3)
INT: 12 (+1)
WIS: 18 (+4)
CHA: 12 (+1)

*When Density is Activated

Skills:
Acrobatics 4 (+8), Concentration 8 (+12), Gather Info 4 (+5), Investigate 4 (+5), Medicine 4 (+8), Notice 8 (+12), Search 6 (+7), Sense Motive 6 (+10)

Feats:
Ambidexterity
Evasion 1
Instant Up

Powers:
Features Implanted Locator (1pp)
Immunity 2 (Gravity Power Descriptor; Pf: Selective; 3)
Protection Protection 6 (6pp)
Gravity Control 12 (Ap: 2; 26pp)
Flight 4 (PF: Maneuverability 2 (Perfect), Subtle 2; LINKED Deflect)
Deflect 4 (Slow Projectiles; Ex: Action - Free (+2); LINKED Flight)
Density 7 (PF: Subtle 2)*
*When Density is active +16 to Strength, +3 to Toughness, Immovable and Super Strength 2, Mass x6

Twin Swords of Truth Device - Easy to Lose 6 (18pp)
Strike Ex: Penetrating; PF: Split Attack, Improved Critical 5)

Justice's Band Device - Hard to Lose 2 (8pp)
Sensory Shield 10 (Sight)

Combat:
Attack +12
Damage +1/+9* (Strike +12)
Defense +12
Initiative +4

*When Density is active

Saves:
Toughness +9/+12*
Fortitude +14
Reflex +14
Will +12

*When Density is Active

Drawbacks:
Weakpoint (Critical Hits bypass Protection; -1pp)

Abilities 28 + Skills 29 + Feats 3 + Powers 62 + Combat 48 + Saves 29 + Drawbacks -1 = 180

Description: Libra, when dressed in mundane clothes, appears perfectly normal. However, when she removes any top she may be wearing instead of a chest Libra has a large clear compartment with a swirling, glowing gyroscope inside. This gravity manipulating gyroscope allows Libra to control gravity to a variety of effects, including flight, increasing her gravity, or changing the gravity in an area. While her metal frame makes her durable, it also leaves her susceptible to a well-placed attack.

Libra is also equipped with two pieces of equipment. The first looks like a simple white band of cloth that she wraps around her head over her eyes. This high-tech fabric protects her vision and eyes from various attacks that could be leveled against her. The second is her twin pair of swords. Zodiac crafted them from a metal unknown to earth's scientists. The cut through most material easily, and Libra wields them expertly.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Wed Jun 12, 2013 4:52 pm

Scorpio

PL: 11 (165pp)

Abilities:
STR: 16 (+3)
DEX: 24 (+7)
CON: 20 (+5)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 14 (+2)

Skills:
Acrobatics 4 (+11), Bluff 8 (+10), Climb 4 (+7), Disable Device 6 (+9), Escape Artist 8 (+15), Gather Info 4 (+6), Medicine 4 (+6), Notice 6 (+8), Search 4 (+7), Sense Motive 4 (+6), Sleight of Hand 6 (+13), Stealth 10 (+17)

Feats:
Assessment
Defensive Roll 7
Dodge Focus 3
Hide in Plain Sight

Powers:
Features 1 (Implanted Locator; 1pp)
Synapse Whip Device - Easy to Lose 7 (21pp)
Paralyze 11 (PF: Extended Reach 3; LINKED Damage)
Damage 7 (PF: Extended Reach 3; LINKED Paralyze)

Combat:
Attack +15
Damage +3 (Whip +7)
Defense +11/+4 Flat-footed
Initiative +7

Saves:
Toughness +11/+5 Flat-footed
Fortitude +10
Reflex +17
Will +12

Drawbacks:

Abilities 44 + Skills 17 + Feats 11 + Powers 22 + Combat 46 + Saves 25 + Drawbacks 0 = 165

Description: Scorpio is a thin, almost emaciated, woman. Zodiac has enhanced her with alien bio-genetic technology, which has left her more physically able than before, but he lips and eyes are solid black and her black blooded veins are visible under her pale skin. Scorpio wields a high-tech whip that emits a bio-electric shock that both paralyzes and damages.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Thu Jun 13, 2013 7:15 am

Sagittarius

PL: 8 (120pp)

Abilities:
STR: 14 (+2)
DEX: 18 (+4)
CON: 16 (+3)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 10 (+0)

Skills:
Acrobatics 4 (+8), Disable Device 12 (+12), Notice 4 (+6), Sleight of Hand 8 (+12)

Feats:
Attack Focus (Ranged) 4
Defensive Roll 4
Dodge Focus 10
Evasion 2

Powers:
Features 1 (Implanted Locator; 1pp)
Horse-Legs Strike 4 (PF: Mighty; 5pp)
Speed 4 (4pp)
Leaping 4 (4pp)
Immunity 5 (Falling Damage; 5pp)
Super-Senses 4 (Infravision, Distance Sense, Extended Vision x100; 4pp)
Driller Arrow Blast 8 (Ex: Penetrating; PF: Improved Range, Precise; AP: 2; 28pp)
Fast Arrows Blast 8 (Ex: Autofire; PF: Improved Range, Ricochet)
Sleep Arrows Sleep 6 (Ex: Area-Cloud; PF: Improved Range, Sedation)

Combat:
Attack +4 (Ranged +8)
Damage +2 (Strike +6, Blast +8)
Defense +6/+0 Flat-footed
Initiative +4

Saves:
Toughness +7/+3 Flat-footed
Fortitude +7
Reflex +12
Will +2

Drawbacks:

Abilities 22 + Skills 7 + Feats 20 + Powers 51 + Combat 8 + Saves 12 + Drawbacks 0 = 120

Description: Sagittarius is a bionic archer. When he's ready to attack his bow folds out of the top and bottom of his arm and his left hand merges into it's center, making it a permanent part of his body. Sagittarius is also equipped with an "internal quiver," which actually is complex machinery that fabricates and then dispenses arrows down his arm. These arrows are of three types: strong arrows with spinning drill-but tips, thin small arrows he can create in rapid succession, and arrows with an easy to shatter shaft that is filled with sleep gas.

Sagittarius's legs have been completely replaced by Zodiac. From the waste down Sagittarius has vaguely horse-like robotic legs that allow him to quickly maneuver around the battlefield where he can provide support fire for his stronger teammates.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Thu Jun 13, 2013 7:16 am

Capricorn

PL: 14 (210pp)

Abilities:
STR: 24 (+7)
DEX: 24 (+7)
CON: -
INT: 6 (-2)
WIS: 18 (+4)
CHA: 6 (-2)

Skills:
Acrobatics 12 (+19), Escape Artist 8 (+15), Notice 12 (+16), Stealth 12 (+19)

Feats:
Acrobatic Bluff, Blind-fight (Scent), Dodge Focus 5, Fearsome Presence 2, Improved Grab, Improved Pin, Uncanny Dodge (Scent)

Powers:
Features 2 (Mimicry, Implanted Locator; 2pp)
Immunity 60 (Fortitude and Will Saves; 60pp)
Protection 8 (8pp)
Super-Senses 6 (Tremor Sense, Scent (Tracking), Low-light Vision; 6pp)
Super-Movement 2 (Wall-Crawling 2; 4pp)
Regeneration 4 (Resurrection PF: True Resurrection; 5pp)
Speed 3 (3pp)
Leaping 3 (3pp)
Strike 7 (PF: Mighty; 8pp)

Combat:
Attack +14
Damage +7 (Strike +14)
Defense +14/+5 Flat-Footed
Initiative +7

Saves:
Toughness +8
Fortitude -
Reflex +19
Will +4

Drawbacks:

Abilities 18 + Skills 11 + Feats 12 + Powers 111 + Combat 46 + Saves 12 + Drawbacks 0 = 210

Description: Capricorn is the name given to whichever body currently hosts the swarm of nanobots designed by Zodiac. The nanobots find a dead humanoid body, and convert the cadaver into horrific monster, with skin that looks equally fit and decaying, and a skull that ruptures the body's skin and warps into something resembling a demonic goat. When defeated, the nanobots scatter before recombining and locating a corpse later to transform into the newest Capricorn.

Incredibly agile, strong, and tough with superhuman senses; Capricorn's nanobots can swarm and suffocate grappled foes with what looks like a black sludge that quickly returns to the host body if separated. Capricorn also has incredible mimicry skills, and is able to impersonate nearly any person it hears, though it lacks any unique voice of its own. As such, it only speaks through phrases it has heard other say, and in their own voice.

The other members of Zodiac's group resist working with Capricorn, but the creature is clearly Zodiac's greatest pride.

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Re: NYpurdy's Characters - 2ed - Zodiac

Postby NYpurdy » Thu Jun 13, 2013 9:51 am

Aquarius

PL: 10 (150pp)

Abilities:
STR: 12 (+1)
DEX: 18 (+4)
CON: 14 (+2)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 16 (+3)

Skills:
Bluff 2 (+5), Computers 4 (+7), Diplomacy 4 (+7), Notice 6 (+8), Pilot 6 (+10), Sense Motive 2 (+4)

Feats:
Attack Focus (Ranged) 4
Environmental Adaptation (Icy)
Favored Environment (Flying) 4
Improved Initiative
Improved Trip 2
Move-By-Action

Powers:
Features 1 (Implanted Locator; 1pp)
Cryo-Implants Snare 8 (Ex: Suffocating; AP: 2; 26pp)
Blast 10
Ice Wall Create Object 10 (Ex: Duration - Continuous, Impervious; Fl: Permanent; PF: Progression 3)
Environmental Control Ice 5 (Partial Hamper Movement; PF: Slow Fade; Ex: Independent; 11pp)

Aquarius Suit Device - Hard to Lose 4 (16pp)
Protection 5
Flight 5 (PF: Maneuverability 2 (Perfect); AP:1)
Trip 6 (Ex: Area (Cone); Knockback; Fl: Range - Touch)
Immunity 2 (Breathing)

Combat:
Attack +6 (Ranged +10)
Damage +1 (Blast +10)
Defense +9/+13 when flying
Initiative +8

Saves:
Toughness +7/+2 Without Suit
Fortitude +8
Reflex +12
Will +8

Drawbacks:
Weak Point - Critical hits bypass suit's protection (-1pp)
Power Loss - Flight - Jammed Engines (-2pp)

Abilities 30 + Skills 6 + Feats 13 + Powers 54 + Combat 30 + Saves 20 + Drawbacks -3 = 150pp

Description: Aquarius is armored with a flying battlesuit. Two large spinning, fan-like engines capable of producing great lift attach to the hips of the suit slightly toward Aquarius' back. These pivotal to provide incredible (but loud) flight, but they can also be aimed to create a blast of air that can knock opponents off their feet.

While the Aquarius battlesuit could be removed from Aquarius, she also has cryo-implants in her arms, which appear as light blue pustules that glow when she activates her ice-creating powers.
Last edited by NYpurdy on Sun Jun 16, 2013 12:44 pm, edited 1 time in total.


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