Nillaman's Roster.

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Re: Nillaman's Roster.

Postby Nillaman » Tue Jan 07, 2014 2:17 am

A new Feature idea.

Master Linguist: Feature 5 (The character can learn any language with relative ease, requiring only time to study it and the desire to know it.)

I like Comprehend and Languages, but feel like a good middle ground between pre-established knowledge and instant fluency was needed, represented here by that often seen ability in fiction to pick up the local lingo faster then a native speaker might.

Of course, how quickly you pick up the new Language is dependent on the GM. Exotic or alien methods of communication may require more time.
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Re: Nillaman's Roster.

Postby Nillaman » Sat Feb 15, 2014 3:50 am

Experimental Power Descriptor, Made of Iron.

For ordinary characters, those who aren't classified as superhuman in your game, with an strange talent for surviving the worst life throws at them, consider the Protection power with the Innate extra, allowing you to represent a greater than average tolerance for punishment, without a defined power source that would allow someone to Nullify it.

As an alternative, just consider allowing your players to increase their characters Toughness scores in the same manner as every other Defense, given that Superhero comics are full of people who either have no superpowers at all or just no powers that would allow them to get slapped by the Amazon who can lift a car over their head without being put into the hospital for months.
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Re: Nillaman's Roster.

Postby Nillaman » Tue Feb 18, 2014 6:57 pm

The Mechanic

Name: George Burns
Alias: Formerly, Junkyard.
Age: 32 Years Old.
Height: 6 Feet and 6 Inches.
Weight: 250 Pounds.
Hair: Brown, Bald.
Eyes: Brown-Green.

History
Born and raised and still working in Gate City, Mister Burns has a deep familiarity with the way his home has been circling the drain. It's a dangerous place. People die on a daily basis. But it wasn't until a group of Hell Hounds were in the front of his shop with a young lady in rapidly vanishing clothing that he reached the breaking point. Living just above the shop in an apartment, he grabbed a shotgun, came out, and blasted two of them before the others could figure out what was going on. The others were barreled into by a howling giant swinging the gun like a club, his monstrous build seeing two dead, and four young men with a variety of new injuries to take with them to the hospital. As the woman hugged his shoulders and cried into his chest, he took another serious decision that night...the other four were shot in cold blood after the woman had gone. He dumped their bodies in a variety of spots across the city.

The police were corrupt, the Hell Hounds would have found out his name if he reported the crime, and they would have gone after the girl as well. George took to the streets a month later with his gun, his motorcycle, his crowbar, and a mask to make him something other then a man. He's quickly gone from being a minor annoyance to a serious issue for criminals across the city, as his body count has continued to rise, and his interrogations tend to involve 'creative' approaches to getting the information he wants. And it's hard to get your people out onto the street when the idea of being caught by a sadistic psychopath with a personal vendetta against anyone looking to earn a dishonest buck is a possibility.

Time passed and Junkyard has given up his biker motif, in favor of something a little more casual, while also using his real name at the same time. He's gained a personal vendetta against the Italian Mafia and their boss, the Fire Fist, though the hero has attempted to keep this war between himself and those allies who can fight with him. He has begun to readjust his methods into something else. What he eventually becomes remains to be seen...

Description
Six and a half feet of pure power, the figure before you strains in the confines of his clothing, the bald man before you wears something simple and sturdy. Jeans, boots, t-shirt, but this is assuming he's not in uniform, which sees him covered in the fruits of his labors. A light grey jumpsuit, a working example of ballistic mesh armor, covers him up to his neck, down to his ankles and wrists, seamlessly acting like a second skin for the man. His boots and gloves go halfway up his shins and forearms respective, each of them dark grey in coloring. Strapped to his right thigh is a large handgun, a hefty baton adorns his left thigh, and his torso is covered in military style webbing carrying all manner of gadgets.

Abilities - 56 Points.
Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 3, Presence 2.

Powers - 20 Points.
Armored Costume: Protection 2.
Earpiece: Feature 1 (Commlink).
Tools of the Trade: Array, 16 Points. Removable, -4 Points. Restricted.
- Smart Gun: Ranged Damage 7, Extended Range, Variable Descriptor 1 (Explosive, Kinetic, Thermal).
- Crowd Control Grenade: Move Object 7, Burst Area, Limited to Away, Ricochet, Variable Descriptor 1 (Air Pressure, Kinetic, Magnetic).
- Riot Stick: Affliction 7 (Resisted by Fortitude. Impaired, Disabled, Incapacitated), Cumulative, Split, Variable Descriptor 1 (Bludgeoning, Electrical, Sonic).
- Explosive Charge: Burst Area Damage 7, Subtle (Easily Hidden), Triggered.
- Fiber Cord Restraints: Ranged Affliction 7 (Hindered/Vulnerable, Defenseless/Immobile), Extra Condition, Limited Degree, Resisted and Overcome by Damage, Feature 1 (Can be used in a Grapple), Variable Descriptor 1 (Bolo, Lasso, Net).

Skills - 12 Points.
Athletics 5 (+8), Insight 4 (+7), Intimidation 8 (+10), Investigation 2 (+8), Perception 3 (+6), Technology 8 (+14), Vehicles 6 (+9).

Advantages - 13 Points.
Assessment, Close Combat 2, Defensive Roll 2, Equipment 1**, Jack of All Trades, Improvised Tools, Inventor, Quick Draw, Ranged Combat 4, Skill Mastery (Intimidation)*, Skill Mastery (Technology), Takedown, Ultimate Effort (Intimidation)*.
*Presence granted Advantages. **1 Point Gained In-Game

Offense
Initiative +6.
His Tools: +7, Effect Varies, DC Varies.
Unarmed: +7, Close Damage, DC 18.

Defense - 14 Points.
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 7.

Complications
Infamous: Removing his mask and publicly declaring himself as a hero makes George the target of criminals, conventional law enforcement, and anyone else who has a vendetta against the man.
Motivation - Responsibility: George feels a need to make a difference in Gate City and doesn't trust law enforcement to get things done, prompting him to take up the mantle of the vigilante.

Spending Record.
4 Power Points for Jack of All Trades and Skill Mastery (Technology), Extended Range added to Smartgun, Fiber Cord Restraint power added to Array.

Totals: Abilities 56 + Powers 18 + Skills 12 + Advantages 13 + Defenses 14 = 113 Points.

Notes: Junkyard after a few months on the job and with some serious hardware upgrades. Along with a muscle boosting serum that ended up having some nasty side-effects once it wore off, making him a bit more of a conventional Genius Bruiser who can only bench four hundred pounds.
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Re: Nillaman's Roster.

Postby Nillaman » Fri Feb 28, 2014 7:00 am

Placeholder for a character sheet.

Concept: Nanotechnology uses the body of a recently deceased individual to create a new form of life, organic flesh infused and improved with highly advanced synthetic components, with a personality shaped through the lingering electrical impulses still present inside the brain.

Half organic, half synthetic, fully heroic.
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Re: Nillaman's Roster.

Postby Nillaman » Thu Mar 13, 2014 11:37 am

Hopping Man

Traits
Tommy Tong used to be a legendary stuntman for a wide variety of Chinese action movies, although he lacked either the face or charisma to go further than this, he still possessed a respectable following among hardcore fans and a never-ending supply of jobs for studios looking to protect their actors from serious injuries.

It was one of these jobs where Mister Tong met his untimely end. The studio was bleeding money with the production of a new movie quickly, but an iron-clad contract from the director had them in a bind, and Tong's accident was intended to show the production was operating in unsafe conditions, the death was unintentionally and gruesome. It did turn the movie into a cult classic and was dedicated to Tong's memory.

Two decades would pass before the corpse and spirit of Tong would be used to create a reanimated warrior for a fledgling necromancer with a passion for eastern magic. Mistakes made during the process revived Tommy as a self-aware individual with free will instead of the utterly loyal servant he was intended to be and the good Mister Tong ran out into the night. Discovering he was stronger, faster, and far more durable than he'd ever been in life. As a Jiangshi, or hopping vampire, he is also capable of consuming the qi, or life force, of others. Perhaps as an element of greater self-control than a typical member of his kind, he has never killed another while doing this, only rending them unconscious at worst, and has yet to feel a strong desire to use this ability.

Abilities - 100 Points.
Strength 6, Stamina 6, Agility 8, Dexterity 8, Fighting 10, Intellect 4, Awareness 4, Presence 4.

Powers - 36 Points.
Reanimated Corpse: Immunity 5 (Environmental Effects). Protection 4. - 9 Points.
Without A Wire: Leaping 6. Movement 3 (Safe Fall, Swinging, Water Walk). Speed 4. - 16 Points.

Drain Life Force: Array, 10 Points, 1 Alt.
- Hungry Touch: Affliction 10 (Resisted by Fortitude. Fatigued, Exhausted, Incapacitated). - 10 Points.
- Cold Embrace: Cumulative Affliction 10 (Resisted by Fortitude. Fatigued, Exhausted, Incapacitated), Grab-based). - 1 Point.

Skills - 20 Points
Acrobatics 8 (+16), Athletics 6 (+12), Close Combat: Unarmed 4 (+14), Expertise: Acting 2 (+6), Expertise: Martial Arts 6 (+10), Insight 4 (+8), Perception 4 (+8), Ranged Combat: Throwing 6 (+14), Treatment 4 (+8).

Advantages - 9 Points.
Agile Feint, Diehard, Fast Grab, Great Endurance, Improved Hold, Languages 2 (Chinese (Mandarian), Native. English, Japanese), Trance, Uncanny Dodge.

Offense
Intitative +8.
Draining Grasp: +10, Close Affliction, DC 25.
Throwing: +14, Ranged Damage, DC 21.
Unarmed: +14, Close Damage, DC 21.

Defenses - 12 Points.
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10.

Complications
Living Corpse: Although he is not evil, the nature of his existence is such that many would consider Tommy an abomination who should be destroyed, locked up, or studied. He is also subject to wards and spells which target the undead.
Motivation - Acceptance: To build a new life and protect the city he finds himself in from supernatural horrors and mundane threats alike, overcoming the fear that his nature can invoke.

Total: Abilities 100 + Powers 36 + Skills 20 + Advantages 9 + Defenses 12 = 177 Points.

Notes: Clearly not a playable character in most games, but I felt inspired, and felt like posting the build. Also I see very few examples of China's highly unique vampire and thought that was a terrible shame.
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Re: Nillaman's Roster.

Postby Nillaman » Tue Mar 25, 2014 2:13 pm

Character Concept: An ancient treatise written by a very old warrior is brought to life when the blood of a truly courageous individual is spilled upon it. Such a figure possesses strength and speed beyond most, along with preternatural skill in combat, and an uncanny empathy for acts of violence. The methods, the means, the motive, all of these become apparent with the greatest of ease.

Now they work with the local city as a expert forensic investigator by day and a vigilante by night, seeking to punish cowards and madmen, although their methods put them at odds with modern day sensibilities. Plus local law enforcement.

Quote: "Violence is eternal. Those who use it are not."
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Re: Nillaman's Roster.

Postby Nillaman » Fri Apr 04, 2014 11:38 pm

Power Concept: Character is able to enhance their hand to hand combat through the use of their extraordinary or outright paranormal abilities. Destructive auras coating your weapon of choice, a knack for hitting vulnerable points through deductive reasoning/primal instincts/manipulation of probability, or a super-sonic swing that'll send anyone or anything in it's path down for the count. Descriptors are as varied as any other effect.

Game Trait: Strike X, Variable Descriptor 1 (Strength Damage).

Note: Per the core rules, Equipment does not stack with Powers, but Powers will stack with one another. Meaning that your character could have a few ranks of this and a Strength-based Damage effect, allowing for a truly destructive combination on the battlefield.

Another way to represent this is through Enhanced Strength, Limited to Damage. In truth, it's actually a cheaper version of this, as you do not require the Variable Descriptor, and the wording might suit your GM better. Or it might not. Like all powers, it's not what they do in the scene, but how they help to represent your superhero.
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Re: Nillaman's Roster.

Postby Nillaman » Mon Apr 21, 2014 10:47 pm

Silverback

Name: Hubert Renaud.
Eyes: Blue.
Hair: Grey.
Place of Birth: Orleans, France.
Nationality: American Citizen, 20 Years.

History: Hubert Renaud is a veteran of the first World War, considered unfit for duty due to his excessive age and heart condition, he spends his day working in a Freedom City steel mill. Axis saboteurs unleash explosives within the factory designed to cripple production, their only witness an old man who was in the wrong place at the wrong time. One hard shove sends that witness plummeting into a sea of molten metal. But before these assassins can make good their escape, a familiar figure leaps back onto the walkways, spitting out a mouthful of slag and cracking knuckles harder than steel.

Now a guardian of The Old Neighborhood, an area of Freedom City once populated by refugee immigrants from World War 1 and seeing a sharp population spike with another World War going on, he lives on the top floor of an old tenant building and is supported by his community, knowing they can always call upon their hulking defender to protect them while the town's more powerful crime fighters are overseas.

Unique Traits: The accident didn't just grant Renaud tremendous brute strength but seemed to roll back the clock, curing many of the aches and pains he once suffered from, although his hair remains graying and his scars have not vanished. It also has granted him an ape-like appearance, as his arms and legs elongated, while both his hands and feet have enlarged, making him easy to pick out in a crowd.

Beyond his physical prowess, military training from early in his life makes him exceptionally capable in a fight, although he has yet to be seen using firearms of any sort, likely because it is far cheaper and more effective for him to simply throw stones with the force of a cannon. Exceptionally agile, more so than he was at his peak, his raw speed allows Renaud to keep up with conventional automobiles, though he seems to prefer traveling longer distances through superhuman leaps, he has also demonstrated the ability to treat all of Freedom City like one great urban jungle.

Abilities - 92 Points.
Strength 10, Stamina 10, Agility 6, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 2.

Powers - 16 Points
Accelerated Metabolism: Regeneration 2.
Nowhere To Run: Movement 2 (Swinging, Wall-Crawling).
Unstoppable Charge: Speed 4, Leaping 6.

Advantages - 6 Points.
Diehard, Extraordinary Effort, Great Endurance, Interpose, Languages 1 (Native, French. English), Ultimate Effort (Toughness Checks).

Skills - 15 Points.
Acrobatics 2 (+8), Athletics 2 (+12), Expertise: Current Events 3 (+6), Expertise: History 5 (+8), Expertise: Popular Culture 3 (+6), Insight 2 (+6), Perception 4 (+8), Ranged Combat: Throwing 5 (+8), Treatment 1 (+4), Vehicles 3 (+6).

Defenses - 6 Points.
Dodge 8, Parry 8, Fortitude 10, Toughness 10, Will 8.

Complications
Enemy: Out of the saboteurs who blew up his old workplace, Renaud only managed to catch a few. It's likely that their remaining members will seek to make life hard for the juggernaut. Ditto for those members in jail who're just waiting for another chance at the big guy.
Motivation: The people of The Old Neighborhood are his utmost concern, but Hubert rarely backs down from giving law enforcement and crime fighters a helping hand when it comes down to trouble, or defending folks who can't protect themselves.
Relationship: Caludia Sherman, a hothead tomboy with magical abilities, eager to follow in her Godfather's footsteps as a protector of the people, but who's still in training and who's parents would rather see live a more peaceful life than the one Renaud has chosen for himself.

Total: Abilities 92 + Powers 16 + Advantages 6 + Skills 15 + Defenses 6 = 135 Points.
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Re: Nillaman's Roster.

Postby Nillaman » Fri Apr 25, 2014 6:01 am

Shining Knight - PL 10

Concept: Not So Magical Defender.

History
As a child, this young man fell in love with Arthurian legends, both their contemporary and classical versions, and swiftly came to grips with the difficulty of such virtues in the modern world. Routinely provided with abject lessons on how one kid trying to stand up for others is not always such an easy thing, coming hope with bruises and cuts from beatings. For many this would have been enough to make them give up. But the young man continued to pursue his beliefs. He became a paragon of parental pride and scholastic achievement, a top ranking athlete, and was generally willing to avoid the more illicit temptations that many of his peers fell sway to. At least in their excesses. College proved to be a good time as he was able to pursue both his personal interests and obtain the skills needed to live out in the real world.

It was only during a bad night when he discovered something more unusual about himself. Living in a new town, a larger urban center at that, the young man was not always as aware of his surrounds as he should have been. The mugger was a twitchy sort who's pistol went off by accident. But the bullet slammed right into a glowing field of force which had enveloped the young man's body, leaving him unharmed. It proved just as capable of lending weight to the punch which sent the thug to sprawl face first in the alleyway. Thankfully the police treated his attacker's story about 'He glows, he glows! And it hurts!' as a clear sign of illicit substance usage.

For weeks afterwards, the young man explored the strength and scope of his abilities. He discovered that he was able to reinforce his durability of his body and increase the force of his blows. Practiced reduced the telltale glow and allowed him to channel the energy into nearly anything he could get his hands on. It's golden glow could turn a ordinary pocket knife into a steel-cleaving instrument and true blade into a divinely potent weapon. At the same time he recalled his childhood fantasy of knighthood and decided this was a gift meant to be used for the good of others.

Designing his costume, armor, and weapons after Arthurian era ascetics would also allow him to pretend that the nature of his abilities came from his tools. There were a number of superheroes who had fantastic items that could perform the impossible and he felt it would be best not to broadcast the nature of his abilities too openly. Modesty is an invaluable quality for a knight, after all.

Abilities - 86 Points
Strength 5, Stamina 5, Agility 7, Dexterity 7, Fighting 10, Intellect 3, Awareness 3, Presence 3.

Powers - 15 Points
Cunning Linguist: Comprehend 3 (Languages: Read, Speak, Understand), Limited to European Dialects. - 3 Points
Lifeforce Reinforcement: Force Field 5, Subtle. Strike 5, Variable Descriptor 1 (Strength Damage). - 12 Points

Equipment
Body Armor: Feature 1 (Built-in police scanner), Second Chance 1 (Ballistic Damage).
Exceptional Broadsword: Improved Critical 2.
Noble Steed: Speed 6.

Advantages - 3 Points
Benefit 1 (Well Off), Equipment 2.

Skills - 31 Points
Acrobatics 3 (+10), Athletics 7 (+12), Deception 9 (+12), Expertise: (European Folklore) 5 (+8), Insight 7 (+10), Investigation 5 (+8), Perception 3 (+6), Persuasion 11 (+14), Stealth 5 (+12), Ranged Combat: Archery 1 (+8), Technology 5 (+8), Vehicles 3 (+10).

Offense
Initiative +7
Exceptional Broadsword: +10, Close Damage, Toughness DC 25, Crit 18-20.
Unarmed: +10, Close Damage, Toughness DC 25.

Defenses - 15 Points.
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10.

Total: Abilities 86 + Powers 15 + Advantages 3 + Skills 31 + Defenses 15 = 150 Points.

Note: Bit of a one trick hero who supplements it with training, equipment, and the willful use of deception in the fight for justice. I gave him the Comprehend effect rather than the Language option because I liked the idea of his fascination with European folklore extending to wanting read the source material himself, not just the translated versions. His Noble Steed is effectively a motorcycle with a fancy paint job.

His abilities actually stem from being a mutant, not a magic user, hence the concept title. I'd say it's a similar principal to Iron Fist from Marvel, just that this character possesses an extraordinary life force and the ability to channel it through nature, not nurture. Thus, Mutant in Origin and Biological in Source for Lifeforce Reinforcement, while his Cunning Linguist ability has a Training Origin and a Skill Source.
Last edited by Nillaman on Mon Apr 28, 2014 8:04 am, edited 1 time in total.
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Re: Nillaman's Roster.

Postby Nillaman » Sun Apr 27, 2014 4:49 am

Silverfish - PL 10 - WIP

Concept: Biological Battlesuit

Origin
The former owner had been an alien explorer who sought to discover the wonders of our world and ran into a militia of radically xenophobic individuals. Ones who'd managed to obtain the firepower to take the fight back against their world's invaders, as they so put it. It was merely bad timing which saw this one exotic investigator marked as a preemptive counterattack. A storm of firepower from assault rifles to RPGs to black market particle cannons caught the insectoid-like being off-guard, overwhelmed before it could mount a counterattack, and bleeding badly within the confines of it's battle armor. Fleeing into the distance might have been the end of it but for the paranoid nature of the militia who sent members riding after it to ensure it's demise.

When the fatally wounded owner of the suit finally lost consciousness, it did so in mid-air and crash landed on the car roof of Barrett Goldman, who had been driving across the Mojave desert on his way to Las Vegas for a vacation. And despite his instincts to leave well-enough alone...he drove the alien towards the nearest hospital. The militia not far behind. Although the otherworldly being was able to defend them for a time, it was too much strain, and it choose to save at least one of them.

An explosive warhead seemingly ended the 'alien scum and the traitor' in one go, before a humanoid-figure leaped out of the flames with armor very similar to their former target, ready to meet them head-on with the strength to hurl their jeeps hundreds of feet away and break their ill-gotten arsenals. As the survivors flee'd towards the horizon on what vehicles hadn't been broken, the armored warrior turned and began a serious of powerful leaps towards Las Vegas. His worldly possessions were up in flames and he was playing host to a otherworldly alien symbiote, plus the fact that an angry group of radicals were still out there, but he was not going to cancel his vacation.

If anything, he was going to have even *more* fun to make up for nearly losing his life!

Abilities
Strength 12, Stamina 12, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 2, Presence 3.

Powers
Environmental Countermeasures: Immunity 10 (Life Support).
Insect Travel: Leaping 10. Movement 2 (Wall Crawling 2).
Synchronized Assistance: Enhanced Traits (Closed Attack 4).

Offense
Initiative +3
Unarmed: +8, Close Damage, DC 27.

Defenses
Dodge 6, Parry 8, Fortitude 12, Toughness 12, Will 8.

Complications
Enemy: The xenophobic militia group known as Planetary Purity are a group of well-armored and extraordinarily violent individuals who have a serious grudge to settle with Silverfish. Barrett is, for his part, currently unaware of their existence as anything but the group of jeep driving thugs he chased off with ease.
Motivation: To live peacefully, happily, and really enjoy life. He sometimes gets caught up in the struggles of others and frequently sees himself in their shoes. This bleeding heart approach has been tempered over time but his new power is going to start giving him ideas.
Power Loss: Without the symbiotic otherworldly battlesuit completely covering him, Barrett lacks any powers. Strength and Stamina both reduce themselves down to 3 Ranks each. It takes only a Free Action to equip the suit but until that time it will remain dormant.

Totals: Abilities 82 + Powers 28 + Defenses 13 = 123 Points.
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Re: Nillaman's Roster.

Postby Nillaman » Sun Apr 27, 2014 12:53 pm

Story Setting In-Progress.

Details: Beginning in the 20th century, mankind discovered the power of atomic fission. Bombs which employed this technology, and later nuclear fusion, can be said to have radically altered the political landscape of mankind. The threat of assured mutual destruction by such devices created an unease peace but have prevented their use in war more than twice. Of course there were still tests. Thousands of them. Far from the rest of mankind, often in the middle of the vast oceans, preventing a repeat of the untold destruction they might cause anywhere near a civilian population.

Superior examples of humanity are nothing new in this setting, individuals possessing unique traits have been noted throughout history and have probably existed since before man first used writing. But the repeated usage of nuclear weapons has been making their numbers steadily climb through the last fifty or more years. It's only in the early twenty-first century that such a connection was made and nuclear testing has dropped off considerably since the turn of the millennium.

There are a few differences here and there. Japan is a major world power as their population has the largest ratio of superhumans in the world as Hiroshima and Nagasaki were the only population centers targeted by nuclear weapons, their remaining citizens dispersed throughout most of the country. The vast majority of powered individuals possess little to no use in combat situations and the use of those who do in military conflicts has overall proven to be more destabilizing to conflicts, making the employment of them in such a fashion treated as a crime against international law. Technology is overall more advanced through the existence of those individuals who possess tremendously brilliant minds in addition to, though most often without, more physical expressions. Crime continues much as before, although with the inclusion of individuals who can surpass military responses, let alone local law enforcement, many combat-capable metahumans find their services in maintaining civil order to be invaluable.

Vigilantism was most prominent when the superhuman population had first been on the rise, governments had been unable, or just unwilling, to even recognize such individuals as. Progress has been uneven. Japan and the United States have thus far proven to be the most progressive, or just the most flexible, when it comes to superhuman law. While the use of nuclear weapons has been an effective method for preventing individuals of great power from attempting world domination, although nothing is perfect, the majority of superhuman activity is to be found in handling natural disasters and rogue members of their countries superhuman populations.

Notes: This is my attempt to create a superhero setting where paranormal individuals are were always in place, but have been growing more numerous, although you'll note the world is attempting to curb what they believe has been the root cause of such a population spike.

Despite the background fluff, I'd actually allow any of the Origins. Advanced pieces of technology, impossibly well-trained humans, experimental radiation treatments, second or third generation meta-humans, even things like magic and aliens are possible.

The point was merely to make a setting where your characters are not the first of their kind and the world is not all that different from what it is now. Just because someone can make a piece of technology that bends or breaks the known laws of physics, doesn't actually mean that technology is capable of being replicated by the majority of our world. While some of it might be the person, some devices might operate so radically different from anything we current have as to be like understanding a dead language, meaning it'll be awhile.
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