Art by taghuso
Quote: (Laughing at the thug's gun) "I'll show you some guns!"
Power Level: 10
Concept: Beautiful Powerhouse
Occupation: Model / occasional crimefighter
Real Name: Charli Oliver
Legal Status: Citizen of the United States with no criminal record
Place of Birth: Washington, DC
Marital Status: Single
Living Relatives: Trudy Oliver (grandmother)
Height: 6 ft. 6 in.
Weight: 300 lbs.
Hair: Midnight black
Hardbody - PL 10
Strength 12, Stamina 12, Agility 5, Dexterity 2, Fighting 8, Intellect 1, Awareness 3, Presence 3
Attractive, Benefit, Wealth (well-off), Connected, Great Endurance, Improved Initiative, Improvised Tools, Interpose, Power Attack, Takedown, Ultimate Toughness
Acrobatics 1 (+6), Athletics (+12), Deception 5 (+8/+10), Expertise (PRE): Modeling 2 (+5), Insight 4 (+7), Perception 5 (+8), Persuasion 5 (+8/+10), Ranged Combat: Throw 6 (+8), Stealth (+5)
Enhanced Senses: Senses 2 (Extended and Low-light Vision) · 2 points
Hardened physique (Advantage: Great Endurance) · 1 point
. . Immunity 4 (Critical Hits, Uncommon Descriptor: Chemical) · 4 points
. . Impervious Toughness 10 · 10 points
. . Leaping 4 (Leap 120 feet at 30 miles/hour) · 4 points
. . Speed 4 (Speed: 30 miles/hour, 500 feet/round) · 4 points
. . Foot Stomp: Line Area Damage 10 (Alternate; Extra: Line Area: 5 feet wide by 30 feet long; Flaw: Limited: Both Hardbody and targets must be in contact with the ground) · 1 point
Strong Hands: Movement 1 (Wall-crawling 1: -1 speed rank; Advantage: Improvised Tools; Quirk: Toughness of surface must be less than her damage bonus) · 2 points
Foot Stomp: Line Area Damage 10 (DC 25)
Grab, +8 (DC Spec 22)
Throw, +8 (DC 27)
Unarmed, +8 (DC 27)
Fame: Charli is a public personality and is widely known on the body building/modeling circuit. She also is known for her crime fighting exploits.
Motivation: Thrills: Charli loves mixing it up with the bad guys and loves the challenge and the glory.
Temper: Due to the trauma of her kidnapping and experimentation ordeal, if Charli were to become Immobilized, she'd fully freak out and use Extraordinary Effort to break out and then stomp her attacker into a grease spot.
Weakness: Charli never really dealt with her trauma, so if she were ever to find herself in a laboratory again, she'd start to panic: she'll become Dazed and Vulnerable, and feel Compelled to flee (GM set Will check to resist)
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8
Abilities 92 + Powers 28 + Advantages 8 + Skills 14 (28 ranks) + Defenses 8 = 150
Background: Charli Oliver had always been a tomboy and much more preferred to hang with the guys then do just about anything with the other girls. She got into weightlifting early on and as a pretty girl, it wasn't much of a leap to modeling.
At a party one night, Charli was abducted along with several other models by an insane scientist named Dr. Rictus who couldn't stand the sight of attractive women and vowed to vivisect them all! Needless to say, Charli was a handful and fought back. An accident in Rictus' lab doused her with chemicals and she went down for the count. Or at least Rictus thought so. The chemicals had a strange effect on Charli and forced a super-soldier-like process into her system. Her body's dynamics were painfully enhanced, but when she came out the other side, she had the ability and the wherewithal to defeat Rictus and rescue the girls. Of course, Charli became a media sensation and enjoyed her new found power and high profile.
Design journal: If Charli existed in the FCU, Dr. Rictus would be Dr. Peter Hanks and it would be the DNAScent process she was exposed to.
Hardbody is a straightforward powerhouse. She has some of the tricks from the Strength Power Profile for some added dimension. I think the most fun comes from playing against the type: she's a model first, then a hero. And when she fights, while she's good, she keeps it light with lots of flirting (could even be used as a Feint or a Trick).
For her to be most effective, the GM would need to allow/use some kind of Reputation bonus as her Fame shouldn't simply have a downside (as a Complication). Her Connected Advantage represents this to a degree, but she also knows people. She doesn't have any Intimidation skill 'cause that's just not how she rolls. She should be played somewhat naively (or perhaps overconfidently) as to her resilience. Even if clobbered, she'd still laugh about it.
The trauma that she endured (and since suppressed) is just waiting to be exploited by a GM.
The only area of doubt that I have is on the Strong Hands climbing power. With a damage bonus of +12, there's practically nothing around that has a material strength greater than her damage bonus. So just how much of a limitation is it? It's only a point, and it's a minor effect, but still.