Batgirl III's 3E Thread (Doc Ock, Vulture, Electro)

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Re: Batgirl III's 3E Thread (Liberatrix, Doctor Octopus)

Postby Cinder » Fri Nov 30, 2012 3:25 pm

Batgirl III wrote:Correction, it was Fortress Lad. I am so embarassed to have gotten that wrong.


I guess that is why it was so hard to find out about him. The article I did find called him both.

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Re: Batgirl III's 3E Thread (Liberatrix, Doctor Octopus)

Postby Horsenhero » Fri Nov 30, 2012 7:17 pm

Fortress Lad of Fwang!! How could anyone forget him, or the legendary Arms-fall-off Boy?

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Re: Batgirl III's 3E Thread (Liberatrix, Doctor Octopus)

Postby Batgirl III » Sun Dec 02, 2012 2:26 pm

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THE VULTURE
Mainstream Marvel Universe
Power Level 8 ( 100 PP)


ABILITIES
Strength -1(0 / 2; Lift: 3) Stamina 2(4) Agility 4 Dexterity 2
Fighting 4 Intellect 4 Awareness 2 Presence 2

POWERS
Electromagnetic Exposure Enhanced Strength 1; Flight 1[/b] (F: Levitation) [ 3 PP ]

Electromagnetic Flight Harness (Device Array; 21 PP Base) (Flaw: Removable [-1 per 5]) [ 16 PP Total ]
Feathered Cowl Feature 1 (Insulating Fur) [ 1 PP ]
Physical Enhancement Enhanced Stamina 2; Protection 1 [ 5 PP ]

Electromagnetic Flight Flight 5 ( 60 MPH E: Dynamic; F: Wings [4 Ranks]) [ 7 PP ]
DAE: EM Strength Enhanced Strength 3 ( 400 lbs.) [ 2 PP ]

Claws and Talons Damage 2 (Strength-based; E: Accurate [1]); Enhanced Feat 2 (Fast Grab, Improved Hold) [ 5 PP ]
AE: Wing Darts Damage 2 (E: Area [Cone, 60'], Improved Critical [1]) [ 1 PP ]

EQUIPMENT ( 10 EP Total )
Plasma Pistol Damage 4 (E: Accurate [2], Ranged) [ 10 PP ]

ADVANTAGES
Connected, Defensive Roll (3), Equipment (2), Favored Environment [Aerial], Inventor, Move-by Action, Ranged Combat (4)

SKILLS
Close Combat (Flight Harness) 6 (+10), Expertise [Electrical Engineer] 6 (+10), Expertise [Streetwise] 2 (+6), Intimidation 6 (+8), Perception 2 (+4), Ranged Combat [Plasma Pistol] 2 (+8), Technology 2 (+6)

DEFENSE
Dodge (8) Base 4
Parry: (8) Base 4
Fortitude: (6/4) Base 2
Toughness: (8/5/2) Base -
Will: (10) Base 8

COMPLICATIONS
Power Loss: Without access to his Electromagnetic Flight Harness, Toomes will begin to loose his "natural" Enhanced Strength and Levitation powers over time.

WORKSHEET
Attack 4 Effect 2 Total: 6 (Unarmed)
Attack 12 Effect 4 Total: 16 (Talons)
Attack -- Effect 2 Total: 2 (Darts)
Attack 12 Effect 4 Total: 16 (Pistol)
Dodge 8 Tough. 8 Total: 16
Parry 8 Tough. 8 Total: 16
Fort. 6 Will 10 Total: 16


ABILITIES [ 38 pp ] + SKILLS [ 13 pp ] + ADVANTAGES [ 12 pp ] + POWERS [ 19 pp ] + DEFENSES [ 18 pp ] = 100 PP TOTAL

BACKGROUND
Real Name: Adrian Toomes
Occupation: Professional criminal; former electrical engineer
Base of Operations: Mobile (Primarily New York)
Date of Birth: Unknown
Height: 5'11"
Weight: 175 lbs.
Eyes: Hazel
Hair: Bald
Race/Species: Human
Identity: Public
Status: Citizen of the United States with criminal record.

:arrow: One of the classic Spider-Man villains, the Vulture is a bit-one note and undercosted at that. I rather like the recent decision of Marvel to establish him as more of a mastermind and gang-leader, with the "Vulture Thieves" around Toomes could really be more of a Batman Rogue than a Spidey "jobber," the Gotham villains are usually far below the caped crusader in a physical confrontation, but in planning and schemeing, they're able to give the Batman a workout. Most of Spider-Man's classic line-up of villains are one-note guys in gimmick costumes, they were a challenge for Peter in the 1960s but his power-level has increased steadily as he's been Marvel's crown-jewel for decades. Guys like the Vulture haven't really kept pace...
Last edited by Batgirl III on Sun Dec 02, 2012 4:27 pm, edited 1 time in total.
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Re: Batgirl III's 3E Thread (Liberatrix, Doc Ock, Vulture)

Postby Arkrite » Sun Dec 02, 2012 2:37 pm

I can't say if Toomes would go for it, but I suspect the Penguin might be inclined to hire him simply based off his bird theme.

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Re: Batgirl III's 3E Thread (Liberatrix, Doctor Octopus)

Postby Woodclaw » Sun Dec 02, 2012 4:06 pm

Batgirl III wrote:THE VULTURE
DC Universe Pre-Crisis


I think there's something wrong in this lines... :p
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)

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Re: Batgirl III's 3E Thread (Liberatrix, Doctor Octopus)

Postby Batgirl III » Sun Dec 02, 2012 4:26 pm

Woodclaw wrote:
Batgirl III wrote:THE VULTURE
DC Universe Pre-Crisis


I think there's something wrong in this lines... :p


Mon-El punched the Time Trapper sooo hard, that Toomes felt it in the Marvel Universe... or I forgot to change the boilerplate on my TXT file template. I'm going to blame the Daxamite. :wink:
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Re: Batgirl III's 3E Thread (Liberatrix)

Postby death tribble » Mon Dec 03, 2012 6:09 am

Batgirl III wrote:Image
Warhawk
An Earth-IV Redesign
Power Level 8 ( 120 PP)


ABILITIES
Strength 3 Stamina 3 Agility 5 Dexterity 2
Fighting 8 Intellect 3 Awareness 5 Presence 1

POWERS
Warhawk Suit (Device Array; 10 PP Base) (Flaw: Removable [-1 per 5]) [ 8 PP Total ]
Body Armor Protection 2 [ 2 PP ]
Starlight Lenses Senses 3 (Visual: Ultravision, Distance Sense) [ 3 PP ]
Gliding Cape Flight 4 (30 MPH; E: Subtle [1]; F: Gliding, Wings) [ 3 PP ]
AE: Cape Slash Damage 1 (Strength-based; E: Reach [1], Split [1]) [ 1 PP ]
AE: Camouflage Concealment 4 (All Visual; F: Blending, Quirk [Ultravision Negates]) [ 1 PP ]

EQUIPMENT
Utility Belt (Array; 9 EP Total)
Launching Grappling Hook Movement 3 (Safe-Fall, Swinging, Wallcrawling [1]; Flaws: Check Required [Ranged Attack, DC 12]) [ 4 PP ]
AE: Snare Affliction 1 (Resist: Dodge; hindered and vulnerable, defenseless and immobilized; E: Cumulative, Extra Condition, Ranged; F: Limited Degree) [ 1 PP ]
AE: Multifunction Binoculars Senses 3 (Visual: Extended [1], Infravision); Feature 1 (Camera) [ 1 EP ]
AE: Gas-Mask and Rebreather Immunity 2 (Any Inhaled Effect) [ 1 PP ]
AE: Universal Tool Enhanced Advantage 1 (Improvised Tools) [ 1 PP ]
AE: Smartphone [ 1 EP ]
AE: Room-Filling Fogger Concealment 2 (Normal Vision; E: Area [Cloud, 15'], Attack, Triggered [Remote]; F: Quirk [Ultravision Ignores], Limited [Only Sustains for nine rounds], Unreliable [Single Use]) [ 1 EP ]


ADVANTAGES
Agile Feint, Benefit [Wealth (3)], Close Attack (4), Defensive Attack, Defensive Roll (3), Equipment (2), Favored Environment [Urban], Hide in Plain Sight, Improved Disarm, Improved Initiative, Inventor, Language [German; Base: English], Move-by Action, Power Attack, Precise Attack [Close: Concealment], Takedown (2)

SKILLS
Acrobatics 3 (+8), Athletics 5 (+8), Close Combat [Unarmed] 1 (+13), Expertise [Zoology] 7 (+10), Investigation 6 (+9), Perception 5 (+10), Technology 9 (+12)

DEFENSE
Dodge (8) Base 3
Parry: (8) Base 0
Fortitude: (6) Base 3
Toughness: (8/5/3) Base -
Will: (8) Base 3

WORKSHEET
Attack: 13 Effect: 3 Total: 16 (Unarmed)
Attack: 12 Effect: 4 Total: 16 (Cape Slash)
Attack: 2 Effect: 1 Total: 3 (Grappling Hook Snare)
Attack: -- Effect: 2 Total: 2 (Room-Filling Fogger)
Dodge: 8 Tough.: 8 Total: 16
Parry: 8 Tough.: 8 Total: 16
Fort.: 6 Will: 8 Total: 14


ABILITIES [ 60 pp ] + SKILLS [ 18 pp ] + ADVANTAGES [ 25 pp ] + POWERS [ 8 pp ] + DEFENSES [ 9 pp ] = 120 PP TOTAL

BACKGROUND
Real Name: Curtis Wright
Occupation: Crime-Fighter (Zoo Keeper)
Race: Human
Identity: Secret
Status: Citizen of the United States with no criminal record.

:idea: Haven't come up with much background. He's a rich-guy, turned zookeeper, turned crime-fighter using a super-suit he hand-built... Because, y'know, like what else you gonna do with the NHL season cancelled?


Nice to see one of my commissions to Storn getting a write up.
This is one character that saw a lot of use as he was one of the player characters of one of the GMs. The original name is Nightraven, he was a member of the Protectors supergroups based in Britain. The team was named after the British TV series The Protectors starring Robert Vaughan (of Man from Uncle and Magnificent Seven fame) as it was the only thing I could think of at the time.
Nightraven was independently wealthy and was a later addition to a team which spread across the country numbered over 25 members when he joined.
His brother was a villainous crime lord called the Packrat so as you can imagine he mind controlled his brother etc. Much hilarity ensued.
The suit allowed him to fly, he had Martial Arts training, it provided some armour protection and he did have some detective skills.
He was also almost unbearably pompous. 'HA ! I am Nightraven !'

The costume is based on the Vulturions who appeared in Spiderman and had nicked the idea off The Vulture.
Dangerous when cute

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I was tempted to call his movement power "the electric slide

Postby Batgirl III » Mon Dec 03, 2012 8:31 am

Image
ELECTRO
Mainstream Marvel Universe
Power Level 8 ( 120 PP)

Amazing Spider-Man (Vol. 1) #9 wrote:Jewels! Money! No matter how much I take, I want more--much more! and with my great power, nothing can stop me from getting it!


ABILITIES
Strength 2 (Lift: 3) Stamina 1 Agility 2 Dexterity 3
Fighting 5 Intellect 0 Awareness 1 Presence 1

POWERS
Living Transformer Immunity 10 (Electrical Effects); Enhanced Strength 1 (F: Limited to Lifting) [ 11 PP ]
Electrocuting Aura Damage 5 (E: Reaction [Touch]) [ 20 PP ]
Electrical Senses Senses 3 (Mental: Detect Electricity [Ranged]) [ 2 PP ]
Electromagnetic Propulsion Flight 5 (60 MPH; F: Limited [Proximity to high-tension electrical lines or similar]) [ 5 PP ]

Electrostatic Bolt Damage 10 (E: Ranged) [ 20 PP ]
AE: Electric Storm Damage 8 (E: Area [Burst, 30'], Selective [4 Ranks]) [ 1 PP ]
AE: Lightning Bolt Damage 8 (E: Area [Line 2; 5' x 60'], Indirect [4]; F: Limited [Under open sky]) [ 1 PP ]

EQUIPMENT ( 5 EP Total )
Armored Costume with Very Silly Mask Protection 4 (E: Subtle) [ 5 EP ]

ADVANTAGES
All-Out Attack, Defensive Roll (3), Equipment (1), Extraordinary Effort, Fearless, Power Attack, Startle

SKILLS
Athletics 3 (+5), Deception 4 (+5), Expertise [Streetwise] 8 (+8), Insight 3 (+4), Intimidation 7 (+8), Perception 3 (+4), Ranged Combat [Electrical Control] 3 (+6), Stealth 3 (+5)

DEFENSE
Dodge (8) Base 6
Parry: (8) Base 3
Fortitude: (6) Base 5
Toughness: (8/5/1) Base -
Will: (6) Base 5

WORKSHEET
Attack: 5 Effect: 7 Total: 12 (Unarmed)
Attack: 6 Effect: 10 Total: 16 (Lighting Bolt)
Attack: -- Effect: 8 Total: 8 (Electric Storm)
Attack: -- Effect: 8 Total: 8 (Lightning Bolt)

Dodge: 8 Tough.: 8 Total: 16
Parry: 8 Tough.: 8 Total: 16
Fort.: 6 Will: 6 Total: 12


ABILITIES [ 30 pp ] + SKILLS [ 17 pp ] + ADVANTAGES [ 9 pp ] + POWERS [ 60 pp ] + DEFENSES [ 19 pp ] = 135 PP TOTAL

BACKGROUND
Real Name: Maxwell Dillon
Occupation: Professional Criminal, Former Linesman
Base of Operations: Mobile (Primarily New York)
Height: 5'11"
Weight: 165 lbs.
Eyes: Blue
Hair: Auburn (Shaved Bald)
Notable Relatives: None
Race: Human
Identity: Public
Status: Citizen of the United States with criminal record.

:arrow: Most of your Spider-Man rogues are pretty much just palookas and common thugs with minor super-powers... then there's Electro: a palooka with major super-powers and very little sense. Without a doubt, the penultimate example of Spider-Man's many "jobber" villains, Electro is actually much more powerful than most of his peers... he's just kinda dumb. He has the raw power and potential to be a credible threat to the Avengers (most line-ups) or Fantastic Four... but he relies so much on his timeworn "stand and blast" tactics that he's pretty easy to take down. When paired with a more intelligent tactician, like Doc Ock or the Wizard, Dillon has come up with some seriously crazy power stunts, which is reflected by his being one of the very few jobbers I would ever give Extraordinary Effort. His willingness to take on group like the Avenger (regardless of line-up) and sheer gung-ho tenacity is reflected in his being Fearless.

:idea: Someone with photoshop skills needs to make a "Dat Mask." image macro... Because, damn.
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Re: Batgirl III's 3E Thread (Doc Ock, Vulture, Electro)

Postby Arthur Eld » Mon Dec 03, 2012 1:45 pm

Nice Electro, although I would have given his aura slightly higher ranks-DC 20 isn't more than a minor bother to Spiderman.

Also shouldn't he have some skills to represent his former career? He was supposed to be good at it-it's the only reason he was kept around, since even then he was a jerk.

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Re: Batgirl III's 3E Thread (Doc Ock, Vulture, Electro)

Postby Psistrike » Mon Dec 03, 2012 3:14 pm

I always thought that Electro kept acting the way he did because his powers mess up his brain, making him more than a bit crazy and no common sense of what he could really do if he applied himself.

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Re: Batgirl III's 3E Thread (Doc Ock, Vulture, Electro)

Postby Batgirl III » Mon Dec 03, 2012 3:27 pm

How good of a line-man could he have been? I won't pretend to know what exactly the job entails, but "Don't get struck by lightning while working on a high tension line" has got to be a fundamental job skill. :lol:

And even if he was an ace line-man in his pre-origin story days, that's a long time gone. For an Electro: Year One skillset, drop a few points of Streetwise and by Expertise (Electric Line-Man), but that skill really seems unessential for gaming purposes...
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Re: Batgirl III's 3E Thread (Doc Ock, Vulture, Electro)

Postby Jabroniville » Mon Dec 03, 2012 4:21 pm

Electro was a hilariously selfish guy in his debut, too- he was so good as a line-man that his boss begged him to help a guy trapped on the power lines. Dillon held him up for more cash before bothering to go :). THAT's when he got blasted by the lightning, though, so maybe he was in the right!

Electro's funny in that he's recieved SEVERAL major power-ups over the years, as well as a few costume redesigns, but always goes back to that beautiful, garish-as-hell green & yellow look and his baseline power level. I've seen him beat the crap out of NATE GREY, yet job to a kid firing a hockey puck.

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Re: Batgirl III's 3E Thread (Doc Ock, Vulture, Electro)

Postby Batgirl III » Mon Dec 03, 2012 6:28 pm

Those classic duds are a Steve Ditko design, you can't go wrong with Ditko's Spider-Man designs... every member of the Sinister Six has had costume changes over the years, I really liked Doc Ock's early `90s white business suit, the Vulture's black-and-red armor was cool too, and so on. But, eventually, the classics just have a way of coming back.

Electro is just a slimey heel, and I love him for it. Most of the other classic Spidey villains have had grand backstories and complex motivations, so they may be villains but they can sometimes seem sympathetic... maybe even noble, in a way. Not Max Dillon, oh no. He's a greasy scumbag, through and through. Which might be why he's such a great jobber... he's potent enough to seem a credible threat to Nate Gray, Captain America, or Iron Man. But he's always been such a palooka, that you don't feel cheated if he goes down to the Power Pack. :wink:
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Re: Batgirl III's 3E Thread (Doc Ock, Vulture, Electro)

Postby Batgirl III » Tue Dec 04, 2012 3:00 pm

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Dear Santa, I have been a very good Batgirl, I've cleaned up my Batcave and have only hit Thorpocalyse with a batarang when he really deserved it. Please bring me this coat. Yours, BG3
AERYN SUN
Farscape Season 3
Power Level 6 ( 120 PP)

Farscape 'Premiere' S.1 E.1 wrote:Aeryn Sun: It is my duty, my breeding, since birth! It's what I am!
John Crichton: You can be more


ABILITIES
Strength 2 Stamina 3 Agility 4 Dexterity 4
Fighting 5 Intellect 1 Awareness 3 Presence 3

POWERS
Translator Microbes Comprehend 1 (Language: Understand All; Flaw: Uncontrolled) [ ** PP ]

EQUIPMENT ( 30 EP Total )
PK Pulse Rifle Damage 4 (E: Accurate, Multiattack, Ranged) [ 13 EP ]
AE: PK Heavy Pulse Rifle Damage 5 (E: Multiattack, Penetrating [4], Ranged; F: Inaccurate, Unreliable [5 Uses]) [ 1 EP ]
PK Pulse Pistol Damage 3 (E: Ranged) [ 6 EP ]
Combat Knife Damage 1 (Strength-based) [ 1 EP ]
PK Flightsuit Immunity 10 (Life-Support; F: Quirk [Subject to Starvation/Thirst], Quirk [One Hour of Suffocation Immunity]) [ 8 EP ]
PK Light Armor Protection 2 (F: Quirk [Limited to Ballistic and/or Energy Weapons]) [ 1 EP ]

ADVANTAGES
All-Out Attack, Attractive (1), Defensive Attack, Defensive Roll (3), Diehard, Equipment (6), Evasion, Fast Grab, Favored Foe [Soliders], Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Initiative (1), Improved Trip, Power Attack, Ranged Attack (3), Skill Mastery [Vehicle], Takedown (1), Teamwork

SKILLS
Acrobatics 6 (+10), Athletics 8 (+10), Close Combat [Unarmed] 5 (+10), Deception 2 (+5), Expertise [Soldier] 11 (+12), Intimidation 7 (+10), Investigation 4 (+5), Perception 2 (+5), Stealth 4 (+8), Technology 5 (+6), Treatment 4 (+5), Vehicles 8 (+12)

DEFENSE
Dodge (4) Base 0
Parry: (6) Base 1
Fortitude: (4) Base 1
Toughness: (6/3) Base -
Will: (8) Base 6

WORKSHEET
Attack: 10 Effect: 2 Total: 12 (Unarmed)
Attack: 8* Effect: 4 Total: 12 (Pulse Rifle)
Attack: 5 Effect: 5 Total: 10 (Heavy Rifle)
Attack: 7 Effect: 3 Total: 10 (Pulse Pistol)
Dodge: 4 Tough.: 6 Total: 10
Parry: 6 Tough.: 6 Total: 12
Fort.: 4 Will: 8 Total: 12


ABILITIES [ 50 pp ] + SKILLS [ 33 pp ] + ADVANTAGES [ 28 pp ] + POWERS [ 0 pp ] + DEFENSES [ 8 pp ] = 120 PP TOTAL

BACKGROUND
Real Name: Aeryn Sun
Occupation: Commando
Base of Operations: Moya; Uncharted Territories
Eyes: Brown
Hair: Black
Notable Relatives: Talyn Lyczac (Father); Xhalax Sun (Mother); Talyn (Complicated)
Race: Sebacean
Status: Fugitive
Last edited by Batgirl III on Sat Dec 08, 2012 9:48 am, edited 1 time in total.
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Re: Batgirl III's 3E Thread (Doc Ock, Vulture, Electro)

Postby Thorpacolypse » Tue Dec 04, 2012 4:06 pm

That coat is so frickin' cool, I would take a couple of Batarangs to the head for you to possess it. 8)

Never watched Farscape. I may have to give it a go.
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