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Adventure Dan's Hub (PC Batman Beyond, Spidey 2099)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Superman

Postby Adventure Dan » Sun Jul 29, 2012 7:26 pm

SUPERMAN
PL 10 (150 PP)

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ABILITIES

STRENGTH 13, STAMINA 10, AGILITY 1, DEXTERITY 1
FIGHTING 5, INTELLECT 1, AWARENESS 1, PRESENCE 2

POWERS

Flight: Flight 8 (500 MPH) • 16 points
. . . Super-Speed: Speed 8 (500 MPH), Quickness 8 • 1 point

Super-Strength: Enhanced Strength 11, Enhanced Strength 2 (Limited to Lifting; 800 tons) • 24 points

Invulnerability: Enhanced Stamina 8, Immunity 10 (Life Support), Impervious Toughness 6, Protection 3 • 35 points

Super-Senses: Senses 9 (Extended [Auditory], Extended [Visual], Infravision, Microscopic Vision, Vision Penetrates Concealment [Quirk: Except lead], Ultra-Hearing) • 8 points

Kryptonian Powers: Alternate Effects of Strength Damage • 3 points
. . . Heat Vision: Ranged Damage 12 (Precise; Distracting) • 1 point
. . . Arctic Breath: Cone Area Affliction 10 (Resisted by Fortitude; Hindered, Immobile, Paralyzed; Distracting) • 1 point
. . . Super-Breath: Close Range Cone Area Move Object 10 (Limited Direction [Pushing and Pulling]) • 1 point

ADVANTAGES

Extraordinary Effort, Interpose, Languages (Kryptonian), Power Attack, Ultimate Effort (Toughness)

SKILLS

Close Combat [Unarmed] 2 (+7), Expertise [Journalism] 5 (+6), Perception 4 (+5), Persuasion 4 (+6), Ranged Combat [Heat Vision] 7 (+8)

DEFENSE

DODGE 7, PARRY 7
TOUGHNESS 13, FORTITUDE 10, WILL 10

OFFENSE

Initiative +1
Unarmed +7 (Close, Damage 13, DC 28)
Heat Vision +8 (Ranged, Damage 12, DC 27)
Arctic Breath (Close, Affliction 10, DC 20)

Abilities 30 + Powers 87 + Advantages 5 + Skills 11 + Defenses 17 = 150
Last edited by Adventure Dan on Sat Apr 19, 2014 3:19 pm, edited 14 times in total.
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Batman

Postby Adventure Dan » Sun Jul 29, 2012 7:32 pm

BATMAN
PL 10 (150 PP)

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ABILITIES

STRENGTH 4, STAMINA 4, AGILITY 4, DEXTERITY 4
FIGHTING 10, INTELLECT 5, AWARENESS 4, PRESENCE 3

EQUIPMENT

Batsuit • 11 points
Armor: Protection 2 • 2 points
Cape: Flight 4 (30 MPH; Gliding, Wings), Movement 1 (Safe Fall; Wings) • 3 points
Cowl: Senses 6 (Accurate Hearing, Darkvision, Infravision, Radio) • 6 points

Utility Belt: Array • 20 points
. . . Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized; Cummulative, Extra Condition; Limited Degree) • 12 points
. . . Batarangs: Strength-based Ranged Damage 2 • 1 point
. . . Cutting Torch: Damage 1 Linked to Weaken Toughness 1 (Affects Objects) • 1 point
. . . Explosive Batarangs: Ranged Burst Area Damage 4 • 1 point
. . . Flash Bombs: Burst Area Dazzle 4 (Resisted by Fortitude; Vision Impaired, Vision Disabled, Vision Unaware) • 1 point
. . . Grapple Gun: Movement 1 (Swinging), Speed 2 (8 MPH; Limited [Swinging only]) • 1 point
. . . Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) • 1 point
. . . Smoke Bombs: Cloud Area Concealment 4 (Visual; Attack) • 1 point
. . . Tear Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Dazed and Visually Impaired, Stunned and Visually Disabled; Extra Condition; Limited Degree) • 1 point

Flashlight, Handcuffs, Mini-Tracers, Rebreather • 4 points

ADVANTAGES

Defensive Roll 2, Equipment 7, Hide in Plain Sight, Inventor, Jack-of-all-trades, Power Attack, Quick Draw, Startle, Takedown, Well-informed

SKILLS

Acrobatics 6 (+10), Athletics 4 (+8), Close Combat [Unarmed] 6 (+16), Expertise [Streetwise] 4 (+9), Insight 6 (+10), Intimidation 9 (+12), Investigation 8 (+13), Perception 6 (+10), Ranged Combat [Throwing] 7 (+11), Sleight of Hand 4 (+8), Stealth 8 (+12), Technology 4 (+9), Vehicles 4 (+8)

DEFENSE

DODGE 12, PARRY 12
TOUGHNESS 8/6*, FORTITUDE 7, WILL 10
*Without Defensive Roll

OFFENSE

Initiative +4
Unarmed +16 (Close, Damage 4, DC 19)
Batarang +11 (Ranged, Damage 6, DC 21)

Abilities 78 + Powers 0 + Advantages 17 + Skills 38 + Defenses 19 = 150
Last edited by Adventure Dan on Thu Jan 31, 2013 2:54 pm, edited 15 times in total.
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Wonder Woman

Postby Adventure Dan » Tue Jul 31, 2012 2:00 pm

WONDER WOMAN
PL 10 (150 PP)

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ABILITIES

STRENGTH 11, STAMINA 9, AGILITY 6, DEXTERITY 4
FIGHTING 9, INTELLECT 1, AWARENESS 2, PRESENCE 3

POWERS

Strength of Gaia: Enhanced Strength 9, Enhanced Strength 2 (Limited to Lifting; 200 tons) • 20 points

Amazonian Durability: Enhanced Stamina 7 • 14 points

Flight: Flight 7 (250 MPH) • 14 points
. . . Speed of Hermes: Speed 7 (250 MPH), Quickness 7 • 1 point

Quick Change: Feature 1 • 1 point

Gauntlets of Victory: Removable (-1) Device • 5 points
Deflect: Enhanced Trait 6 (Dodge +2, Parry +2, Defensive Attack, Improved Defense) • 6 points

Magic Lasso: Easily Removable (-4) Device • 6 points
Lasso Snare: Enhanced Trait 12 (Improved Grab, Improved Trip, Reach 10 [50 feet] on Strength; Limited [Cannot inflict Strength Damage]) • 6 points
Tell the Truth: Affliction 11 (Sustained Duration; Resisted by Will; Dazed, Compelled; Grab-based, Instant Recovery, Limited Degree, Limited [Telling the truth]) • 4 points

ADVANTAGES

Animal Empathy, Attractive, Defensive Attack, Improved Defense, Improved Grab, Improved Trip, Languages 2 (Greek, Themysciran), Power Attack, Takedown, Teamwork

SKILLS

Acrobatics 4 (+10), Athletics 2 (+13), Expertise [Mythology] 4 (+5), Insight 5 (+7), Intimidation 2 (+5), Perception 4 (+6), Persuasion 3 (+6), Vehicles 2 (+6)

DEFENSE

DODGE 11, PARRY 11
TOUGHNESS 9, FORTITUDE 9, WILL 10

OFFENSE

Initiative +6
Unarmed +9 (Close, Damage 11, DC 26)
Lasso +9 (Close, Affliction 11, DC 21)

Abilities 58 + Powers 61 + Advantages 7 + Skills 13 + Defenses 11 = 150
Last edited by Adventure Dan on Sat Dec 01, 2012 11:38 pm, edited 6 times in total.
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Re: Adventure Dan's PCs (DC Trinity)

Postby JoshuaDunlow » Tue Jul 31, 2012 3:05 pm

Nice job, on doing some great PL 10 versions . 8)
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Green Lantern

Postby Adventure Dan » Thu Aug 02, 2012 8:22 pm

GREEN LANTERN
PL 10 (150 PP)

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ABILITIES

STRENGTH 1, STAMINA 1, AGILITY 1, DEXTERITY 2
FIGHTING 4, INTELLECT 0, AWARENESS 2, PRESENCE 2

POWERS

Green Lantern Power Ring: Removable (-18) Device • 72 points

Quick Change: Feature 1 • 1 point

Communication: Senses 1 (Communication Link [Central Power Battery]) • 1 point

Force Field: Protection 10, Immunity 10 (Life Support), Impervious Toughness 6 • 26 points

Flight: Flight 8 (500 MPH), Movement 4 (Environmental Adaption [Zero-G], Space Travel 3) • 24 points

Force Manipulation: Array • 29 points
. . . Force Blast: Ranged Damage 13 • 26 points
. . . Lifting: Move Object 13 • 1 point
. . . Force Constructs: Create 10 (Movable [6 ranks]) • 1 point
. . . Force Bubble: Affects Others, Burst Area, Ranged on Immunity 7 (Suffocation, Cold, Heat, High Pressure, Radiation, Vacuum) • 1 point

Universal Translator: Comprehend 4 (Languages: Read, Speak, and Understand All, You're Understood) • 8 points
. . . AI and Database: Features 2, Variable 1 (Limited [Sense effects]) • 1 point


ADVANTAGES

Extraordinary Effort, Fearless, Ultimate Effort (Will)

SKILLS

Athletics 3 (+4), Close Combat [Unarmed] 2 (+6), Deception 3 (+5), Expertise [Law Enforcement] 6 (+6), Insight 6 (+8), Investigation 3 (+3), Perception 3 (+5), Persuasion 3 (+5), Ranged Combat [Power Ring] 5 (+7), Vehicles 8 (+10)

DEFENSE

DODGE 9, PARRY 7
TOUGHNESS 11/1*, FORTITUDE 7, WILL 13
*Without Power Ring Protection

OFFENSE

Initiative +1
Unarmed +6 (Close, Damage 1, DC 16)
Power Ring +7 (Ranged, Damage 13, DC 28)

Abilities 26 + Powers 72 + Advantages 3 + Skills 21 + Defenses 28 = 150
Last edited by Adventure Dan on Sat Apr 19, 2014 3:24 pm, edited 11 times in total.
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Aquaman

Postby Adventure Dan » Thu Aug 02, 2012 8:58 pm

AQUAMAN
PL 10 (150 PP)

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ABILITIES

STRENGTH 8, STAMINA 7, AGILITY 3, DEXTERITY 1
FIGHTING 9, INTELLECT 1, AWARENESS 2, PRESENCE 2

POWERS

Aquatic: Immunity 3 (Cold, High Pressure, Drowning), Movement 1 (Environmental Adaption [Aquatic]), Senses 1 (Low-light Vision), Swimming 8 (120 MPH) • 14 points

Marine Telepathy: Array • 27 points
. . . Summon Sea Creatures I: Summon 4 (Horde, Mental Link, Multiple Minions 2 [4 minions], General Type [Marine Life]; Limited [In or near water], Self-Powered) • 25 points
. . . Summon Sea Creatures II: Summon 2 (Horde, Mental Link, Multiple Minions 4 [16 minions], General Type [Marine Life]; Limited [In or near water], Self-Powered) • 1 point
. . . Comprehend Sea Creatures: Comprehend 2 (Animals; Broad Type [Marine Life]), Mental Area Communication 4 (Selective; Limited [Marine Life]) • 1 point

ADVANTAGES

All-out Attack, Animal Empathy, Defensive Roll 2, Favored Environment (Aquatic), Languages (Atlantean), Power Attack, Precise Attack (Close, Concealment)

SKILLS

Acrobatics 3 (+6), Athletics 3 (+11), Close Combat [Unarmed] 2 (+11), Expertise [Atlantean Lore] 5 (+6), Insight 5 (+7), Intimidation 5 (+7), Perception 4 (+6), Ranged Combat [Throwing] 6 (+7), Stealth 3 (+6), Technology 2 (+3), Vehicles 2 (+3)

DEFENSE

DODGE 9, PARRY 9
TOUGHNESS 9/7*, FORTITUDE 9, WILL 9
*Without Defensive Roll

OFFENSE

Initiative +3
Unarmed +11 (Close, Damage 8, DC 23)
Throw +7 (Ranged, Damage 8, DC 23)

Abilities 66 + Powers 41 + Advantages 8 + Skills 20 + Defenses 15 = 150
Last edited by Adventure Dan on Fri Dec 07, 2012 1:11 am, edited 3 times in total.
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Captain Marvel

Postby Adventure Dan » Fri Aug 17, 2012 6:57 pm

CAPTAIN MARVEL
PL 10 (150 PP)

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ABILITIES

STRENGTH 13, STAMINA 10, AGILITY 1, DEXTERITY 1
FIGHTING 4, INTELLECT 1, AWARENESS 7, PRESENCE 2

POWERS

Wisdom of Solomon: Enhanced Trait 14 (Awareness +5, Assessment, Beginner's Luck, Eidetic Memory, Jack-of-all-trades), Comprehend 3 (Languages: Read, Speak, and Understand All) • 20 points

Strength of Hercules: Enhanced Strength 13, Enhanced Strength 2 (Limited to Lifting; 800 tons) • 28 points

Stamina of Atlas: Enhanced Stamina 9, Immunity 10 (Life Support), Impervious Toughness 6, Protection 3 • 37 points

Power of Zeus: Alternate Effect of Strength Damage • 1 point
. . . Shazam!: Line Area Damage 10 (Indirect 3 [Any point down]; Side Effect [Transforms back into Billy Batson]) • 1 point

Courage of Achilles: Enhanced Trait 9 (Fighting +3, Will +3), Immunity 1 (Fear effects) • 10 points

Speed of Mercury: Array • 18 points
. . . Flight: Flight 8 (500 MPH) • 16 points
. . . Dimensional Travel: Movement 1 (Dimensional: Rock of Eternity) • 1 point
. . . Super-Speed: Speed 8 (500 MPH), Quickness 8 • 1 point

ADVANTAGES

Assessment, Beginner's Luck, Eidetic Memory, Interpose, Jack-of-all-trades, Move-by Action

SKILLS

Close Combat [Unarmed] 3 (+7), Expertise [PRE: Radio Host] 4 (+6), Insight 1 (+8), Perception 2 (+9), Persuasion 4 (+6)

DEFENSE

DODGE 7, PARRY 7
TOUGHNESS 13, FORTITUDE 10, WILL 10

OFFENSE

Initiative +1
Unarmed +7 (Close, Damage 13, DC 28)

Abilities 18 + Powers 114 + Advantages 2 + Skills 7 + Defenses 9 = 150
Last edited by Adventure Dan on Wed Nov 07, 2012 4:13 pm, edited 1 time in total.
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Flash

Postby Adventure Dan » Sun Sep 30, 2012 4:53 pm

FLASH
PL 10 (150 PP)

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ABILITIES

STRENGTH 1, STAMINA 2, AGILITY 3, DEXTERITY 2
FIGHTING 3, INTELLECT 3, AWARENESS 2, PRESENCE 1

POWERS

Fastest Man Alive: Dynamic Array • 18 points
. . . Running: Speed 15 (64,000 MPH) • 16 points
. . . Rapid: Quickness 15 • 2 points

Super-Speed: Enhanced Trait 38 (Dodge +11, Parry +11, Close Combat [Unarmed] +6, Agile Feint, Defensive Roll 4, Evasion 2, Improved Initiative 3, Instant Up, Move-by Action, Seize Initiative), Immunity 1 (Friction Heat), Immunity 2 (Disease, Poison; Half Effect), Movement 3 (Wall-crawling 2, Water Walking; Limited [While moving]) • 43 points

Super-Speed Stunts: Array • 24 points
. . . Air Control: Close Range Cone Area Move Object 10 (25 tons) • 20 points
. . . Air Cushion: Burst Area Movement 1 (Safe Fall; Affects Others) • 1 point
. . . Vacuum: Burst Area Affliction 5 (Resisted by Fortitude; Fatigued, Exhausted, Incapacitated; Concentration, Cumulative) • 1 point
. . . Vibration: Insubstantial 4 (Incorporeal) • 1 point
. . . Whirlwind Attack: Strength-based Burst Area Damage 6 (Selective) • 1 point

EQUIPMENT

Costume Ring: Feature 1 (Stores costume) • 1 point

ADVANTAGES

Agile Feint, Defensive Roll 4, Equipment, Evasion 2, Improved Initiative 3, Instant Up, Move-by Action, Seize Initiative, Teamwork, Well-informed

SKILLS

Acrobatics 3 (+6), Athletics 4 (+5), Close Combat [Unarmed] 6 (+9), Deception 3 (+4), Expertise [Forensics] 6 (+9), Insight 5 (+7), Investigation 5 (+8), Perception 3 (+5), Technology 5 (+8)

DEFENSE

DODGE 14, PARRY 14
TOUGHNESS 6/2*, FORTITUDE 7, WILL 8
*Without Defensive Roll

OFFENSE

Initiative +15
Unarmed +9 (Close, Damage 1, DC 16)
Whirlwind Attack (Close, Damage 7, DC 17)

Abilities 34 + Powers 85 + Advantages 3 + Skills 17 + Defenses 11 = 150
Last edited by Adventure Dan on Tue Nov 20, 2012 10:54 pm, edited 4 times in total.
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Martian Manhunter

Postby Adventure Dan » Sun Sep 30, 2012 6:29 pm

MARTIAN MANHUNTER
PL 10 (150 PP)

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ABILITIES

STRENGTH 11/1*, STAMINA 9, AGILITY 1, DEXTERITY 1
FIGHTING 6, INTELLECT 2, AWARENESS 3, PRESENCE 1
*Without Martian Strength

POWERS

Flight: Flight 7 (250 MPH) • 14 points

Martian Durability: Enhanced Stamina 8, Immunity 10 (Life Support), Protection 2 • 28 points

Martian Senses: Senses 2 (Extended Visual, Mental Awareness) • 2 points

Martian Biology: Dynamic Array • 37 points
. . . Telepathy: Mental Area Communication 2 (1 mile), Mind Reading 7 • 25 points
. . . Intangibility: Insubstantial 4 (Incorporeal) • 2 points
. . . Invisibility: Concealment 4 (Visual) • 2 points
. . . Martian Strength: Enhanced Strength 10, Enhanced Strength 2 (Limited to Lifting; 200 tons) • 2 points
. . . Martian Vision: Ranged Damage 10 (Accurate 4 [+8]) • 2 points
. . . Shapechange: Morph 4 (Any form) • 2 points
. . . Shapeshift: Variable 3 (Move Action) • 2 points

ADVANTAGES

Contacts, Languages (Martian), Leadership, Power Attack, Trance

SKILLS

Close Combat [Unarmed] 3 (+9), Insight 4 (+7), Intimidation 3 (+4), Investigation 5 (+7), Perception 4 (+7), Persuasion 3 (+4), Stealth 2 (+3), Technology 2 (+4), Vehicles 2 (+3)

DEFENSE

DODGE 8, PARRY 9
TOUGHNESS 11, FORTITUDE 9, WILL 11

OFFENSE

Initiative +1
Unarmed +9 (Close, Damage 11, DC 26)
Martian Vision +9 (Ranged, Damage 10, DC 25)

Abilities 32 + Powers 81 + Advantages 5 + Skills 14 + Defenses 18 = 150
Last edited by Adventure Dan on Wed Nov 07, 2012 4:22 pm, edited 2 times in total.
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Wolverine

Postby Adventure Dan » Mon Nov 05, 2012 7:53 pm

WOLVERINE
PL 10 (150 PP)

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ABILITIES

STRENGTH 5, STAMINA 8, AGILITY 4, DEXTERITY 2
FIGHTING 10, INTELLECT 1, AWARENESS 4, PRESENCE 1

POWERS

Adamantium Claws: Strength-based Damage 1 (Improved Critical, Penetrating 8, Stacks with Bone Claws) • 10 points
. . . Berserker Barrage: Strength-based Damage 1 (Improved Critical, Multiattack 8, Stacks with Bone Claws) • 1 point

Adamantium Skeleton: Enhanced Strength 1, Feature 1 (Increased Mass), Protection 2 • 5 points

Animalistic Senses: Enhanced Trait 2 (Perception +4), Senses 8 (Acute [Smell], Danger Sense [Olfactory], Extended [Auditory], Extended [Olfactory], Extended [Visual], Low-light Vision, Tracking [Smell], Ultra-hearing) • 10 points

Berserker Rage: Immunity 10 (Emotion Effects, Interaction Skills), Enhanced Trait 4 (Will +2, Ultimate Effort [Toughness], Ultimate Effort [Will]) (Limited [Uncontrolled anger], Limited [5 rounds], Activation [Move Action]) • 3 points

Bone Claws: Strength-based Damage 2 • 2 points

Healing Factor: Enhanced Stamina 2, Immunity 4 (Aging, Disease, Cold, Poison; Half Effect), Regeneration 10, Enhanced Trait 2 (Diehard, Great Endurance) • 18 points

ADVANTAGES

All-out Attack, Animal Empathy, Diehard, Great Endurance, Improved Critical (Claws), Improved Initiative, Languages (Japanese), Power Attack, Startle, Takedown, Ultimate Effort (Will), Ultimate Effort (Toughness)

SKILLS

Acrobatics 3 (+7), Athletics 4 (+9), Close Combat [Claws] 2 (+12), Expertise [Military] 4 (+5), Insight 3 (+7), Intimidation 7 (+8), Perception 6 (+10/+14), Ranged Combat [Firearms] 3 (+5), Stealth 4 (+8), Vehicles 2 (+4)

DEFENSE

DODGE 8, PARRY 10
TOUGHNESS 10, FORTITUDE 10, WILL 10/8*
*Without Berserker Rage

OFFENSE

Initiative +8
Unarmed +10 (Close, Damage 5, DC 20)
Claws +12 (Close, Damage 8, DC 23, Crit 18-20)

Abilities 64 + Powers 49 + Advantages 8 + Skills 19 + Defenses 10 = 150
Last edited by Adventure Dan on Sun Dec 02, 2012 2:53 pm, edited 6 times in total.
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Captain America

Postby Adventure Dan » Thu Nov 08, 2012 7:37 pm

CAPTAIN AMERICA
PL 10 (150 PP)

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ABILITIES

STRENGTH 5, STAMINA 5, AGILITY 6, DEXTERITY 4
FIGHTING 10, INTELLECT 2, AWARENESS 3, PRESENCE 4

POWERS

Super-Soldier: Enhanced Trait 4 (Fortitude +2, Diehard, Great Endurance) Immunity 3 (Aging, Disease, Poison; Half Effect), Leaping 1 (15 feet), Regeneration 1, Speed 1 (4 MPH) • 9 points

Super-Shield: Easily Removable (-6) Indestructible Device • 10 points
Shield Throw: Strength-based Ranged Damage 3 (Ricochet 2, Precise Attack [Ranged, Cover]) • 14 points
. . . Shield Carry: Enhanced Trait 6 (Dodge +2, Parry +2, Defensive Attack, Improved Defense), Strength-based Damage 3 (Improved Smash, Weapon Break) • 1 point

EQUIPMENT

Uniform: Protection 2 • 2 points

Binoculars, Multi-tool, Rebreather • 3 points

ADVANTAGES

Assessment, Close Attack 2, Defensive Attack, Defensive Roll, Diehard, Equipment, Evasion, Extraordinary Effort, Great Endurance, Improved Defense, Improved Initiative, Inspire 3, Leadership, Power Attack, Ranged Attack 3, Takedown, Teamwork

SKILLS

Acrobatics 4 (+10), Athletics 5 (+10), Expertise [Art] 2 (+4), Expertise [Military] 6 (+8), Insight 5 (+8), Perception 5 (+8), Persuasion 6 (+10), Ranged Combat [Throwing] 5 (+12), Stealth 2 (+8), Treatment 2 (+4), Vehicles 2 (+6)

DEFENSE

DODGE 12/10*, PARRY 12/10*
TOUGHNESS 8/7**, FORTITUDE 9, WILL 10
*Without Shield Carry
**Without Defensive Roll

OFFENSE

Initiative +10
Unarmed +12 (Close, Damage 5, DC 20)
Shield Bash +12 (Close, Damage 8, DC 23)
Shield Throw +12 (Ranged, Damage 8, DC 23)

Abilities 78 + Powers 19 + Advantages 18 + Skills 22 + Defenses 13 = 150
Last edited by Adventure Dan on Sun Dec 02, 2012 8:15 pm, edited 3 times in total.
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Re: Adventure Dan's PCs (Wolverine, Captain America)

Postby Sakuro » Fri Nov 09, 2012 12:18 pm

Good work on the PC builds Dan. Its hard to fit some of these guys into PL 10. But it's good to see them floating around the Roll Call. They act as nice bench marks for custom characters.
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Spider-Man

Postby Adventure Dan » Mon Nov 19, 2012 3:29 pm

SPIDER-MAN
PL 10 (150 PP)

Image

ABILITIES

STRENGTH 8, STAMINA 7, AGILITY 10, DEXTERITY 2
FIGHTING 6, INTELLECT 3, AWARENESS 2, PRESENCE 0

POWERS

Spider-Movement: Leaping 2 (30 feet), Movement 2 (Wall-crawling 2) • 6 points

Spider-Sense: Senses 1 (Danger Sense [Mental]) • 1 point

Web-Shooters: Removable (-5) Device • 21 points
Web Snare: Ranged Affliction 8 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized; Cumulative, Extra Condition; Limited Degree) • 24 points
. . . Web Tether: Move Object 8 (6 tons; Improved Disarm) • 1 point
. . . Web Swinging: Movement 1 (Swinging), Speed 4 (30 MPH; Limited [Swinging only]) • 1 point

EQUIPMENT

Camera, Spider-Signal (Flashlight), Spider-Tracer • 3 points

ADVANTAGES

Agile Feint, Equipment, Evasion, Improved Defense, Inventor, Move-by Action, Taunt, Uncanny Dodge

SKILLS

Acrobatics 6 (+16), Close Combat [Unarmed] 4 (+10), Deception 8 (+8), Expertise [Photography] 2 (+5), Expertise [Science] 4 (+7), Perception 4 (+6), Ranged Combat [Web-Shooters] 10 (+12), Stealth (+10), Technology 4 (+7)

DEFENSE

DODGE 13, PARRY 13
TOUGHNESS 7, FORTITUDE 8, WILL 8

OFFENSE

Initiative +10
Unarmed +10 (Close, Damage 8, DC 23)
Web-Shooters +12 (Ranged, Affliction 8, DC 18)

Abilities 76 + Powers 28 + Advantages 8 + Skills 21 + Defenses 17 = 150
Last edited by Adventure Dan on Sat Dec 01, 2012 8:53 pm, edited 1 time in total.
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Re: Adventure Dan's PCs (Captain America, Spider-Man)

Postby Speed Monkey » Wed Nov 28, 2012 7:24 pm

Great job on your Spider-Man build! I think you really captured an early years Spidey.
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