World of Freedom: FC Setting Builds....

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Tattooedman
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Re: World of Freedom: FC Setting Builds....

Postby Tattooedman » Tue Apr 08, 2014 11:24 pm

The Imagineria:

The Imagineria is a mystical realm that appears to exist along side the Earthly Plane as a sort of alternate dimension but its shape is not the same, in fact it seems to be much, much larger then the mortal world. It seems that the Imagineria is loosely connected to the Earthly Plane, as it is the home to a number of creatures and beings from all types of myths, beliefs, and legends from all over the Earth, thus lending credit to the idea that the Imagineria is somehow connected to the collective unconsciousness of mankind. Thus the Imagineria is the place where on can find the likes of angels, demons, faeries, and other entities of various mythologys. As well as the resting place of the deities of the various sects after they retired from our reality in accordance with the Pact made between all of pantheons and the Master Mage a several hundred years ago.

But that’s not to say that mystics and mages haven’t made use of the Imagineria, as several travel there to locate rare components for old spells, or in case of the Master Mage and the Gatekeeper, return lost magical beings who had somehow gotten to Earth or deal with problems pertaining to the powerful beings that reside there (which normally involves the likes of the Sidhe, or as they’re better known, Faries) that affect the Mortal Plane in some way.

While most of the non-magical world is generally unaware of the Imagineria, or the realms that exist within it; in fact part of AEGIS’ Division 5’s responsibilities is trying to find a way to ‘safely and routinely’ enter and exit the Imagineria. But there are also villainous factions who are interested in the Imagineria; the members of the Brimstone House have been summoning beings and creatures for their own gain for decades while Taurus knows how to enter the Imagineria as he pleases (mostly due to the fact that when Hades summons you, it is best to arrive quickly) and has sometimes taken advantage of a substance or creature in his shadow moves to further the power held by the Labyrinth.

It should be noted that traveling through the Imagineria can be very dangerous. There are all manner of wild creatures that most people consider to be the things of legends; giants, trolls, ogres, gnomes, nymphs, giant spiders, malks, goblins, gruffs, and dragons to name a few of the various creatures one might encounter while roaming the Imagineria. Depending on how a person reacts to, or deals with them many might not bother them (though that depends largely upon whose realm within the Imagineria one is located at) but in the areas in between realms it is much more likely such creatures have nothing but bad intentions for anyone who crosses their path.


Realms Within The Imagineria:
Asgard: Home to the Asgardians and other beings of Norse mythology. Asgard possesses realms within it, eight other lands (Vanaheim, Alfheim, Midgard [which is the Earthly Plane and connected to Asgard by the Bifrost], Jotunheim, Svartalfheim, Nildavellir, Niflheim and Muspelheim) that support the Norse myths of the Nine Worlds.

Avalon: Home of the Sidhe. The Summer Court lives in an area that is very reminiscent of how Camelot was said to have looked while the Winter Court lives in a place known as Arctis Tor is an enormous shadowy cube made of black ice with flickers of green and amethyst energy played within it. There is an area in between the homes of the two courts; the further away from the Summer Court one goes the more the trees and lush greenery gives way to hard and unforgiving stone then eventually ice and the bitterly cold winds of Arctis Tor.

Elysium: Is the realm of humanities ideas of goodness, and constitutes the heavens of various denominations and creeds. It is the home to Angels and the souls of good mortals as well as Saints and divine figures.

Heliopolis: A celestial city that is the home of the Egyptian Gods, it appears to be built upon a small planetary object much like the realm of Asgard and its passage in or out of the realm is a golden bridge through space called the Path of the Gods.

The Netherworld: The home to demons, the souls of the dammed, Hades, Hel, Mephisto, and other evil entities that bedevil humanity dwell here and control their own seperate realms here.

Olympus: Home of the Greek Gods, it looks a great deal like ancient Greece with lush country sides and sea to sail across. There are also a few cities filled with people, who of course worship the Gods and still pray for their favor on a daily basis.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

Shock
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Re: World of Freedom: FC Setting Builds....

Postby Shock » Thu Apr 10, 2014 5:08 pm

If Sunstorm ran into Blackhead, would he die from snark overload?

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Re: World of Freedom: FC Setting Builds....

Postby Horsenhero » Thu Apr 10, 2014 9:37 pm

Shock wrote:If Sunstorm ran into Blackhead, would he die from snark overload?


Which one of them? Maybe both?

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Tattooedman
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Re: World of Freedom: FC Setting Builds....

Postby Tattooedman » Thu Apr 10, 2014 11:26 pm

Horsenhero wrote:
Shock wrote:If Sunstorm ran into Blackhead, would he die from snark overload?


Which one of them? Maybe both?


50/50 odds?
World of Freedom Setting 3E

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