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World of Freedom: FC Setting Builds....

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Tiger Lily

Postby Tattooedman » Thu Nov 01, 2012 11:13 am

Image
Tiger Lily:
PL:
10
Strength 2
Stamina 3
Agility 8 (0)
Dexterity 8 (0)
Fighting 8
Intellect 2
Awareness 2
Presence 2

Skills: Acrobatics 6 (+14), Athletics 4 (+6), Deception 6 (+8.), Expertise [Criminal] 9 (+11), Insight 10 (+12), Perception 10 (+12), Persuasion 6 (+8.), Ranged Combat [Throwing Knives] 4 (+12), Stealth 6 (+14)

Advantages: Close Attack 4, Cunning Fighter, Defensive Strike, Equipment 2, Improved Defense, Improved Feint, Improved Trip, Inspire 3, Language [Base: Thai; English], Power Attack, Precise Attack [melee; concealment], Set-Up, Teamwork

Powers: Hyperacceleration:
Enhanced Agility 8
Enhanced Dexterity 8
Enhanced Advantages 11 [Benefit (Monkey Climber [use Acrobatics skill in place of Athletics for climb checks]), Defensive Roll 2, Evasion 2, Great Endurance, Improved Initiative 3, Instant Up, Move-By Action]
Enhanced Dodge 4
Enhanced Parry 4
Leaping 6
Movement 3 [Wall-Crawling 2, Water Walking] (Flaw: Limited [Only when running])
Quickness 5
Speed 5

High Speed Attacks Array:
Rapid Attack: Strength-Based Damage 6 (Extras: Area [Burst], Selective)
-Flurry of Hits: Strength-Based Damage 6 (Extra: Multiattack 8.)
-Lightning Disarm: Enhanced Strength 6 (Extra: Area [Burst]); (Feat: Improved Disarm); (Flaw: Limited [Only for Disarm Checks])

Offense: Initiative +20
Melee Attack +12
Ranged Attack +8 // Throwing Knives Attack +12

Defense: Dodge +14
Parry +14
Toughness +6*/+5**/+3 [*Padded Costume & Defensive Roll/**Padded Costume]
Fortitude +9
Will +10

Equipment: Padded Costume [Protection 2; Subtle, Commlink]
Speedster Arsenal: (6 ep)
Escrima Sticks [Strength-Based Damage 3; Split]
-Throwing Knives [Ranged Strength-Based Damage 1; Multiattack// Strength-Based Damage 1; Improved Critical 2]



Costs: Abilities 38+ Skills 21+ Advantages 19+ Powers 90+ Defenses 18= 186 pts.


Real Name: Suzy Kee
Height: 5’2”
Weight: 105 lbs
Hair: Black
Eye Color: Brown


Complications:
Normal Life: Tiger Lily’s identity as Suzy Kee isn’t known to law enforcement agencies.

Relationship: Tiger Lily has been in a long, on-going romance with Dreadnaught for several years now (and the two of them have been talking about finally getting married here soon).

Reputation: Tiger Lily is known for being fiercely independent; she values being to do what she wants, when she wants (this normally leads her to becoming the unofficial leader of the Black Guard).


Background: Suzy Kee was born in Bangkok, the daughter of a Thai prostitute and one of her Western “clients.” She seemed destined for a life of thievery and prostitution herself until good fortune came her way in the form of an unscrupulous Western scientist. Her mother thought she was hiring the girl out for more mundane services... but it turned out the scientist wanted subjects for his illegal experiments. Suzy soon realized, to her horror, that she was in effect a captive of this demented man.

Months of agonizing treatments followed... but in the end, it turned out the scientist wasn’t mad at all. The other girls he worked on had all died, one by one, but Suzy survived and the scientist’s efforts to “hyperaccelerate” her metabolism and nervous system so she could move and react much, much faster than normal was a success. In fact, his experiments exceeded his expected results — he’d adjusted his routine to keep a faster prisoner captive, but not one that was as fast as Suzy had become, and within a few days Suzy found a way to get free. Then she beat the scientist to death with pieces of his own lab equipment before making her escape.

Realizing she’d been given a gift she shouldn’t squander, Suzy sought out the best Muay Thai (Thai kickboxing) trainers she could and got them to teach her how to fight; she paid for the lessons by committing robberies all over the city. When she felt she was ready, Suzy took the name Tiger Lily, moved to America and started working in the criminal underworld.

It wasn’t long after that that she met Dreadnaught...and the rest, as they say, is history.
Last edited by Tattooedman on Fri Jan 11, 2013 9:17 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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Morgaine the Mystic

Postby Tattooedman » Thu Nov 01, 2012 11:14 am

Image
Morgaine the Mystic:
PL:
10
Strength 1
Stamina 2
Agility 3
Dexterity 3
Fighting 4
Intellect 2
Awareness 4
Presence 4

Skills: Athletics 3 (+4), Deception 9 (+13), Expertise [Painting] 6 (+8.), Expertise [Magic] 12 (+14), Expertise [Stage Performer] 9 (+13), Expertise [Streetwise] 6 (+8.), Insight 6 (+10), Perception 9 (+13), Persuasion 8 (+12), Ranged Combat [Elemental Magic] 7 (+10), Sleight Of Hand 12 (+15), Stealth 9 (+12)

Advantages: Daze [Deception], Fascinate 2 [Deception/Persuasion], Improved Feint, Improved Initiative, Power Attack, Set-Up, Task Focus [Expertise (Magic): Elemental], Teamwork

Powers: Elemental Magic Array:
Wind Manipulation: Move Object 10 (Extra: Damaging); (Feat: Precise)
-Gale Blast: Ranged Damage 10 & Move Object 6 (Flaw: Limited [Away from her Only])
-Wings of Wind: Flight 8 (Extra: Affects Others)
-Hands of Stone: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaws: Limited [Targets must be in contact with the ground], Limited Degree)
-Earth Passage: Burrowing 10 (Extras: Penetrating, Ranged)
-Earthquake: Damage 10 (Extra: Area [Burst] 2)
-Magefire Blast: Ranged Damage 10 (Extra: Penetrating)
-Fireball: Ranged Damage 10 (Extra: Area [Burst])
-Magefire Shield: Deflect 10
-Dehydrate: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Ice Blast: Ranged Damage 10 (Extra: Multiattack)
-Wall Of Water: Create 7 (Extra: Movable. Selective)

Mystic Defenses: Force Field 8
Mage Senses: Senses 5 [Detect (Magic: Acute, Extended, Ranged, Tracking)]

Offense: Initiative +7
Melee Attack +4
Ranged Attack +3 // Elemental Magic Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+2 [*Mystic Defenses]
Fortitude +7
Will +12


Costs: Abilities 46+ Skills 33+ Advantages 9+ Powers 57+ Defenses 26= 171 pts.


Real Name: Morgaine Drury
Height: 5’4”
Weight: 113 lbs
Hair: Blonde
Eye Color: Green


Complications:
Motivation ~Greed: Morgaine has been dead broke before in her life and has promised herself that will never happen again.

Repuation: Morgaine is known for being a self-centered individual.

Secret: Morgain is in love with Dreadnaught.

Public Identity: Thanks to her one-time rival revealing the secret of her stage show, it is publically known that Morgaine the Mystic is really Morgaine Drury.


Background: Morgaine Drury can’t remember a time when she couldn’t work magic — when the forces of the elements weren’t hers to command. One of her earliest memories is of lying on her bed as a little girl, using carefully-controlled puffs of wind to make the mobile hanging from her ceiling spin around and around. But even as a little girl she was smart enough to know she had to hide her mystic gifts from others.

As Morgaine grew up, she decided the best way to use her powers was to make a lot of money. She became Morgaine the Mystic, a stage magician, and used her spells to create “illusions” that baffled the experts and entertained audiences. Before long she was commanding high prices for her performances and seemed to be on her way to the top. Then a rival magician figured out what she was doing and exposed her. Overnight fame and adulation turned to vilification... and then unemployment. She’d never been good at saving for a rainy day, so it only took a few months for her to go from living the high life to the brink of poverty.

By that point she’d had enough of society and its rules. It was time for her to look out for herself, and be damned to anyone who tried to stop her. Fashioning herself a costume based on her old magician’s outfit, she transformed herself from a performing prestidigitator to supervillain. After working independently for a while, she met Tiger Lily and Dreadnaught and soon entered into a professional and personal relationship with them. Eventually her jealousy over the other two’s close connection drove her back to solo crime, but when they contacted her about joining the Black Guard she decided the time had come to work with others once more.
Last edited by Tattooedman on Fri Jan 11, 2013 9:15 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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Starflare

Postby Tattooedman » Thu Nov 01, 2012 11:19 am

Image
Starflare:
PL:
11
Strength 2
Stamina 2
Agility 3
Dexterity 3
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Deception 8 (+9), Expertise [Criminal] 8 (+8.), Expertise [Soldier] 3 (+3), Insight 6 (+7), Intimidation 8 (+9), Perception 6 (+7), Ranged Combat [Photonic Energy Control Array] 2 (+9), Stealth 6 (+9)

Advantages; All-Out Attack, Close Attack 4, Daze [Deception], Improved Feint, Improved Initiative, Language [Spanish], Power Attack, Precise Attack [ranged; concealment], Ranged Attack 4, Set-Up, Teamwork

Powers: Photonic Energy Control Array:
Photonic Blast: Ranged Damage 13 (Extra: Multiattack); (Feat: Improved Critical 4)
-Heat Pulse: Ranged Damage 11 (Extra: Area [Burst]); (Feat: Improved Critical 4)
-Light Pulse: Visual Affliction 11 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative)
-Light Beam: Ranged Visual Affliction 11 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Solar Fist: Damage 13 (Extra: Penetrating 12); (Feat: Improved Critical 4, Improved Smash)
-Solid Light Constructs: Create 13 (Extra: Movable)

Photonic Field: Force Field 10
Photonic Mastery:
Immunity 15 [Heat Damage, Light Effects]
Senses 4 [Darkvision, Infravision, Low-Light Vision]

Offense: Initiative +7
Melee Attack +8
Ranged Attack +7 // Photonic Energy Array Attack +9

Defense: Dodge +10
Parry +10
Toughness +12*/+2 [*Photonic Field 10]
Fortitude +7
Will +6


Costs: Abilities 32+ Skills 16+ Advantages 17+ Powers 77+ Defenses 23= 165 pts.


Real Name: Brad Kerns
Height: 5’ 10”
Weight: 183 lbs
Hair: Brown
Eye Color: Brown


Complications:
Gimme the CASH!: Starflare is greedy, plain and simple. He wants money and lots of it.

I’m the MAN!: Starflare tends to think a little too much of his powers and what he can do with them, sometimes a foe can take advantage of that to defeat him.


Background: If you ask Starflare, he’ll tell you he got his powers as the result of an accident. During his stint in the Air Force he was assigned to help with some work on an experimental anti-satellite laser weapon. One day another worker accidentally knocked the prototype over, and when it smashed into the ground it fired, hitting Starflare right in the chest! Somehow instead of burning a hole right through him it gave him superpowers.

But that whole story is a lie, a genetically programmed memory. Starflare was actually created whole cloth by Doctor Shock using DNA obtained from the supervillain Pulsar. For reasons Doctor Shock hasn’t been able to ascertain, Starflare’s genetically conditioned loyalty to his creator just stopped working one day, leaving only a secondary, subconscious set of directives that Doctor Shock has so far chosen not to activate. Starflare apparently came to believe that the “cover story” Doctor Shock programmed into his memory was in fact real (despite the absence of any significant information about his childhood, family, or the like). He decided to become an independent supervillain... and in time, a member of the Black Guard. Doctor Shock keeps tabs on him, knowing he can activate the secondary conditioning whenever necessary....
Last edited by Tattooedman on Fri Jan 11, 2013 9:12 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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Warhead

Postby Tattooedman » Fri Nov 02, 2012 9:28 am

Image
Warhead:
PL:
10
Strength 8 (0)
Stamina 0
Agility 2
Dexterity 2
Fighting 4
Intellect 5
Awareness 2
Presence 1

Skills: Expertise [Computers] 8 (+13), Expertise [Pop Culture] 6 (+11), Expertise [Science] 12 (+17), Insight 8 (+10), Investigation 6 (+11), Perception 8 (+10), Ranged Combat [Gauntlet Blasters Array] 6 (+8.), Stealth 6 (+8.), Technology 12 (+17)

Advantages: Close Attack 4, Improvised Tools, Inventor, Second Chance [Expertise (Science) Checks], Skill Mastery 2 [Expertise (Science), Technology], Speed of Thought, Task Focus [Expertise (Science): Robotics], Teamwork

Powers: Warhead Armor: (Removable –24 pts) [98 pp]
Reinforced Frame:
Enhanced Strength 8
Enhanced Strength 3 (Flaw: Limited [Lifting Only])
Protection 11 (Extra: Impervious)
Piston-Powered Punch: Strength-Based Damage 3 (Extra: Penetrating 11); (Feat: Improved Critical 3, Improved Smash)
Leg Pistons: Leaping 6
Flare Shielding: Immunity 5 [Visual Afflictions] (Flaw: Limited [Half Effective])
Hearing Protection: Immunity 5 [Audio Afflictions] (Flaw: Limited [Half Effective])
Life Support Systems: Immunity 8 [All Environmental Conditions, Disease, Poison, Suffocation]
Helmet Communication System: Senses 1 [Radio]
Gauntlet Blasters Array:
Mega-Blast: Ranged Damage 12 (Extra: Penetrating)
-Deadly Blast: Ranged Damage 12 (Extra: Area [Cone])
-Explosive Blast: Ranged Damage 12 (Extra: Area [Burst])
-Pulse Blast: Ranged Damage 12 (Extra: Multiattack)
-Bright Blast: Ranged Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)

Offense: Initiative +5
Melee Attack +8
Ranged Attack 2 // Gauntlet Blasters Array Attack +8

Defense: Dodge +9
Parry +9
Toughness +11* [*Impervious]
Fortitude +7
Will +11


Costs: Abilities 32+ Skills 25+ Advantages 12+ Powers 98+ Defenses 28= 195 pts.

Complications:
Public Identity: Warhead’s identity as Craig Turner is known to members of law enforcement.

Quirk: Warhead is out to how the world who’s boss after how it treated him so unfairly in his youth.

Rival: Warhead feels that he must compare and compete against other powered armor wearers/designers


Background: Craig Turner was a typical nerd growing up — small, scrawny, and picked on, but with straight-A grades and more smarts than was really good for him. His two great loves were science and comic books; he could always escape into other worlds when his real life became too much to handle.

One day when he was a teenager, recovering from yet another round of bullying, he had a brainstorm: he could use his gift for science to make himself tough enough to handle all of his enemies! (In his mind he already thought of them as “enemies.”) Craig realized that trying to transform himself into a superhuman was way too risky — a technological solution would be better, and anyway the powered armor characters in comic books had always been his favorite.

Years of study and work followed. Using money he got from odd jobs and stealing, he slowly but surely built himself a suit of powered armor he christened “Warhead.” It wasn’t much, but by the time he was in his early 20s it was enough to let him embark on a career of showing the world he was not only smarter, but bigger or stronger, than anyone else. Earnings from his early crimes brought him enough money to upgrade his armor, and enough attention to get plenty of mercenary supervillain work. During his mercenary years he met another supervillain named Dreadnaught, and they hit it off. When Dreadnaught was forming the Black Guard with Tiger Lily, he remembered his old friend, thought he’d fit the team perfectly, and offered him a slot in the roster, which Craig accepted almost immediately as he recognized the good idea that it was.
Last edited by Tattooedman on Fri Jan 11, 2013 9:15 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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Thunderstrike

Postby Tattooedman » Fri Nov 02, 2012 9:36 am

Image
Thunderstrike:
PL:
10
Strength 3
Stamina 3
Agility 4
Dexterity 4
Fighting 4
Intellect 1
Awareness 1
Presence 2

Skills: Close Combat [Lightning Punch] 4 (+10), Deception 8 (+10), Expertise [Electrical Engineer] 8 (+9), Expertise [Criminal] 8 (+9), Insight 10 (+11), Intimidation 8 (+10), Perception 9 (+10), Ranged Combat [Electricity Mastery Array] 6 (+10), Stealth 6 (+10)

Advantages: All-Out Attack, Benefit 2 [Membership (Crime Union) 2], Close Attack 2, Great Endurance, Improved Aim, Improved Initiative, Luck [Determination] 2, Power Attack, Precise Attack [ranged; cover]

Powers: Electricity Mastery Array:
Lightning Blast I: Ranged Damage 10 (Extra: Penetrating)
-Ball Lightning: Ranged Damage 10 (Extra: Area [Burst])
-Electrical Arc: Ranged Damage 10 (Extra: Area [Line])
-Lightning Flash: Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Area [Burst], Cumulative)
-Lightning Punch: Damage 10 (Extra: Penetrating)
-Neuro-Electrical Control: Ranged Affliction 10 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative); (Flaw: Quirk [Subject is aware])
Electrically Charged Body:
Damage 6 (Extra: Reaction)
Immunity 10 [Life Support]
Protection 7
Lightning Riding: Teleport 8 (Flaw: Medium [conductive materials])

Offense: Initiative +8
Melee Attack +6 // Lightning Punch Attack +10
Ranged Attack +4 // Electricity Mastery Array Attack +10

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +11

Costs: Abilities 36+ Skills 24+ Advantages 12+ Powers 84+ Defenses 27= 183 pts.


Real Name: Howard Reeves
Height: 6’1”
Weight: 200 lbs
Hair: Brown (White when using powers)
Eye Color: Blue


Complications:
Gotta Get Juiced!: Thunderstrike must feed his body with electricity at least once per day else he’ll become Impaired, Disabled, then Die.

Reputation: Thunderstrike is known for being a show-off with his powers.

Secret Identity: Thunderstrike’s identity as Howard Reeves isn’t known to law enforcement.

Watch How You Talk To Me!: Thunderstrike dislikes being talked down to or being insulted.

Weakness: Thunderstrike suffers more damage from metal objects (which interferes with the electricity his body now generates). Even long term contact with metal can hurt him and eventually kill him.


Background: Howard Reeves, a skilled electrical engineer, was working on a new high-voltage power transmission line at an experimental magnetohydrodynamic (MHD) power plant. Unfortunately, not all the workers there were as conscientious as he. Suddenly, an improperly-tightened valve burst open, spraying Reeves with liquid oxygen. Staggering back, he fell over the catwalk railing and down into the main generator just as it was building to full capacity. There was an incredible flash of light, followed by an explosion that wrecked the generator. Reeves disappeared. Rescue workers assumed he’d been annihilated by the blast, but suddenly, all the metal railings and fixtures around them began sparking. With a second flash of light, Howard Reeves was reborn — as a living thunderbolt!

Reeves discovered he’d been transformed from a being of flesh and blood to one composed of “organic electrical energy.” People touching him got unpleasant shocks, and until he learned to control himself, tiny bolts of lightning often arced between him and metal objects. Soon he learned to project lightning bolts deliberately, and even how to travel instantaneously down wires or between conductive objects!

Reeves realized this was a big opportunity. A man with powers like his could do anything! He could become a famous crimefighter, the idol of millions and a savior of humanity — or a supercriminal, feared and hated, but extremely wealthy. There was no choice. Who cared about the adulation of the masses? Money and power were better than that! A supervillain he would become. It never occurred to him that the accident might have unhinged his mind a little.

The first step was to make sure his secret stayed a secret. Reeves slagged the power plant, destroying it utterly, and killed everyone who knew about him. After adopting the costumed identity of Thunderstrike he began traveling across the country, wrecking other MHD power plants so no one could duplicate the accident that created him. After those acts, which put him on AEGIS' most wanted list, Reeves went right to work as a supervillain calling himself Thunderstrike and has been enjoying his new life for several years now.
Last edited by Tattooedman on Wed Apr 09, 2014 4:08 pm, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
User avatar
Tattooedman
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Posts: 14313
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Location: The Lands of Ink

Charger

Postby Tattooedman » Fri Nov 02, 2012 9:38 am

Image
Charger:
PL:
10
Strength 5
Stamina 5
Agility 5
Dexterity 5
Fighting 6
Intellect 2
Awareness 3
Presence 2

Skills: Acrobatics 3 (+8.), Athletics 6 (+11), Deception 12 (+14), Expertise [Criminal] 12 (+14), Expertise [Espionage] 12 (+14), Expertise [Military] 12 (+14), Expertise [Science] 8 (+10), Insight 9 (+12), Intimidation 12 (+14), Investigation 8 (+10), Perception 9 (+12), Persuasion 8 (+10), Sleight of Hand 8 (+13), Stealth 8 (+13), Technology 8 (+10), Vehicles [Air] 6 (+11), Vehicles [Land] 6 (+11), Vehicles [Sea] 6 (+11)

Advantages: Benefit [Wealth (Independently Wealthy)], Close Attack 4, Contacts, Daze [Deception], Follow-Up Strike, Improved Feint, Improved Initiative, Languages 3 [Base: English; Arabic, Farsi, German, Spanish], Luck [Determination], Luck [Determined Recovery], Ranged Attack 5, Startle, Task Focus [Expertise (Science): Weaponsmith], Well-Informed

Powers: Charger Armor: (Removable –17 pts) [68 pp]
Electric Batteries Array:
Thunderbolt Blast: Audio & Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Broad, Cumulative)
-High-Voltage Blast: Ranged Damage 10 (Extra: Penetrating)l (Feat: Improved Critical 2)
-Cone Of Lightning: Ranged Damage 10 (Extra: Area [Cone])
-Lightning Storm: Ranged Damage 10 (Extra: Multiattack)
-Cyberkinetic Override: Ranged Affliction 10 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception); (Flaw: Limited [Machines Only])
Protective Armor: Protection 5 (Extra: Impervious 10)
Psi-Shields: Enhanced Will 4 (Flaw: Limited [Only vs. Mental Effects])
Flare Shielding: Immunity 2 [Visual Afflictions] (Flaw: Limited [Half Effective])
Sealed System: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Boot-Jets: Flight 6

Offense: Initiative +9
Melee Attack +10
Ranged Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+5 [*Impervious]
Fortitude +9
Will +11*/+7 [*Psi-Shields (only vs. Mental Effects)]


Costs: Abilities 66+ Skills 51+ Advantages 23+ Powers 68+ Defenses 17= 225 pts.


Real Name: Ethan Martin
Height: 6’2”
Weight: 217 lbs
Hair: Black
Eye Color: Brown


Complications:
Distinctive Features: Charger has acid-scars on the left side of his face and his upper body.

Hatred: Countries, Corporations, and others who exploit people immediately earn Charger's wrath.

Secret Identity: Charger’s identity as Ethan Martin isn’t known to members of law enforcement.


Background: Ethan Martin was once a CIA field agent, and a good one. The Agency sent him to trouble spots all over the world to gather intelligence, assess the lay of the land, and “deal with” enemy agents. In 2004 Martin was assigned to assist the US Special Forces with Operation: Green Star, an effort to eradicate poppy fields in the Hindu Kush mountain region of Afghanistan. All went well for the first few weeks. Then, during a routine night patrol, Martin and his soldiers were ambushed by a squad of VIPER agents led by a rogue CIA operative who was in that organization’s pay. Martin and his men barely fought their attackers off... and in the confusion during the final moments of the battle, he and two soldiers were hit by the splash from a VIPER acid grenade. The left side of Martin’s face, and much of the left side of his body, was badly burned.

Martin was evacuated to the States for medical treatment. He got some basic care, but it soon became apparent that was all he was going to get. Despite its promises of the best doctors and advanced reconstructive surgery, the CIA just wanted to sweep the whole incident under the carpet and forget what happened. The last thing Langley wanted was for the world to learn that an Agency spy had gone to work for VIPER on the side. So Ethan Martin ceased to exist. The CIA purged him from its records, destroyed his aliases, and scrubbed out as much of his past as it could. It didn’t take long for Martin’s disbelief to turn to anger. The country he’d so loyally served, for whom he’d sacrificed everything but his life, was hanging him out to dry. He became so embittered and enraged that his wife left him and his friends abandoned him. Between his attitude and his appearance he couldn’t even begin to hold a job.

Eventually Martin’s rage finally pushed him over the edge and he decided that if his country was going to leave him without a means to take care of himself then he’d just take whatever he needed. Martin called on the few remaining contacts he had for help and through them he learned about a set of long-forgotten Swiss bank accounts from the Cold War era and a project to develop a suit of powered armor with electricity-based weapons. Stealing both the prototype armor and the funds, he christened himself Charger and begun his criminal career.
Last edited by Tattooedman on Fri Jan 11, 2013 9:16 am, edited 4 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun
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The Fiend

Postby Tattooedman » Fri Nov 02, 2012 9:45 am

Image
The Fiend:
PL:
11
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 2
Awareness 2
Presence 2

Skills: Close Combat [Swords] 6 (+10), Deception 12 (+14), Expertise [Criminal] 9 (+11), Expertise [Current Events] 9 (+11), Expertise [High Society] 12 (+14), Expertise [History] 6 (+8.), Insight 8 (+10), Perception 8 (+10), Persuasion 8 (+10), Stealth 9 (+11)

Advantages: Benefit 3 [Wealth x3 (Millionaire)], Daze [Deception], Defensive Roll 2, Equipment 2, Fascinate 2 [Deception/Persuasion], Improved Feint, Improved Initiative 2, Language [Base: German; English], Ranged Attack 4, Set-Up, Teamwork

Powers: Psionic Pain Induction: Ranged Damage 11 (Extras: Alternate Resistance [Will], Perception, Secondary Effect)
-Acute Pain:Ranged Weaken Will 11 (Extra: Progressive)
Pain Management: Immunity 80 [All Effects Resisted by Toughness] (Flaw: Limited [Half Effective])
Psi-Shields: Enhanced Will Save 5 (Flaw: Limited [Only vs. Mental Effects])

Offense: Initiative +10
Melee Attack +10
Ranged Attack +6

Defense: Dodge +12
Parry +10
Toughness +8*/+6**/+2 [*Armored Costume & Defensive Roll/**Armored Costume]
Fortitude +7
Will +15*/+10 [*Psi-Shield]

Equipment: Armored Costume [Protection 4; Subtle]
Saber [Strength-Based Damage 3; Improved Critical 2]


Costs: Abilities 36+ Skills 30+ Advantages 20+ Powers 101+ Defenses 29= 216 pts.


Real Name: Niklas Krueger
Height: 6’
Weight: 196 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Reputation: The Fiend is known for being a sadist.

Secret Identity: Niklas Krueger’s identity as the Fiend isn’t know to law enforcement.

Weakness: The Fiend takes additional damage from Mental Blasts for some reason.


Background: Born to an aristocratic German family whose lineage dates back centuries, Niklas Krueger was different from most other people in another way: he was a mutant. His psionic power of “pain induction” surfaced when he was thirteen and already a pretentious, abusive young man his newfound powers only made him worse. Soon anyone who crossed, insulted, or annoyed him suffered a splitting headache for their troubles. As he grew older, and even more selfish and jaded, Krueger became fascinated by causing others pain. Watching how they reacted to it, and their general suffering, was the only thing that eased his perpetual boredom. He came to see himself as a modern-day Marquis de Sade, exploring the frontiers of human feeling and freedom from restraint or morality.

Unfortunately there weren’t too many situations in which he could get away with using his powers freely; even in the more... unusual... parts of the European underworld. But one day he had a wonderful idea - become a supervillain! Crime, and the violence that sometimes accompanies it, would offer many opportunities to exercise his superhuman abilities. Adopting the name the Fiend, Krueger spent several years working as a villain-for-hire in Europe and North America, accepting jobs only from villains he had some degree of respect for. But he was never entirely satisfied. He did get to satisfy his ability to cause pain, but somehow it wasn’t enough. He wanted more. Crime alone wasn’t a worthy pursuit. He ought to be doing something more meaningful with his life and powers.

That’s when Parker Psion finally managed to catch up to Niklas. The older man was interested in Niklas for his psionic abilities (as well as his money; let's be honest it's difficult to fund experiments and maintain a hidden base full of teenagers and young adults) and his promise of great political power to come to all those psionically gifted while making the world a “better place” combined with the implication that Niklas would be able to pursue his “personal interests” without being judged by others, were enough to bring the European criminal into the ranks of the Psions.
Last edited by Tattooedman on Fri Jan 11, 2013 9:13 am, edited 1 time in total.
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Re: World of Freedom 3rd Edition: Odds & Ins....

Postby ClassDunce » Fri Nov 02, 2012 9:48 am

Wow, Charger feels like he's practically tailor made for Dovetail's Rogue Gallery...
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Re: World of Freedom 3rd Edition: Odds & Ins....

Postby Tattooedman » Fri Nov 02, 2012 9:49 am

~evil whistling begins~


Now CD, would I come up with a bad guy like that?
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Requiem & Frost

Postby Tattooedman » Fri Nov 02, 2012 9:50 am

Image
Requiem:
PL:
10
Strength 2
Stamina 4
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 0
Presence 2

Skills: Athletics 5 (+6), Deception 6 (+8), Expertise [History] 6 (+6), Expertise [Literature] 6 (+6), Expertise [Streetwise] 9 (+9), Insight 8 (+8), Perception 8 (+8), Persuasion 6 (+8), Ranged Combat [Deathsinging Array] 6 (+10), Stealth 9 (+11)

Advantages: Close Attack 4, Defensive Roll 2, Equipment, Improved Critical [Sonic Scream I] 2, Improved Initiative, Power Attack, Ranged Attack 2, Teamwork 2

Powers: Deathsinging Array:
Sonic Scream I: Ranged Sonic Damage 10 (Extra: Penetrating)
-Sonic Scream II: Sonic Damage 10 (Extra: Area [Line] 2)
-Sonic Scream III: Sonic Damage 10 (Extra: Area [Cone] 2)
-Deafening Scream I: Ranged Audio Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Deafening Scream II: Audio Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Cone], Cumulative)
-Shattering Scream: Ranged Weaken Toughness 7 (Extra: Affects Objects) & Ranged Damage 7 (Feat: Improved Critical 2)
-Sonic Shriek I: Ranged Affliction 10 [Daze, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Sonic Shriek II: Affliction 10 [Daze, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Cone], Cumulative)

High-Range, Sensitive Hearing: Senses 4 [Audio (Accurate, Acute), Ultrahearing]

Offense: Initiative +6
Melee Attack +8
Ranged Attack +4 // Deathsinging Array Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+8**/+4 [*Armored Costume & Defensive Roll/**Armored Costume]
Fortitude +9
Will +9

Equipment: Armored Costume [Protection 4; Subtle]


Costs: Abilities 32+ Skills 24+ Advantages 15+ Powers 41+ Defenses 30= 142 pts.


Real Name: Damian DuMorte
Height: 6'
Weight: 170 lbs.
Hair: Brown
Eye Color: Brown


Complications:
Criminal Life: Requiem’s identity as Damian DuMorte is known to the law enforcement community.

It’s You and Me Bro!: Requiem is loyal to his brother, Frost

Reputation: Requiem is known for being grossly overconfident, but there is a chance his time in Blackstone has allowed him to alter this attitude.

Weakness: Requiem is vulnerable to attacks with a Sonic Descriptor (ironic, isn’t it?) and suffers a Dazed & Stunned Condition after failing a Toughness DC of such an attack.


>>>
Image
Frost:
PL:
10
Strength 2
Stamina 4
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 0
Presence 1

Skills: Athletics 5 (+6), Deception 6 (+8), Expertise [Streetwise] 9 (+9), Insight 8 (+8), Perception 8 (+8), Persuasion 6 (+8), Ranged Combat [Frost Powers Array] 6 (+10), Stealth 9 (+11)

Advantages: Close Attack 4, Defensive Roll 2, Equipment, Improved Initiative, Power Attack, Teamwork

Powers: Frost Powers Array:
Ice Blast: Ranged Damage 10 (Extra: Penetrating)
-Frost Blast: Ranged Damage 10 (Extra: Alternate Resistance [Fortitude]); (Feat: Improved Critical 2)
-Ice Darts: Ranged Damage 10 (Extra: Multiattack)
-Ice Bonds: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Ice Barriers: Create 9 (Extra: Continuous); (Feat: Innate)
-Icy Fog: Visual Concealment 4 (Extras: Area, Attack) & Extreme Cold Environment 7

Ice Slides: Flight 4 (Flaw: Platform)
See Heat Patterns: Senses 1 [Infravision]

Offense: Initiative +8
Melee Attack +8
Ranged Attack +4 // Frost Powers Array Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+8**/+4 [*Armored Costume & Defensive Roll/**Armored Costume]
Fortitude +9
Will +9

Equipment: Armored Costume [Protection 4; Subtle]


Costs: Abilities 38+ Skills 20+ Advantages 10+ Powers 40+ Defenses 26= 134 pts.


Real Name: Adrian DuMorte
Height: 5'10"
Weight: 167 lbs
Hair: Brown
Eye Color: Blue


Complications:
Criminal Life: Frost’s identity as Adrian DuMorte is known to the law enforcement community.

It’s You and Me Bro!: Frost is loyal to his brother, Requiem.

Reputation: Frost is known for being impetuous.

Reputation: Frost is known for being unable to stand being insulted or belittled by his opponents, resulting in his becoming angry and making a mistake that normally lost him the fight. There is a chance his time in Blackstone has allowed him to alter this personality trait.

Weakness: Frost is vulnerable to attacks with a Fire/Heat Descriptor (big shock, isn’t it?) and suffers a Dazed & Stunned Condition after failing a Toughness DC of such an attack.


Background: Damian and Adrian DuMorte were born and raised in Alaska. When they were nine and seven, respectively, their father, a kindly man, died of an unexpected heart attack. Two years later their mother remarried, but the man she thought would make a good father for her boys turned out to be an ogre. Abusive and cruel, he imposed strict rules on the household and beat the boys for even the slightest acts of disobedience.

Things got worse when the boys were in their early teens and their mutant powers — Damian’s control of sound and Adrian’s control of ice and cold — manifested. Now their stepfather had one more thing to hate them for. Fearing that other people would turn on the whole family if the boys status as “muties” were discovered, he ordered them not to use their powers at all. Whenever he caught them breaking this rule, the beatings the boys got were particularly savage.

But this didn’t stop them from practicing with their powers; it just made them bitter and angry, with an intense hatred for authority figures.

By the time they were in their late teens, the brothers’ powers had become strong enough, and they’d learned enough about using them, for them to stand up for themselves. The next time their stepfather came after them, Adrian froze him in a block of ice. The man swore and struggled, saying he was going to “kill both of you to protect real people from Freaks like you two!” That was the final straw for Damian, who unleashed a sonic scream that broke half the bones in the man’s body and ruptured his lungs. They left him to die in agony and fled Alaska forever.

Immensely proud of their powers and certain they could become fabulously rich as supervillains, they designed costumes and chose the names “Deathsinger” and “Chiller” for themselves and while they enjoyed some early successes, though nothing major. They fought superheroes several times and were caught on more than one occasion, but somehow they always managed to escape before they wound up in Blackstone Prison.

In 1999 Deathsinger decided they needed to “hit the big time” and launch some major schemes. That meant recruiting other villains and forming a team under his leadership; there was only so much the two of them could do on their own. He put out some feelers in the underworld and soon had a team of five. The three new additions were: Shockwave, a super-strong enforcer from Jersey; Stinger, whose insect powers were often eclipsed by his intellectual vanity and arrogance; and Death Commando, a military veteran with a suit of light powered armor, a blaster rifle, and a bad attitude.

Christening his team “Deathstroke,” Deathsinger set out to make a mark on the underworld. Unfortunately his overconfidence and ambition weren’t matched by his team’s competence. None of them were underpowered or inexperienced…..but somehow nothing seemed to go their way. The few successes they achieved were more often offset by the jobs they botched or the times they had to flee from superheroes. Despondent, Deathsinger actually hired a publicist to try to change the team’s image. The publicist created new costumes for the team, convinced Deathsinger and Chiller to change their names to the more ominous “Requiem” and “Frost” and added a new member; a female mentalist named Scatterbrain, to the team. It seemed like a good start on a new stage of their criminal careers.

Requiem thought things had finally turned around in 2002 when Deathstroke teamed up with a scientific genius Doctor Mayhem in a scheme to take over the world. Doctor Mayhem wore powered armor that made him a match for any member of Deathstroke, and when properly seeded throughout the world his secret robot armies would allow him and his allies to become rulers of the Earth. But Doctor Mayhem was using Deathstroke for his own ends. When Requiem realized what was going on, he and his teammates turned on Doctor Mayhem and helped the Sentinels defeat him. They paid a high price — one of Mayhem’s energy bolts blew a hole the size of a fist through Death Commando’s chest — but because they were instrumental in saving the world, the Sentinels didn’t turn them in.

That proved to be a mistake, since Requiem, despite his arrogance, was no fool. He took gigabytes of Mayhem’s scientific data with him when he left and immediately started working with underworld scientists to put it to use. The plan he came up with was to extort ransoms from Earth’s governments after putting a massive energy cannon, nicknamed “the Dagger,” into orbit around the planet in early 2003. For once the scheme was actually working as planned, and the world trembled at Deathstroke’s feet! But the Champions found the team’s secret headquarters and attacked. The battle raged long and hard... and then a punch from Behemoth knocked Requiem into one of the control consoles for the orbital laser cannon, changing its target from Washington, DC to the battlefield. It fired, and before the Champions could shut it off Shockwave, Stinger, and Scatterbrain had been vaporized.

This time Requiem and Frost weren’t so lucky; they were arrested, tried, and convicted of dozens of crimes, including manslaughter counts for the deaths of their teammates. Life sentences in Blackstone followed... and there they remained until later part of 2008 when they were able to escape while being transported for one of their many legal appeals.

Since then the brothers have remained in hiding, building up their strength and scheming. Requiem knows they need new teammates to truly rebuild Deathstroke and make it a force to be feared; he’s considering his options and they have been approaching select super criminals with an offer of membership in the new group the brothers are attempting to assemble.
Last edited by Tattooedman on Thu Feb 13, 2014 5:03 pm, edited 6 times in total.
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Singularity

Postby Tattooedman » Fri Nov 02, 2012 9:51 am

Image
Singularity:
PL:
10
Strength 12 (2)
Stamina 3
Agility 2
Dexterity 2
Fighting 6
Intellect 5
Awareness 2
Presence 0

Skills: Expertise [Science] 10 (+15), Insight 8 (+10), Intimidation 10 (+10), Investigation 6 (+8), Perception 8 (+10), Ranged Combat [Gravity Manipulation Array] 8 (+10), Stealth 7 (+9), Technology 8 (+13)

Advantages: All-Out Attack, Close Attack 2, Improved Initiative, Inventor, Power Attack, Second Chance [Technology Checks], Startle, Task Focus [Expertise (Science): Physics]

Powers: Increased Density Form: (Move Action -1 pt)
Enhanced Strength 10
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Protection 9 (Extra: Impervious 12)
-Low Density Form: (Move Action -1 pt)
Flight 8
Immunity 3 [Pressure, Suffocation]
Insubstantial 4 [Incorporeal: affected by Gravity Descriptor Effects] (Extra: Continuous); (Feat: Subtle 2)

Gravity Manipulation Array:
Immunity 10 [Gravity Effects]
Gravity Well: Ranged Affliction 8 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Cumulative, Extra Condition); (Flaw: Limited Degree) & Move Object 8 (Flaw: Limited [Towards him only])
-Gravimetric Blast: Ranged Damage 10

Offense: Initiative +6
Melee Attack +8
Ranged Attack +2 // Gravity Manipulation Array Attack +10

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +10
Will +8


Costs: Abilities 44+ Skills 16+ Advantages 9+ Powers 88+ Defenses 21= 178 pts.


Real Name: James Carson
Height: 6'7"
Weight: 254 lbs
Hair: Black (shaved bald)
Eye Color: Brown


Complications:
Mean Streak: Singularity has a habit of getting even with those who slight him and he'll normally go that extra bit to prove the point that it's not smart to screw with him.

Temper: Years of taunts and teasing have left Singularity unable to stand being mocked and he will lash out at the person doing it.


Background: Overweight, ugly, socially maladjusted, and acne-covered, James Carson had only one redeeming feature as a child: his brain. He was highly intelligent, with a real gift for science. But that was small consolation for the universe of taunts, insults, and bullying he endured.

Things didn’t improve much in college, though by that point the abuse mostly took the form of people leaving him alone and whispering insults behind his back. But James' research into the effects of gravity on matter and other forms of energy earned him his doctorate and attracted the attentions of several major corporations. They didn’t care what he looked or acted like, as long as he could produce profitable new technologies. James took a job with Multitrex Incorporated hoping to find acceptance among the scientific staff there, he was rudely disappointed as his colleagues rejected his radical, cutting-edge theories about gravity. He became angrier and angrier over the way he was treated, and his work began to suffer.

Finally, in an effort to prove that his theories were valid, Carson pushed forward with an experimental procedure to produce a density alteration device. Unfortunately, in his desire to show results, he went too far, too fast — his technology wasn’t ready for practical trial yet. The machinery exploded, bombarding James with gravitational wave but instead of killing him the waves somehow altered his body; almost instantly he became taller, athletically proportioned, handsome, and stronger. He soon discovered he had the ability to alter his density — he could make himself intangible, or weigh hundreds of pounds.

Now the shoe was on the other foot! Now he could take what he wanted, and no one could stop him. He smashed his way out of Multitrex, making sure to destroy the other scientists’ precious experiments on his way out, and launched a career of crime as Singularity. Over the years he's been part of a few other teams but he's always seemed to have a personality clash with other, already established, members and left after a short while and returned to being a solo criminal but recently Singularity was approached by Requiem and Frost with an offer to join them in putting together a new group. Interested in getting in a group at it's founding, Singularity agreed to join on a short term basis to see if this time would be any different from those in the past.
Last edited by Tattooedman on Thu Mar 20, 2014 3:46 pm, edited 3 times in total.
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The Cahokian

Postby Tattooedman » Fri Nov 02, 2012 9:52 am

Image
The Cahokian:
Pl:
11
Strength 5
Stamina 5
Agility 6
Dexterity 6
Fighting 8
Intellect 1
Awareness 3
Presence 1

Skills: Acrobatics 4 (+10), Athletics 5 (+10), Close Combat [Unarmed] 4 (+14), Deception 12 (+13), Expertise [Military] 12 (+13), Insight 9 (+12), Intimidation 12 (+13), Investigation 6 (+7), Perception 9 (+12), Persuasion 8 (+9), Ranged Combat [Crossbow] 4 (+14), Sleight of Hand 6 (+12), Stealth 9 (+15), Treatment 4 (+5), Vehicles [Air] 4 (+10), Vehicles [Land] 4 (+10), Vehicles [Sea] 4 (+10)

Advantages: Assessment, Close Attack 2, Defensive Roll, Defensive Strike, Equipment 5, Evasion, Hide In Plain Sight, Improved Aim, Improved Critical [Shield] 2, Improved Critical [Unarmed] 2, Improved Feint, Improved Initiative, Improved Trick, Quick Draw, Ranged Attack 4, Skill Mastery [Stealth], Takedown 2, Teamwork, Tracking

Powers: Super Solider of the Cahokian Nation:
Enhanced Advantages 2 [Diehard, Great Endurance]
Immunity 2 [Disease, Poison] (Flaw: Limited [Half Effective])
Leaping 2
-Speed 2

High-Tech Crossbow And Quarrels: (Easily Removable –12 pts) [18 pp]
Broadhead Bolt: Ranged Damage 8 (Extra: Penetrating)
-Explosive Tipped Bolt: Ranged Damage (Extra: Area [Burst])
-Flash-Bang Bolt: Audio & Visual Affliction 8 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Glue Bolt: Ranged Affliction 8 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Cumulative)
-Knockout Gas Bolt: Ranged Affliction 8 [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extra: Cumulative)
-Smoke Bolt: Visual Concealment 2 (Extras: Area, Attack)
-Taser Bolt: Ranged Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)

Shield of the Cahokian: (Easily Removable –8 pts) [14 pp]
Shield Technique Array:
Ultimate Defense: Immunity 80 [Dodge/Parry Based Attacks] (Flaws: Concentration, Limited [not against surprise attacks or sufficiently large area effects])
-Shielding:
Enhanced Advantage 1 [Improved Defense]
Enhanced Dodge 2
Enhanced Parry 2
Impervious Toughness
-Shield Bash: Strength-Based Damage 3 (Extra: Penetrating 8.); (Feats: Improved Smash, Weapon Break)

Offense: Initiative +10
Melee Attack +10 // Unarmed Attack +14
Ranged Attack +10 // Crossbow Attack +14

Defense: Dodge +13*/+11 [*Shield of the Cahokian]
Parry +13*/+11 [*Shield of the Cahokian]
Toughness +9*/+8**/+5 [*Armored Costume & Defensive Roll/**Armored Costume]
Fortitude +10
Will + 12

Equipment: Armored Costume [Protection 3; Subtle; Commlink]

Utility Belt: (18 ep)
Explosives [Ranged Burst Area Damage 5]
-Multi-Tool
-Rebreather
-2 ep as needed



Costs: Abilities 50+ Skills 40+ Advantages 30+ Powers 38+ Defenses 22= 180 pts.


Real Name: Unknown
Height: 6’4”
Weight: 230 lbs
Hair: Black
Eye Color: Brown


Complications:
Obsession: The Cahokian desperately wants to return to his home dimension, and often investigates any and all possible leads on dimensional technology that seem to be promising (from technological, to magical and even news of a hero with dimensional spanning abilities).

Quirk: The Cahokian lives for combat, it pretty much the only thing that makes him relax in this world that isn’t his own.

Reality Fugue: Periodically the Cahokian experiences sporadic views of his home dimension superimposed over the one he’s currently residing in, this leaves him Dazed and Stunned until he can recover (making a Fortitude Save vs. DC 20).


Background: Somewhere in the Multiverse lies an alternate Earth that’s almost, but not quite, the same as the standard Earth. One of the most important differences is that the United States of America never coalesced; instead, North America between Canada and Mexico is occupied by a hodge-podge of often-warring states.

One of those states is the Empire of Cahokia, which occupies the upper Midwest and some of the region around the Great Lakes. Of the many warriors who serve the Empire, the greatest by far is the living-legend superhuman-soldier known to his people simply as the Cahokian. A master of combat both unarmed and armed, he favors a special high-tech crossbow that fires equally hightech bolts.

Some years ago during a fight with a superteam from a neighboring nation, the Cahokian was caught in a dimension rift created by an enemy supermage and transported to Chicago on the Earth of the Champions Universe. Disoriented and weakened by his journey, he was easily picked up by the authorities and confined until they could figure out who he was and how he got there. Once they developed some idea about who and what he was, they couldn’t decide what to do with him — he definitely wasn’t open to offers to work for the United States (since he considered all nations but his own inferior), and they knew of no way to send him back home (even if they could find the proper dimension to send him to). So they simply kept him confined, thwarting his many attempts to escape.

He finally broke free with a little help from Requiem and Frost, who also arranged to supply him with new weapons. Deeply grateful for their help, and honorable in his warrior’s way, he agreed to join the new group the two brothers were putting together.
Last edited by Tattooedman on Fri Jan 11, 2013 9:11 am, edited 1 time in total.
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Re: World of Freedom 3rd Edition: Odds & Ins....

Postby Spectrum » Fri Nov 02, 2012 9:54 am

I like the new set of art. Where is it coming from?
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Re: World of Freedom 3rd Edition: Odds & Ins....

Postby Tattooedman » Fri Nov 02, 2012 9:57 am

I picked up Champions Villains Volume 2 here last week. :lol:
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Re: Charger

Postby Arthur Eld » Fri Nov 02, 2012 10:09 am

Tattooedman wrote:Image
Charger:
PL:
10
Strength 5
Stamina 5
Agility 5
Dexterity 5
Fighting 6
Intellect 2
Awareness 3
Presence 2

Skills: Acrobatics 3 (+8.), Athletics 6 (+11), Deception 12 (+14), Expertise [Criminal] 12 (+14), Expertise [Espionage] 12 (+14), Expertise [Military] 12 (+14), Expertise [Science] 8 (+10), Insight 9 (+12), Intimidation 12 (+14), Investigation 8 (+10), Perception 9 (+12), Persuasion 8 (+10), Sleight of Hand 8 (+13), Stealth 8 (+13), Technology 8 (+10), Vehicles [Air] 6 (+11), Vehicles [Land] 6 (+11), Vehicles [Sea] 6 (+11)

Advantages: Benefit [Wealth (Independently Wealthy)], Close Attack 4, Contacts, Daze [Deception], Follow-Up Strike, Improved Feint, Improved Initiative, Languages 3 [Base: English; Arabic, Farsi, German, Spanish], Luck [Determination], Luck [Determined Recovery], Ranged Attack 5, Startle, Task Focus [Expertise (Science): Weaponsmith], Well-Informed

Powers: Charger Armor: (Removable –17 pts) [70 pp]
Electric Batteries Array:
Thunderbolt Blast: Audio & Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Broad, Cumulative)
-High-Voltage Blast: Ranged Damage 10 (Extra: Penetrating)l (Feat: Improved Critical 2)
-Cone Of Lightning: Ranged Damage 10 (Extra: Area [Cone])
-Lightning Storm: Ranged Damage 10 (Extra: Multiattack)
-Cyberkinetic Override: Ranged Affliction 10 (Extras: Cumulative, Perception); (Flaw: Limited [Machines Only])
Protective Armor: Protection 5 (Extra: Impervious 10)
Psi-Shields: Enhanced Will 4 (Flaw: Limited [Only vs. Mental Effects])
Flare Shielding: Immunity 5 [Visual Afflictions] (Flaw: Limited [Half Effective])
Sealed System: Immunity 8 [All Environmental Conditions, Disease, Suffocation]
Boot-Jets: Flight 6

Offense: Initiative +9
Melee Attack +10
Ranged Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+5 [*Impervious]
Fortitude +9
Will +11*/+7 [*Psi-Shields (only vs. Mental Effects)]


What Conditions does his Override Affliction inflict? I'm assuming its something similar to a mind control effect for machines.

Also, I kinda think the pricing for his Visual Affliction Immunity is too high. The suggested value for Immunity to all Sensory Afflictions is 5. Vision should probably cost more than others, so 2 points for Immunity to Visual Dazzles seems to fit. That's how I've done it anyway, but you might have a different reasoning.
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